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TaiWan/Assets/Roaming/Scripts/LoadDynamic/PosInfo.cs

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2025-10-31 15:20:38 +08:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PosInfo : MonoBehaviour
{
/// <summary>
/// <20><>λ<EFBFBD><CEBB><EFBFBD><EFBFBD>Ҫ<EFBFBD><D2AA><EFBFBD>ص<EFBFBD>Ԥ<EFBFBD><D4A4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
/// </summary>
public string[] preNames;
/// <summary>
/// <20><><EFBFBD>ҽ<EFBFBD><D2BD><EFBFBD>λ<EFBFBD><CEBB>ʱ<EFBFBD><CAB1><EFBFBD><EFBFBD>
/// </summary>
/// <param name="collision"></param>
public void OnCollisionEnter(Collision collision)
{
// <20>жϽ<D0B6><CFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƿ<EFBFBD>Ϊ<EFBFBD><CEAA>λ<EFBFBD><CEBB>
if (DynamicLoader.Instance.LastPos != name)
{
// <20><><EFBFBD><EFBFBD>λ<EFBFBD><CEBB>
DynamicLoader.Instance.LastPos = name;
// <20><><EFBFBD><EFBFBD>Ԥ<EFBFBD><D4A4><EFBFBD><EFBFBD>
DynamicLoader.Instance.Load(preNames);
}
}
}