/************************
* Json工具相关类 *
************************/
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using System;
#region
///
/// 封装的可序列化列表对象
///
[Serializable]
public class Serialization
{
[SerializeField]
List target;
public List ToList() { return target; }
public Serialization(List target)
{
this.target = target;
}
}
///
/// 封装的可序列化字典对象
///
[Serializable]
public class Serialization : ISerializationCallbackReceiver
{
[SerializeField]
List keys;
[SerializeField]
List values;
Dictionary target;
public Dictionary ToDictionary() { return target; }
public Serialization(Dictionary target)
{
this.target = target;
}
public void OnBeforeSerialize()
{
keys = new List(target.Keys);
values = new List(target.Values);
}
public void OnAfterDeserialize()
{
var count = Math.Min(keys.Count, values.Count);
target = new Dictionary(count);
for (var i = 0; i < count; ++i)
{
target.Add(keys[i], values[i]);
}
}
}
#endregion
///
/// JSON数据工具
///
public class JsonTools
{
///
/// 列表对象转JSON字符串
///
public static string ListToJson(List l)
{
return JsonUtility.ToJson(new Serialization(l));
}
///
/// JSON字符串转列表对象
///
public static List ListFromJson(string str)
{
return JsonUtility.FromJson>(str).ToList();
}
///
/// 字典对象转JSON字符串
///
public static string DicToJson(Dictionary dic)
{
return JsonUtility.ToJson(new Serialization(dic));
}
///
/// JSON字符串转字典对象
///
public static Dictionary DicFromJson(string str)
{
return JsonUtility.FromJson>(str).ToDictionary();
}
///
/// JSON字符串转对象
///
public static T ObjectFromJson(string str)
{
return JsonUtility.FromJson(str);
}
}