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TaiWan/Assets/ZX/ZX4/Scripts/Food.cs

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2025-10-31 15:20:38 +08:00
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.Networking;
using UnityEngine.UI;
public class Food : MonoBehaviour
{
/// <summary>
/// <20><>ʳ<EFBFBD><CAB3><EFBFBD><EFBFBD><EFBFBD>ı<EFBFBD>
/// </summary>
public Text nameText;
/// <summary>
/// <20><>ʳ<EFBFBD><CAB3>ť<EFBFBD><C5A5><EFBFBD><EFBFBD>
/// </summary>
public Button button;
/// <summary>
/// <20><>ʳͼƬ<CDBC><C6AC><EFBFBD><EFBFBD>
/// </summary>
public Image foodImage;
/// <summary>
/// ѡ<>б<EFBFBD><D0B1><EFBFBD>
/// </summary>
public GameObject objBgImage;
/// <summary>
/// ʳ<><CAB3><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
/// </summary>
private FoodData data;
/// <summary>
/// <20><>ʳ<EFBFBD><CAB3><EFBFBD>ݶ<EFBFBD><DDB6><EFBFBD>
/// </summary>
public FoodData Data
{
get
{
return this.data;
}
set
{
this.data = value;
nameText.text = data.name;
StartCoroutine(ImageLoader<Image>.LoadImage(CommonData.DataServer + "/ZX4/Foods/" + data.name + ".png", foodImage));
}
}
}