19 lines
483 B
C#
19 lines
483 B
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Networking;
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using UnityEngine.UI;
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public class LoadProgress : MonoBehaviour
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{
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public Image progress;
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public UnityWebRequest loadWebRequest;
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private void Update()
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{
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if (loadWebRequest != null && !loadWebRequest.isDone)
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{
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progress.fillAmount = Mathf.Lerp(progress.fillAmount, loadWebRequest.downloadProgress,Time.deltaTime);
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}
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}
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}
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