73 lines
1.3 KiB
C#
73 lines
1.3 KiB
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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/// <summary>
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/// չʾ<D5B9><CABE><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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/// </summary>
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public class SpotInfo : MonoBehaviour
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{
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/// <summary>
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/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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/// </summary>
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public string sceneTitle;
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/// <summary>
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/// <20><><EFBFBD>ݱ<EFBFBD><DDB1><EFBFBD>
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/// </summary>
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public string title;
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/// <summary>
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/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ϸ
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/// </summary>
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public string detailInfo;
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/// <summary>
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/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>С
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/// </summary>
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public int fontSize = 45;
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/// <summary>
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/// ģ<><C4A3><EFBFBD><EFBFBD>ת<EFBFBD><D7AA><EFBFBD><EFBFBD>
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/// </summary>
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public Vector3 rotateDir = Vector3.up;
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/// <summary>
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/// ģ<><C4A3>Ĭ<EFBFBD>ϽǶ<CFBD>
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/// </summary>
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public Vector3 rotateAngle;
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/// <summary>
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/// <20>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD><EFBFBD>ģ<EFBFBD><C4A3>
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/// </summary>
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public bool showModel;
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/// <summary>
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/// չʾ<D5B9><CABE>ͼƬ
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/// </summary>
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public Sprite spDetail;
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/// <summary>
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/// չʾƷ<CABE><C6B7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>еĻ<D0B5><C4BB><EFBFBD>
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/// </summary>
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public Animator anim;
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/// <summary>
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/// չʾƷTransform<72><6D><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֱ<EFBFBD>ӷ<EFBFBD><D3B7><EFBFBD>Spot<6F>¿ɲ<C2BF><C9B2><EFBFBD><EFBFBD><EFBFBD>
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/// </summary>
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public Transform tranModel;
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private void Start()
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{
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if(anim == null)
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{
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anim = GetComponent<Animator>();
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}
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}
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void OnMouseDown()
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{
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XMZJController.Instance.ShowInfo(this);
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}
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}
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