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TaiWan/Assets/Roaming/Scripts/Loader/AudioLoader.cs

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2025-10-31 15:20:38 +08:00
using System.Collections;
using System.Collections.Generic;
using System.IO;
using UnityEngine;
using UnityEngine.Networking;
public class AudioLoader
{
public static IEnumerator LoadAudio(string auFullName, AudioLoadedEventHandler handler, AudioSource asHandler, AudioType auType = AudioType.MPEG)
{
// Debug.Log(auFullName);
using (UnityWebRequest www = UnityWebRequestMultimedia.GetAudioClip(auFullName, auType))
{
yield return www.SendWebRequest();
if (www.result == UnityWebRequest.Result.Success)
{
AudioClip auClip = DownloadHandlerAudioClip.GetContent(www);
auClip.name = Path.GetFileNameWithoutExtension(auFullName);
if (handler != null)
{
handler(auClip, asHandler);
}
}
else
{
Debug.Log(string.Format("Error loading remote audio<69><6F>{0}<7D><>:{1} ", auFullName, www.error));
}
}
}
}
/// <summary>
/// <20><>Ƶ<EFBFBD><C6B5><EFBFBD>ؽ<EFBFBD><D8BD><EFBFBD><EFBFBD>¼<EFBFBD>ί<EFBFBD><CEAF>
/// </summary>
/// <param name="ac"><3E><>Ƶ<EFBFBD><C6B5><EFBFBD><EFBFBD></param>
public delegate void AudioLoadedEventHandler(AudioClip auClip, AudioSource asHandler);