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TaiWan/Assets/Roaming/Scripts/Show/GameShow.cs

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2025-10-31 15:20:38 +08:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Networking;
public class GameShow : BaseShow
{
public override void OnClick()
{
if (BaseController.CanControl)
{
BaseController.CanControl = false;
AudioManager.Instance.PauseBackgroundMusic();
BundleLoader.Instance.LoadBundle(info.GameName);
}
}
}