179 lines
6.9 KiB
C#
179 lines
6.9 KiB
C#
using UnityEngine;
|
||
using UnityEngine.InputSystem;
|
||
using Cinemachine;
|
||
|
||
namespace StudyCase4
|
||
{
|
||
public enum PickMode
|
||
{
|
||
RayCast,
|
||
Mouse
|
||
}
|
||
public class ThirdCharacterController : MonoBehaviour
|
||
{
|
||
[Header("MoveSettings")]
|
||
CharacterController characterController;
|
||
InputActionAsset inputAction;
|
||
Animator animator;
|
||
Transform forward;
|
||
Transform model;
|
||
CinemachineVirtualCamera vCam;
|
||
public float moveSpeed = 5f;
|
||
public float jumpSpeed = 2f;
|
||
public float turnSpeed = 10f;
|
||
public float gravity = 10f;
|
||
Vector3 moveDir;
|
||
Vector2 moveInput;
|
||
[Header("PickSettings")]
|
||
public PickMode pickMode = PickMode.RayCast;
|
||
public CursorLockMode cursorLock;
|
||
public bool useDrawRay = true;
|
||
public float maxDistance = 5f;
|
||
public LayerMask layerMask;
|
||
public float itemsRotateSpeed = 120f;
|
||
public float minCameraDistance = 2f;
|
||
public float maxCameraDistance = 10f;
|
||
public float cameraZoomSpeed = 0.1f;
|
||
[HideInInspector] public Transform itemRoot;
|
||
Item selectItem;
|
||
LineRenderer lineRenderer;
|
||
CinemachineFramingTransposer framingTransposer;
|
||
private void Awake()
|
||
{
|
||
Cursor.lockState = cursorLock;
|
||
characterController = GetComponent<CharacterController>();
|
||
forward = transform.Find("Forward");
|
||
model = transform.Find("Model");
|
||
animator = model.GetComponentInChildren<Animator>();
|
||
vCam = transform.Find("Virtual Camera").GetComponent<CinemachineVirtualCamera>();
|
||
framingTransposer = vCam.GetCinemachineComponent<CinemachineFramingTransposer>();
|
||
inputAction = Resources.Load<InputActionAsset>("PlayerInputActions");
|
||
inputAction.FindAction("Move").started += OnMove;
|
||
inputAction.FindAction("Move").performed += OnMove;
|
||
inputAction.FindAction("Move").canceled += OnMove;
|
||
inputAction.FindAction("Jump").performed += OnJump;
|
||
inputAction.FindAction("Pick").performed += OnPickUp;
|
||
inputAction.FindAction("Zoom").started += OnZoom;
|
||
inputAction.FindAction("Zoom").performed += OnZoom;
|
||
inputAction.FindAction("Zoom").canceled += OnZoom;
|
||
inputAction.Enable();
|
||
itemRoot = transform.Find("ItemRoot");
|
||
if (lineRenderer == null)
|
||
{
|
||
lineRenderer = gameObject.AddComponent<LineRenderer>();
|
||
lineRenderer.material = Resources.Load<Material>("Line");
|
||
lineRenderer.useWorldSpace = true;
|
||
}
|
||
layerMask = LayerMask.GetMask("Item");
|
||
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>㴥<EFBFBD><E3B4A5>
|
||
Input.multiTouchEnabled = true;
|
||
}
|
||
private void Update()
|
||
{
|
||
Move();
|
||
CheckRayHit();
|
||
ItemsRotate();
|
||
}
|
||
public void OnMove(InputAction.CallbackContext context)
|
||
{
|
||
if (characterController.isGrounded)
|
||
moveInput = context.ReadValue<Vector2>();
|
||
else moveInput = Vector2.zero;
|
||
}
|
||
public void OnJump(InputAction.CallbackContext context)
|
||
{
|
||
if (context.performed && characterController.isGrounded)
|
||
{
|
||
moveDir.y = jumpSpeed;
|
||
}
|
||
}
|
||
//<2F><><EFBFBD>ӿ<EFBFBD><D3BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ķ<EFBFBD><C4B7><EFBFBD>
|
||
public void OnZoom(InputAction.CallbackContext context)
|
||
{
|
||
float scrollValue = context.ReadValue<float>();
|
||
float newDistance = framingTransposer.m_CameraDistance + (scrollValue * cameraZoomSpeed * 0.01f);
|
||
framingTransposer.m_CameraDistance = Mathf.Clamp(newDistance, minCameraDistance, maxCameraDistance);
|
||
}
|
||
void Move()
|
||
{
|
||
moveDir = new Vector3(moveInput.x, moveDir.y, moveInput.y);
|
||
forward.eulerAngles = new Vector3(0, vCam.transform.eulerAngles.y, 0);
|
||
moveDir = forward.TransformDirection(moveDir);
|
||
if (moveInput != Vector2.zero)
|
||
{
|
||
animator.SetBool("Move", true);
|
||
Quaternion target = Quaternion.LookRotation(new Vector3(moveDir.x, 0, moveDir.z));
|
||
model.rotation = Quaternion.Slerp(model.rotation, target, turnSpeed * Time.deltaTime);
|
||
}
|
||
else animator.SetBool("Move", false);
|
||
if (!characterController.isGrounded)
|
||
moveDir.y -= gravity * Time.deltaTime;
|
||
characterController.Move(moveDir * moveSpeed * Time.deltaTime);
|
||
}
|
||
#region PickUp
|
||
public void OnPickUp(InputAction.CallbackContext context)
|
||
{
|
||
if (pickMode != PickMode.RayCast) return;
|
||
if (selectItem != null)
|
||
selectItem.PickUp(itemRoot);
|
||
selectItem = null;
|
||
}
|
||
void CheckRayHit()
|
||
{
|
||
lineRenderer.enabled = useDrawRay;
|
||
if (pickMode != PickMode.RayCast)
|
||
{
|
||
useDrawRay = false;
|
||
return;
|
||
}
|
||
Ray ray = new Ray(model.position, model.forward);
|
||
RaycastHit hit;
|
||
if (Physics.Raycast(ray, out hit, maxDistance, layerMask))
|
||
{
|
||
DrawRay(model.position, hit.point, new Color(0, 1, 1));
|
||
Item curItem = hit.transform.GetComponent<Item>();
|
||
if (curItem != null && curItem != selectItem)
|
||
{
|
||
if (selectItem != null)
|
||
selectItem.UnSelect();
|
||
selectItem = curItem;
|
||
selectItem.Select();
|
||
}
|
||
}
|
||
else
|
||
{
|
||
DrawRay(model.position, model.position+ model.forward* maxDistance, new Color(1, 1, 1));
|
||
if (selectItem != null)
|
||
selectItem.UnSelect();
|
||
selectItem = null;
|
||
}
|
||
}
|
||
void DrawRay(Vector3 startPos, Vector3 endPos, Color color)
|
||
{
|
||
lineRenderer.startColor = lineRenderer.endColor = color;
|
||
lineRenderer.startWidth = lineRenderer.endWidth = 0.1f;
|
||
lineRenderer.positionCount = 2;
|
||
lineRenderer.SetPosition(0, startPos);
|
||
lineRenderer.SetPosition(1, endPos);
|
||
lineRenderer.enabled = true;
|
||
}
|
||
void ItemsRotate()
|
||
{
|
||
itemRoot.Rotate(0,itemsRotateSpeed*Time.deltaTime, 0);
|
||
}
|
||
public void SetItems()
|
||
{
|
||
float radius = 1.5f;
|
||
float angleStep = 360 / itemRoot.childCount;
|
||
for (int i = 0; i < itemRoot.childCount; i++)
|
||
{
|
||
Transform item = itemRoot.GetChild(i);
|
||
float angle = angleStep * i;
|
||
Quaternion rot = Quaternion.Euler(0, angle, 0);
|
||
item.localPosition = rot * itemRoot.forward * radius;
|
||
item.localScale = Vector3.one * 0.1f;
|
||
}
|
||
}
|
||
#endregion
|
||
}
|
||
} |