using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Networking; using UnityEngine.UI; public class LoadProgress : MonoBehaviour { public Image progress; public UnityWebRequest loadWebRequest; private void Update() { if (loadWebRequest != null && !loadWebRequest.isDone) { progress.fillAmount = Mathf.Lerp(progress.fillAmount, loadWebRequest.downloadProgress,Time.deltaTime); } } }