using System.Collections; using System.Collections.Generic; using UnityEngine; public class AudioData : MonoBehaviour { //public GameObject objAudioManager; //public List zxAudioNames; //public string AudioPath = "/Audios/"; //string basePath; //AudioManager am; //void Start() //{ // basePath = CommonData.DataServer + AudioPath; // am = FindObjectOfType(); // if (am == null) // { // am = Instantiate(objAudioManager).GetComponent(); // } // foreach (string auName in zxAudioNames) // { // StartCoroutine(AudioLoader.LoadAudio(basePath + auName, AudioLoaderHandler)); // } //} //void AudioLoaderHandler(AudioClip auClip) //{ // if (am != null && auClip != null) // { // am.audios.Add(auClip); // } //} //void OnDestroy() //{ // foreach (string auName in zxAudioNames) // { // am.RemoveAudio(auName); // } //} }