Files
TaiWan/Assets/Roaming/Editor/AssetBundleBuilder.cs

168 lines
5.0 KiB
C#
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2025-10-31 15:20:38 +08:00
using UnityEngine;
using UnityEditor;
using System.IO;
/// <summary>
/// <20><>Դ<EFBFBD><D4B4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
/// </summary>
public class AssetBundleBuilder : EditorWindow
{
[MenuItem("<22><><EFBFBD><EFBFBD>/Windows/<2F><>Դ<EFBFBD><D4B4><EFBFBD>ͳ<EFBFBD><CDB3><EFBFBD>")]
public static void BuildAbsAndScenesWindows()
{
AssetBundleBuilder assetBundleBuilder = EditorWindow.GetWindow<AssetBundleBuilder>();
assetBundleBuilder.Show();
}
static string outPath;
static AssetBundleBuilder()
{
outPath = "Assets/StreamingAssets/Bundles/";
}
private void OnGUI()
{
GUILayout.Space(10);
GUI.skin.label.fontSize = 12;
GUI.skin.label.alignment = TextAnchor.MiddleLeft;
GUILayout.Label("AssetBundle<6C>ļ<EFBFBD><C4BC><EFBFBD><EFBFBD><EFBFBD>:", GUILayout.MaxWidth(160));
outPath = EditorGUILayout.TextField(outPath);
EditorGUI.EndDisabledGroup();
//string s = EditorGUILayout.TextArea("s");
if (GUILayout.Button("<22><>ʼ<EFBFBD><CABC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Դ"))
{
BuildAbsAndScenes(BuildTarget.StandaloneWindows);
}
//GUILayout.EndVertical();
//EndWindows();
}
[MenuItem("<22><><EFBFBD><EFBFBD>/Android/<2F><>Դ<EFBFBD><D4B4><EFBFBD>ͳ<EFBFBD><CDB3><EFBFBD>")]
public static void BuildAbsAndScenesAndroid()
{
BuildAbsAndScenes(BuildTarget.Android);
}
[MenuItem("<22><><EFBFBD><EFBFBD>/IOS/<2F><>Դ<EFBFBD><D4B4><EFBFBD>ͳ<EFBFBD><CDB3><EFBFBD>")]
public static void BuildAbsAndScenesIOS()
{
BuildAbsAndScenes(BuildTarget.iOS);
}
[MenuItem("<22><><EFBFBD><EFBFBD>/WebGL/<2F><>Դ<EFBFBD><D4B4><EFBFBD>ͳ<EFBFBD><CDB3><EFBFBD>")]
public static void BuildAbsAndScenesWebGL()
{
BuildAbsAndScenes(BuildTarget.WebGL);
}
[MenuItem("<22><><EFBFBD><EFBFBD>/Windows/<2F><>Դ<EFBFBD><D4B4>")]
public static void BuildAbsWindows()
{
BuildAssetBundles(BuildTarget.StandaloneWindows);
}
[MenuItem("<22><><EFBFBD><EFBFBD>/Android/<2F><>Դ<EFBFBD><D4B4>")]
public static void BuildAbsAndroid()
{
BuildAssetBundles(BuildTarget.Android);
}
[MenuItem("<22><><EFBFBD><EFBFBD>/IOS/<2F><>Դ<EFBFBD><D4B4>")]
public static void BuildAbsIOS()
{
BuildAssetBundles(BuildTarget.iOS);
}
[MenuItem("<22><><EFBFBD><EFBFBD>/WebGL/<2F><>Դ<EFBFBD><D4B4>")]
public static void BuildAbsWebGL()
{
BuildAssetBundles(BuildTarget.WebGL);
}
[MenuItem("<22><><EFBFBD><EFBFBD>/Windows/<2F><><EFBFBD><EFBFBD>")]
public static void BuildScenesWindows()
{
BuildScenes(BuildTarget.StandaloneWindows);
}
[MenuItem("<22><><EFBFBD><EFBFBD>/Android/<2F><><EFBFBD><EFBFBD>")]
public static void BuildScenesAndroid()
{
BuildScenes(BuildTarget.Android);
}
[MenuItem("<22><><EFBFBD><EFBFBD>/IOS/<2F><><EFBFBD><EFBFBD>")]
public static void BuildScenesIOS()
{
BuildScenes(BuildTarget.iOS);
}
[MenuItem("<22><><EFBFBD><EFBFBD>/WebGL/<2F><><EFBFBD><EFBFBD>")]
public static void BuildScenesWebGL()
{
BuildScenes(BuildTarget.WebGL);
}
// <20><><EFBFBD><EFBFBD>AssetBundle<6C><65>Scenes
public static void BuildAbsAndScenes(BuildTarget platform)
{
BuildAssetBundles(platform);
BuildScenes(platform);
}
// <20><><EFBFBD><EFBFBD>AssetBundles
private static void BuildAssetBundles(BuildTarget platform)
{
// <20><><EFBFBD><EFBFBD>·<EFBFBD><C2B7>
//string outPath = Application.streamingAssetsPath + "/Abs";
if (!Directory.Exists(outPath)) Directory.CreateDirectory(outPath);
EditorUtility.DisplayProgressBar("<22><>Ϣ", "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Դ<EFBFBD><D4B4>", 0f);
BuildPipeline.BuildAssetBundles(outPath, BuildAssetBundleOptions.DeterministicAssetBundle, platform);
AssetDatabase.Refresh();
Debug.Log("<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Դ<EFBFBD><D4B4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>");
}
// <20><><EFBFBD><EFBFBD>Scenes
private static void BuildScenes(BuildTarget platform)
{
// ָ<><D6B8><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ļ<EFBFBD><C4BC>к<EFBFBD><D0BA><EFBFBD><EFBFBD><EFBFBD>·<EFBFBD><C2B7>
string scenePath = Application.dataPath + "/AbResources/Scenes";
//string outPath = Application.streamingAssetsPath + "/Abs/";
if (Directory.Exists(scenePath))
{
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ļ<EFBFBD><C4BC><EFBFBD>
if (!Directory.Exists(outPath)) Directory.CreateDirectory(outPath);
// <20><><EFBFBD><EFBFBD>ָ<EFBFBD><D6B8>Ŀ¼<C4BF>µij<C2B5><C4B3><EFBFBD><EFBFBD>ļ<EFBFBD>
string[] scenes = GetAllFiles(scenePath, "*.unity");
for (int i = 0; i < scenes.Length; i++)
{
string url = scenes[i].Replace("\\", "/");
int index = url.LastIndexOf("/");
string scene = url.Substring(index + 1, url.Length - index - 1);
string msg = string.Format("<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>{0}", scene);
EditorUtility.DisplayProgressBar("<22><>Ϣ", msg, 0f);
scene = scene.Replace(".unity", ".scene");
Debug.Log(string.Format("<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>{0}<7D><>{1}", url, outPath + scene));
BuildPipeline.BuildPlayer(scenes, outPath + scene, BuildTarget.StandaloneWindows, BuildOptions.BuildAdditionalStreamedScenes);
AssetDatabase.Refresh();
}
EditorUtility.ClearProgressBar();
Debug.Log("<22><><EFBFBD>г<EFBFBD><D0B3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>");
}
}
/// <summary> <20><>ȡ<EFBFBD>ļ<EFBFBD><C4BC>к<EFBFBD><D0BA><EFBFBD><EFBFBD>ļ<EFBFBD><C4BC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ָ<EFBFBD><D6B8><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ļ<EFBFBD> </summary>
private static string[] GetAllFiles(string directory, params string[] types)
{
if (!Directory.Exists(directory)) return new string[0];
string searchTypes = (types == null || types.Length == 0) ? "*.*" : string.Join("|", types);
string[] names = Directory.GetFiles(directory, searchTypes, SearchOption.AllDirectories);
return names;
}
}