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TaiWan/Assets/Roaming/Scripts/Controller/Camera/JoyStickController.cs

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2.4 KiB
C#
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2025-10-31 15:20:38 +08:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class JoyStickController : BaseController
{
/// <summary>
/// <20><><EFBFBD>ƶ<EFBFBD><C6B6><EFBFBD><EFBFBD><EFBFBD>Transform
/// <20><>Ϊ<EFBFBD><CEAA><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƶ<EFBFBD>ǰ<EFBFBD>ű<EFBFBD><C5B1><EFBFBD><EFBFBD>ڶ<EFBFBD><DAB6><EFBFBD>
/// </summary>
[Tooltip("<22><><EFBFBD>ƶ<EFBFBD><C6B6><EFBFBD><EFBFBD><EFBFBD>Transform<72><6D>Ĭ<EFBFBD><C4AC>Ϊ<EFBFBD><CEAA>ǰ<EFBFBD><C7B0><EFBFBD><EFBFBD>")]
public Transform tran;
/// <summary>
/// <20>ƶ<EFBFBD><C6B6>ٶȣ<D9B6><C8A3><EFBFBD>/<2F>
/// </summary>
[Tooltip("<22>ƶ<EFBFBD><C6B6>ٶȣ<D9B6><C8A3><EFBFBD>/<2F>룩")]
public float moveSpeed = 5;
/// <summary>
/// <20><>ת<EFBFBD>ٶȣ<D9B6><C8A3>Ƕ<EFBFBD>/<2F>
/// </summary>
[Tooltip("<22><>ת<EFBFBD>ٶȣ<D9B6><C8A3>Ƕ<EFBFBD>/<2F>룩")]
public float rotateSpeed = 10;
void Start()
{
if (tran == null)
tran = transform;
}
// Update is called once per frame
void Update()
{
if (CanControl)
{
if (JoyStickHandler.js_x != 0 || JoyStickHandler.js_y != 0)
{
IsJoyStickOnControl = true;
ControllWithKey(JoyStickHandler.js_x, JoyStickHandler.js_y);
}
else
{
if (IsJoyStickOnControl)
{
Invoke("SetJoyStick", 0.2f);
}
}
}
}
void SetJoyStick()
{
IsJoyStickOnControl = false;
}
Vector3 tmp;
/// <summary>
/// ʹ<>ü<EFBFBD><C3BC>̿<EFBFBD><CCBF>ƶ<EFBFBD><C6B6><EFBFBD>
/// </summary>
/// <param name="h">ˮƽƫ<C6BD><C6AB><EFBFBD><EFBFBD></param>
/// <param name="v"><3E><>ֱƫ<D6B1><C6AB><EFBFBD><EFBFBD></param>
void ControllWithKey(float h, float v)
{
switch (JoyStickHandler.CurrentMode)
{
case JoyStickHandler.Mode.Right:
tran.Rotate(Vector3.up * rotateSpeed * Time.deltaTime); // <20><>ת
break;
case JoyStickHandler.Mode.Left:
tran.Rotate(Vector3.up * -rotateSpeed * Time.deltaTime); // <20><>ת
break;
case JoyStickHandler.Mode.Up:
tran.position += tran.forward * moveSpeed * Time.deltaTime; // <20>ƶ<EFBFBD>
break;
case JoyStickHandler.Mode.Down:
tran.position += tran.forward * -moveSpeed * Time.deltaTime; // <20>ƶ<EFBFBD>
break;
}
//tran.position += tran.forward * moveSpeed * Time.deltaTime * v; // <20>ƶ<EFBFBD>
//tran.Rotate(Vector3.up * rotateSpeed * Time.deltaTime * h); // <20><>ת
//Debug.Log(h + "," + v);
//tmp.x = h;
//tmp.z = v;
//tran.Translate(tmp * moveSpeed * Time.deltaTime);
}
}