using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Rendering; public class PostProcessController : MonoBehaviour { // Start is called before the first frame update public static void SetToFlur() { Volume volume = CommonData.MainCamera.GetComponent(); VolumeComponent dof = volume.profile.components[0]; dof.parameters[7].SetValue(new FloatParameter(300)); } public static void ResetToClear() { Volume volume = CommonData.MainCamera.GetComponent(); VolumeComponent dof = volume.profile.components[0]; dof.parameters[7].SetValue(new FloatParameter(50)); } }