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using System.Collections;
using System.Collections.Generic;
using System.IO;
using UnityEngine;
using UnityEngine.Networking;
using UnityEngine.UI;
/// <summary>
/// ͼ<><CDBC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
/// </summary>
public class ImagePlayerEx : MonoBehaviour
{
public static ImagePlayerEx Instance;
// public UnityWebRequest imgRequest;
private void Awake()
{
Instance = this;
}
public Data info;
/// <summary>
/// BackImage<67><65>RectTransform<72><6D><EFBFBD><EFBFBD>
/// </summary>
public RectTransform rectBackImage;
/// <summary>
/// ͼ<><CDBC>
/// </summary>
public RawImage img;
/// <summary>
/// <20><>Ƶ<EFBFBD><C6B5><EFBFBD><EFBFBD>ͼƬ
/// </summary>
public Sprite SpritePlay;
/// <summary>
/// <20><>ƵֹͣͼƬ
/// </summary>
public Sprite SpriteStop;
public Texture2D ErrorImage;
/// <summary>
/// <20>Ƿ<EFBFBD><C7B7>ڲ<EFBFBD><DAB2><EFBFBD>
/// </summary>
bool isPlaying;
/// <summary>
/// ȫ<><C8AB><EFBFBD><EFBFBD>ť
/// </summary>
public Button btnFullscreen;
/// <summary>
/// <20>رհ<D8B1>ť
/// </summary>
public Button btnClose;
/// <summary>
/// <20>رհ<D8B1>ť
/// </summary>
public Button btnSound;
/// <summary>
/// <20><>һ<EFBFBD><D2BB>ͼƬ<CDBC><C6AC>ť
/// </summary>
public Button btnNext;
/// <summary>
/// <20><>һ<EFBFBD><D2BB>ͼƬ<CDBC><C6AC>ť
/// </summary>
public Button btnPriv;
/// <summary>
/// <20>Ŵ<EFBFBD>ͼƬ<CDBC><C6AC>ť
/// </summary>
public Button btnLarge;
/// <summary>
/// <20><>СͼƬ<CDBC><C6AC>ť
/// </summary>
public Button btnSmall;
/// <summary>
/// <20><><EFBFBD>ݱ<EFBFBD><DDB1><EFBFBD>
/// </summary>
public Text txtTitle;
/// <summary>
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
/// </summary>
public Text txtDescription;
/// <summary>
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
/// </summary>
string soundName;
int currentIndex = 0;
float currentLarge = 1f;
float maxLarge = 10f;
float minLarge = 0.5f;
public bool IsShow;
Vector2 v2;
Animator anim;
void Start()
{
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>󻯡<EFBFBD><F3BBAFA1>رա<D8B1><D5A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƶ<EFBFBD><C6B5>ť<EFBFBD>¼<EFBFBD>
if (btnFullscreen != null)
btnFullscreen.onClick.AddListener(OnBtnFullScreenClick);
if (btnClose != null)
btnClose.onClick.AddListener(OnBtnCloseClick);
if (btnSound != null)
btnSound.onClick.AddListener(OnBtnSoundClick);
if (btnNext != null)
btnNext.onClick.AddListener(OnBtnNextClick);
if (btnPriv != null)
btnPriv.onClick.AddListener(OnBtnPrivClick);
if (btnLarge != null)
btnLarge.onClick.AddListener(OnBtnLargeClick);
if (btnSmall != null)
btnSmall.onClick.AddListener(OnBtnSmallClick);
anim = GetComponent<Animator>();
}
/// <summary>
/// <20><><EFBFBD><EFBFBD>ͼ<EFBFBD><CDBC><EFBFBD><EFBFBD>ʾ<EFBFBD><CABE><EFBFBD><EFBFBD>
/// </summary>
public void HideImage()
{
// <20><>ԭΪ<D4AD><CEAA><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
if (isFullScreen)
OnBtnFullScreenClick();
if (info.IsType(DataType.Image) || info.IsType(DataType.MultiImage))
{
// <20>ر<EFBFBD>
if (anim != null)
anim.SetTrigger("CloseBg");
}
else
{
HideComplete();
}
currentIndex = 0;
currentLarge = 1f;
}
/// <summary>
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ض<EFBFBD><D8B6><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͣ<EFBFBD><CDA3>Ƶ<EFBFBD><C6B5><EFBFBD>š<EFBFBD><C5A1><EFBFBD>ԭ<EFBFBD><D4AD><EFBFBD>Ű<EFBFBD>ťͼ<C5A5><CDBC>
/// </summary>
void HideComplete()
{
// AudioManager.Instance.StopAudio();
btnSound.GetComponent<Image>().sprite = SpritePlay;
IsShow = false;
}
/// <summary>
/// <20><>ʾͼ<CABE><CDBC>
/// </summary>
/// <param name="data">ͼ<><CDBC><EFBFBD><EFBFBD><EFBFBD><EFBFBD></param>
public void ShowImage(int index)
{
BaseController.CanControl = false;
currentIndex = index;
IsShow = true;
currentLarge = 1f;
//txtTitle.text = info.Title;
//if (txtDescription != null)
//{
// txtDescription.text = info.DataDetails[0];
//}
if (anim != null)
anim.SetTrigger("OpenBg");
if (string.IsNullOrEmpty(info.AudioName))
{
btnSound.gameObject.SetActive(false); // <20><><EFBFBD><EFBFBD>Ƶ<EFBFBD><C6B5><EFBFBD><EFBFBD><EFBFBD>ز<EFBFBD><D8B2>Ű<EFBFBD>ť
}
else
{
btnSound.gameObject.SetActive(true); // <20><><EFBFBD><EFBFBD>Ƶ<EFBFBD><C6B5><EFBFBD><EFBFBD><EFBFBD>ز<EFBFBD><D8B2>Ű<EFBFBD>ť
soundName = info.AudioName;
OnBtnSoundClick();
}
if (info.IsType(DataType.Image) || info.IsType(DataType.ImageText))
{
StartCoroutine(ImageLoader<RawImage>.LoadImage(CommonData.SpotImageFullPath + info.ImageName, img, ImageLoadCompleted));
btnNext.gameObject.SetActive(false);
btnPriv.gameObject.SetActive(false);
}
else
{
StartCoroutine(ImageLoader<RawImage>.LoadImage(CommonData.SpotImageFullPath + info.DataDetails[currentIndex], img, ImageLoadCompleted));
ShowNextPrivButton();
}
}
void ImageLoadCompleted(Texture2D tex, RawImage img)
{
img.texture = tex;
if (tex == null)
{
img.texture = ErrorImage;
}
Dofit();
img.rectTransform.sizeDelta *= currentLarge;
img.color = Color.white;
if (info.IsType(DataType.Image) || info.IsType(DataType.ImageText))
{
txtTitle.text = info.Title;
}
else
{
txtTitle.text = TipPointCollider.Instance.GetImageShow(info, currentIndex);
}
if (txtDescription != null)
{
txtDescription.text = info.DataDetails[0];
}
}
/// <summary>
/// ͼ<><CDBC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>߶<EFBFBD>
/// </summary>
public float maxHeight = 520.0f;
/// <summary>
/// ͼ<><CDBC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
/// </summary>
public float maxWidth = 1680.0f;
/// <summary>
/// <20><>ʾ<EFBFBD>ϰ벿<CFB0>ֵ<EFBFBD>Ĭ<EFBFBD>Ͽ<EFBFBD><CFBF><EFBFBD>
/// </summary>
public float defaultWidth = 800.0f;
/// <summary>
/// <20><>ʾ<EFBFBD>ϰ벿<CFB0>ֵı<D6B5><C4B1><EFBFBD>ֵ
/// </summary>
public float showTopScale = 2.0f;
/// <summary>
/// ͼ<><CDBC>̫<EFBFBD><CCAB>ʱ<EFBFBD>Ƿ<EFBFBD>ֻ<EFBFBD><D6BB>ʾ<EFBFBD>ϰ벿<CFB0><EBB2BF>
/// </summary>
public bool showTop = true;
/// <summary>
/// ͼ<><CDBC><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ӧ
/// </summary>
void Dofit()
{
float width, height;
Texture tex = img.texture;
float tw = tex.width;
float th = tex.height;
if ( showTop && th / tw > showTopScale)
{
width = defaultWidth;
height = th * defaultWidth / tw;
}
else
{
width = maxWidth;
height = th * maxWidth / tw;
if (height > maxHeight)
{
height = maxHeight;
width = tw * maxHeight / th;
}
}
RectTransform tranImg = img.GetComponent<RectTransform>();
tranImg.sizeDelta = new Vector2(width, height);
tranImg.anchoredPosition = new Vector2(0, (maxHeight - height) / 2);
}
/// <summary>
/// <20><><EFBFBD>ţ<EFBFBD><C5A3><EFBFBD>ͣ<EFBFBD><CDA3>Ƶ<EFBFBD><C6B5>ť<EFBFBD><C5A5><EFBFBD><EFBFBD>
/// </summary>
public void OnBtnSoundClick()
{
isPlaying = !isPlaying;
if (isPlaying)
{
if (soundName.Contains("."))
{
soundName = soundName.Substring(0, soundName.IndexOf("."));
}
//AudioManager.Instance.PlayAudio(soundName);
}
else
{
//AudioManager.Instance.StopAudio();
}
btnSound.GetComponent<Image>().sprite = isPlaying ? SpriteStop : SpritePlay;
}
/// <summary>
/// <20>رհ<D8B1>ť<EFBFBD><C5A5><EFBFBD><EFBFBD>
/// </summary>
public void OnBtnCloseClick()
{
// ViewController.Instance.HideView();
if (anim != null)
anim.SetTrigger("CloseBg");
img.texture = null;
txtTitle.text = "";
if (txtDescription != null)
{
txtDescription.text = "";
}
// BaseController.CanControl = true;
// Invoke("SetControl", 0.2f);
BtnController.Instance.SetCanControlDelay();
img.color = Color.clear;
ImageLoader<RawImage>.ClearImage();
}
/// <summary>
/// <20>Ƿ<EFBFBD>ȫ<EFBFBD><C8AB>
/// </summary>
bool isFullScreen;
/// <summary>
/// ȫ<><C8AB><EFBFBD><EFBFBD>ť<EFBFBD><C5A5><EFBFBD><EFBFBD>
/// </summary>
public void OnBtnFullScreenClick()
{
if (isFullScreen)
{
isFullScreen = false;
rectBackImage.localScale = Vector3.one * 0.6f;
}
else
{
isFullScreen = true;
rectBackImage.localScale = Vector3.one;
}
}
public void OnBtnLargeClick()
{
currentLarge *= 1.1f;
if (currentLarge > maxLarge)
{
currentLarge = maxLarge;
}
else
{
img.rectTransform.sizeDelta *= 1.1f;
}
}
public void OnBtnSmallClick()
{
currentLarge /= 1.1f;
if (currentLarge < minLarge)
{
currentLarge = minLarge;
}
else
{
img.rectTransform.sizeDelta /= 1.1f;
}
}
void ShowNextPrivButton()
{
currentLarge = 1f;
if (currentIndex == 0)
{
btnPriv.gameObject.SetActive(false);
if (info.DataDetails.Length > 1)
{
btnNext.gameObject.SetActive(true);
}
}
else if (currentIndex == info.DataDetails.Length - 1)
{
btnNext.gameObject.SetActive(false);
if (info.DataDetails.Length > 1)
{
btnPriv.gameObject.SetActive(true);
}
}
else
{
btnPriv.gameObject.SetActive(true);
btnNext.gameObject.SetActive(true);
}
}
public void OnBtnNextClick()
{
currentIndex++;
if (currentIndex >= info.DataDetails.Length)
{
currentIndex = info.DataDetails.Length - 1;
}
ShowNextPrivButton();
StartCoroutine(ImageLoader<RawImage>.LoadImage(CommonData.SpotImageFullPath + info.DataDetails[currentIndex], img, ImageLoadCompleted));
// StartCoroutine("GetImage", info.DataDetails[currentIndex]);
txtTitle.text = TipPointCollider.Instance.GetImageShow(info, currentIndex);
}
public void OnBtnPrivClick()
{
currentIndex--;
if (currentIndex < 0)
{
currentIndex = 0;
}
ShowNextPrivButton();
StartCoroutine(ImageLoader<RawImage>.LoadImage(CommonData.SpotImageFullPath + info.DataDetails[currentIndex], img, ImageLoadCompleted));
// StartCoroutine("GetImage", info.DataDetails[currentIndex]);
txtTitle.text = TipPointCollider.Instance.GetImageShow(info, currentIndex);
}
private Vector2 finger1Position;
private Vector2 finger2Position;
float scroll;
public float scrollSpeed = 50f;
void Update()
{
// if (imgRequest != null)
{
// Debug.Log($"{imgRequest.downloadProgress}");
}
if (!BaseController.CanControl)
{
if (Input.touchCount == 2)
{
Touch touch1 = Input.GetTouch(0);
Touch touch2 = Input.GetTouch(1);
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ָλ<D6B8><CEBB>
finger1Position = touch1.position;
finger2Position = touch2.position;
// <20><><EFBFBD>㵱ǰ<E3B5B1><C7B0>ָ<EFBFBD><D6B8><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>һ֡<D2BB><D6A1>ָ<EFBFBD><D6B8><EFBFBD><EFBFBD><EFBFBD>IJ<EFBFBD>ֵ<EFBFBD><D6B5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ű<EFBFBD><C5B1><EFBFBD>
float distance = Vector2.Distance(finger1Position, finger2Position);
float previousDistance = Vector2.Distance(finger1Position - touch1.deltaPosition, finger2Position - touch2.deltaPosition);
scroll = (previousDistance - distance) / scrollSpeed;
}
else
{
scroll = Input.GetAxis("Mouse ScrollWheel");
}
// Debug.Log(scroll);
if (scroll >= 0.1f)
{
OnBtnLargeClick();
}
else if (scroll <= -0.1f)
{
OnBtnSmallClick();
}
}
}
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