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TaiWan/Assets/Roaming/Scripts/Controller/Camera/KeyController.cs

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C#
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2025-10-31 15:20:38 +08:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.AI;
public class KeyController : BaseController
{
/// <summary>
/// <20><><EFBFBD>ƶ<EFBFBD><C6B6><EFBFBD><EFBFBD><EFBFBD>Transform
/// <20><>Ϊ<EFBFBD><CEAA><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƶ<EFBFBD>ǰ<EFBFBD>ű<EFBFBD><C5B1><EFBFBD><EFBFBD>ڶ<EFBFBD><DAB6><EFBFBD>
/// </summary>
[Tooltip("<22><><EFBFBD>ƶ<EFBFBD><C6B6><EFBFBD><EFBFBD><EFBFBD>Transform<72><6D>Ĭ<EFBFBD><C4AC>Ϊ<EFBFBD><CEAA>ǰ<EFBFBD><C7B0><EFBFBD><EFBFBD>")]
public Transform tran;
/// <summary>
/// <20>ƶ<EFBFBD><C6B6>ٶȣ<D9B6><C8A3><EFBFBD>/<2F>
/// </summary>
[Tooltip("<22>ƶ<EFBFBD><C6B6>ٶȣ<D9B6><C8A3><EFBFBD>/<2F>룩")]
public float moveSpeed = 5;
/// <summary>
/// <20><>ת<EFBFBD>ٶȣ<D9B6><C8A3>Ƕ<EFBFBD>/<2F>
/// </summary>
[Tooltip("<22><>ת<EFBFBD>ٶȣ<D9B6><C8A3>Ƕ<EFBFBD>/<2F>룩")]
public float rotateSpeed = 10;
/// <summary>
/// <20>ƶ<EFBFBD>ʱ<EFBFBD>Զ<EFBFBD><D4B6><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ӽ<EFBFBD>
/// </summary>
public bool AutoResetView = true;
void Start()
{
if (tran == null)
tran = transform;
}
float h, v;
void Update()
{
// Debug.Log(IsKeyOnControl);
if (CanControl)
{
if (Input.GetKey(KeyCode.Q))
{
tran.Rotate(Vector3.down * rotateSpeed * Time.deltaTime); // <20><><EFBFBD><EFBFBD>ת
}
if (Input.GetKey(KeyCode.E))
{
tran.Rotate(Vector3.up * rotateSpeed * Time.deltaTime); // <20><><EFBFBD><EFBFBD>ת
}
h = Input.GetAxis("Horizontal"); // <20><>ȡˮƽƫ<C6BD><C6AB><EFBFBD><EFBFBD>
v = Input.GetAxis("Vertical"); // <20><>ȡ<EFBFBD><C8A1>ֱƫ<D6B1><C6AB><EFBFBD><EFBFBD>
if (h != 0 || v != 0)
{
ControllWithKey(h, v);
}
else
{
IsKeyOnControl = false;
}
}
}
Vector3 tmp;
/// <summary>
/// ʹ<>ü<EFBFBD><C3BC>̿<EFBFBD><CCBF>ƶ<EFBFBD><C6B6><EFBFBD>
/// </summary>
/// <param name="h">ˮƽƫ<C6BD><C6AB><EFBFBD><EFBFBD></param>
/// <param name="v"><3E><>ֱƫ<D6B1><C6AB><EFBFBD><EFBFBD></param>
void ControllWithKey(float h, float v)
{
IsKeyOnControl = true;
//tran.position += tran.forward * moveSpeed * Time.deltaTime * v; // <20>ƶ<EFBFBD>
//tran.Rotate(Vector3.up * rotateSpeed * Time.deltaTime * h); // <20><>ת
tmp.x = h;
tmp.z = v;
if (Input.GetKey(KeyCode.LeftShift))
{
tran.Translate(tmp * moveSpeed * Time.deltaTime * 4f);
}
else
{
tran.Translate(tmp * moveSpeed * Time.deltaTime);
}
}
}