using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class CommonData { public static string DataServer; static CommonData() { // DataServer = "http://localhost"; DataServer = Application.streamingAssetsPath; _mainCamera = Camera.main; } public static string DataPath = "/Data/"; public static string ImagePath = "/Image/"; static string LowImagePath = "Low/"; static string HighImagePath = "High0824/"; static string UIImagePath = "UI/"; static string SpotImagePath = "Spot0824/"; public static string VideoPath = "/Video/"; public static string GamePath = "/Game/"; static Camera _mainCamera; public static Camera MainCamera { get { return _mainCamera; } } public static string ImageFullPath { get { return DataServer + ImagePath; } } public static string LowImageFullPath { get { return ImageFullPath + LowImagePath; } } public static string HighImageFullPath { get { return ImageFullPath + HighImagePath; } } public static string UIImageFullPath { get { return ImageFullPath + UIImagePath; } } public static string SpotImageFullPath { get { return ImageFullPath + SpotImagePath; } } public static string VideoFullPath { get { return DataServer + VideoPath; } } public static string GameFullPath { get { return DataServer + GamePath; } } public static string DataFullPath { get { return DataServer + DataPath; } } /// /// ¿Éµã»÷¾àÀë /// public static float ClickDistance = 6.0f; public static void ReleaseMemory() { Resources.UnloadUnusedAssets(); AssetBundle.UnloadAllAssetBundles(true); System.GC.Collect(); //ImageLoader.ClearImage(); //ImageLoader.ClearImage(); //ImageLoader.ClearImage(); } }