35 lines
594 B
C#
35 lines
594 B
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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/// <summary>
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/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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/// </summary>
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[System.Serializable]
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public class ShowPoint
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{
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/// <summary>
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/// չʾ<D5B9><CABE>˳<EFBFBD><CBB3>
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/// </summary>
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public string ObjectID;
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/// <summary>
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/// չʾ<D5B9><CABE><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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/// </summary>
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public string Title;
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/// <summary>
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/// <20><><EFBFBD><EFBFBD>չ<EFBFBD><D5B9>
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/// </summary>
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public int ZT_Index;
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/// <summary>
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/// չʾ<D5B9><CABE>λ<EFBFBD><CEBB><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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/// </summary>
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public Vector3 Position;
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/// <summary>
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/// չʾ<D5B9><CABE><EFBFBD><EFBFBD>ת<EFBFBD><D7AA><EFBFBD><EFBFBD>
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/// </summary>
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public Vector3 Rotation;
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}
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