54 lines
1.0 KiB
C#
54 lines
1.0 KiB
C#
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Events;
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using UnityEngine.Networking;
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using UnityEngine.UI;
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public class Food : MonoBehaviour
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{
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/// <summary>
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/// <20><>ʳ<EFBFBD><CAB3><EFBFBD><EFBFBD><EFBFBD>ı<EFBFBD>
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/// </summary>
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public Text nameText;
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/// <summary>
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/// <20><>ʳ<EFBFBD><CAB3>ť<EFBFBD><C5A5><EFBFBD><EFBFBD>
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/// </summary>
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public Button button;
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/// <summary>
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/// <20><>ʳͼƬ<CDBC><C6AC><EFBFBD><EFBFBD>
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/// </summary>
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public Image foodImage;
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/// <summary>
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/// ѡ<>б<EFBFBD><D0B1><EFBFBD>
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/// </summary>
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public GameObject objBgImage;
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/// <summary>
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/// ʳ<><CAB3><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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/// </summary>
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private FoodData data;
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/// <summary>
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/// <20><>ʳ<EFBFBD><CAB3><EFBFBD>ݶ<EFBFBD><DDB6><EFBFBD>
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/// </summary>
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public FoodData Data
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{
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get
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{
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return this.data;
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}
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set
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{
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this.data = value;
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nameText.text = data.name;
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StartCoroutine(ImageLoader<Image>.LoadImage(CommonData.DataServer + "/ZX4/Foods/" + data.name + ".png", foodImage));
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}
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}
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}
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