using System.Collections; using System.Collections.Generic; using UnityEngine; /// /// 用于接收网页端的调用 /// public class H5Receiver : MonoBehaviour { public static bool IsEnterGame; //private void Update() //{ // if(Input.GetKeyDown(KeyCode.T)) // { // EnterGame(); // } //} public void EnterGame() { AudioManager.Instance.PlayBg(0); FindObjectOfType().OnEnterGame(); IsEnterGame = true; } public void HideView() { if (!BaseController.CanControl) { AudioManager.Instance.ResumeBackgroundMusic(); BaseController.CanControl = true; } } }