using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Networking; /// /// չʾµã(³¡¾°) /// public class SceneShow : BaseShow { public override void OnClick() { if (BaseController.CanControl) { // AudioManager.Instance.PauseBackgroundMusic(); XMZJ.Instance.LoadXMZJ(info.SceneIndex); } } }