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TaiWan/Assets/ZX/ZX10/SpotInfo.cs

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2025-10-31 15:20:38 +08:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// չʾ<D5B9><CABE><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
/// </summary>
public class SpotInfo : MonoBehaviour
{
/// <summary>
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
/// </summary>
public string sceneTitle;
/// <summary>
/// <20><><EFBFBD>ݱ<EFBFBD><DDB1><EFBFBD>
/// </summary>
public string title;
/// <summary>
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ϸ
/// </summary>
public string detailInfo;
/// <summary>
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>С
/// </summary>
public int fontSize = 45;
/// <summary>
/// ģ<><C4A3><EFBFBD><EFBFBD>ת<EFBFBD><D7AA><EFBFBD><EFBFBD>
/// </summary>
public Vector3 rotateDir = Vector3.up;
/// <summary>
/// ģ<><C4A3>Ĭ<EFBFBD>ϽǶ<CFBD>
/// </summary>
public Vector3 rotateAngle;
/// <summary>
/// <20>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD><EFBFBD>ģ<EFBFBD><C4A3>
/// </summary>
public bool showModel;
/// <summary>
/// չʾ<D5B9><CABE>ͼƬ
/// </summary>
public Sprite spDetail;
/// <summary>
/// չʾƷ<CABE><C6B7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>еĻ<D0B5><C4BB><EFBFBD>
/// </summary>
public Animator anim;
/// <summary>
/// չʾƷTransform<72><6D><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֱ<EFBFBD>ӷ<EFBFBD><D3B7><EFBFBD>Spot<6F>¿ɲ<C2BF><C9B2><EFBFBD><EFBFBD><EFBFBD>
/// </summary>
public Transform tranModel;
private void Start()
{
if(anim == null)
{
anim = GetComponent<Animator>();
}
}
void OnMouseDown()
{
XMZJController.Instance.ShowInfo(this);
}
}