122 lines
2.7 KiB
C#
122 lines
2.7 KiB
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using System.Linq;
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using UnityEngine.UI;
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/// <summary>
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/// <20><>Ƶ<EFBFBD><C6B5><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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/// </summary>
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public class AudioManagerX : MonoBehaviour
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{
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/// <summary>
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/// <20><>Ч<EFBFBD><D0A7><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʵ<EFBFBD><CAB5><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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/// </summary>
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public static AudioManagerX Instance;
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/// <summary>
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/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ƵԴ
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/// </summary>
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public AudioSource audioSourceBg;
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/// <summary>
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/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ƵԴ
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/// </summary>
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public AudioSource audioSourceSound;
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void Awake()
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{
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Instance = this;
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if (audioSourceBg != null)
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{
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IsBgMute = audioSourceBg.mute;
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}
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}
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/// <summary>
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/// <20><><EFBFBD>ŵ<EFBFBD>indexչ<78><D5B9><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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/// </summary>
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/// <param name="index">չ<><D5B9><EFBFBD><EFBFBD><EFBFBD><EFBFBD></param>
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public void PlayBg(int index)
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{
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StartCoroutine(AudioLoader.LoadAudio(CommonData.DataServer + "/Audios/ZT" + index + ".mp3", AudioLoaderHandler, audioSourceBg));
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}
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void AudioLoaderHandler(AudioClip auClip, AudioSource asHandler)
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{
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if (auClip != null)
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{
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asHandler.Stop();
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asHandler.clip = auClip;
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asHandler.Play();
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}
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}
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/// <summary>
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/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ч(Ĭ<><C4AC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>λ<EFBFBD>ò<EFBFBD><C3B2><EFBFBD>)
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/// </summary>
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/// <param name="audioName"><3E><>Ч<EFBFBD>ļ<EFBFBD><C4BC><EFBFBD></param>
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public void PlayAudio(string audioName, float volumn = 1f)
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{
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PlayAudio(audioName, CommonData.MainCamera.transform.position, volumn);
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}
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/// <summary>
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/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ч
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/// </summary>
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/// <param name="audioName"><3E><>Ч<EFBFBD>ļ<EFBFBD><C4BC><EFBFBD></param>
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/// <param name="pos"><3E><><EFBFBD><EFBFBD>λ<EFBFBD><CEBB></param>
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public void PlayAudio(string audioName, Vector3 pos, float volumn = 1f)
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{
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StartCoroutine(AudioLoader.LoadAudio(CommonData.DataServer + "/Audios/" + audioName + ".mp3", AudioLoaderHandler, audioSourceSound));
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}
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/// <summary>
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/// ֹͣ<CDA3><D6B9><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƶ
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/// </summary>
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public void StopAudio()
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{
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if (audioSourceSound.isPlaying)
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{
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audioSourceSound.Stop();
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}
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}
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/// <summary>
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/// <20><>ͣ<EFBFBD><CDA3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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/// </summary>
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public void PauseBackgroundMusic()
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{
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if (IsBgMute == false)
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{
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// audioSourceBg.Pause();
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audioSourceBg.volume = 0;
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}
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}
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/// <summary>
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/// <20>ָ<EFBFBD><D6B8><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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/// </summary>
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public void ResumeBackgroundMusic()
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{
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if (IsBgMute == false)
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{
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// audioSourceBg.Play();
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audioSourceBg.volume = 0.1f;
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}
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}
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/// <summary>
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/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD><EFBFBD>
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/// </summary>
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public bool IsBgMute;
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/// <summary>
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/// <20><><EFBFBD>ñ<EFBFBD><C3B1><EFBFBD><EFBFBD><EFBFBD><EFBFBD>־<EFBFBD><D6BE><EFBFBD>
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/// </summary>
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public void SetBackgroundMute()
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{
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audioSourceBg.mute = !audioSourceBg.mute;
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IsBgMute = audioSourceBg.mute;
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}
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}
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