168 lines
5.0 KiB
C#
168 lines
5.0 KiB
C#
using UnityEngine;
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using UnityEditor;
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using System.IO;
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/// <summary>
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/// 栗都관댔관묏야
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/// </summary>
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public class AssetBundleBuilder : EditorWindow
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{
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[MenuItem("댔관/Windows/栗都관뵨끝쒼")]
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public static void BuildAbsAndScenesWindows()
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{
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AssetBundleBuilder assetBundleBuilder = EditorWindow.GetWindow<AssetBundleBuilder>();
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assetBundleBuilder.Show();
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}
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static string outPath;
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static AssetBundleBuilder()
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{
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outPath = "Assets/StreamingAssets/Bundles/";
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}
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private void OnGUI()
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{
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GUILayout.Space(10);
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GUI.skin.label.fontSize = 12;
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GUI.skin.label.alignment = TextAnchor.MiddleLeft;
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GUILayout.Label("AssetBundle匡숭츰냔:", GUILayout.MaxWidth(160));
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outPath = EditorGUILayout.TextField(outPath);
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EditorGUI.EndDisabledGroup();
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//string s = EditorGUILayout.TextArea("s");
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if (GUILayout.Button("역迦댔관끝쒼뵨栗都"))
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{
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BuildAbsAndScenes(BuildTarget.StandaloneWindows);
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}
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//GUILayout.EndVertical();
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//EndWindows();
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}
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[MenuItem("댔관/Android/栗都관뵨끝쒼")]
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public static void BuildAbsAndScenesAndroid()
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{
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BuildAbsAndScenes(BuildTarget.Android);
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}
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[MenuItem("댔관/IOS/栗都관뵨끝쒼")]
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public static void BuildAbsAndScenesIOS()
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{
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BuildAbsAndScenes(BuildTarget.iOS);
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}
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[MenuItem("댔관/WebGL/栗都관뵨끝쒼")]
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public static void BuildAbsAndScenesWebGL()
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{
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BuildAbsAndScenes(BuildTarget.WebGL);
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}
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[MenuItem("댔관/Windows/栗都관")]
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public static void BuildAbsWindows()
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{
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BuildAssetBundles(BuildTarget.StandaloneWindows);
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}
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[MenuItem("댔관/Android/栗都관")]
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public static void BuildAbsAndroid()
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{
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BuildAssetBundles(BuildTarget.Android);
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}
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[MenuItem("댔관/IOS/栗都관")]
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public static void BuildAbsIOS()
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{
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BuildAssetBundles(BuildTarget.iOS);
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}
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[MenuItem("댔관/WebGL/栗都관")]
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public static void BuildAbsWebGL()
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{
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BuildAssetBundles(BuildTarget.WebGL);
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}
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[MenuItem("댔관/Windows/끝쒼")]
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public static void BuildScenesWindows()
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{
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BuildScenes(BuildTarget.StandaloneWindows);
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}
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[MenuItem("댔관/Android/끝쒼")]
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public static void BuildScenesAndroid()
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{
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BuildScenes(BuildTarget.Android);
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}
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[MenuItem("댔관/IOS/끝쒼")]
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public static void BuildScenesIOS()
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{
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BuildScenes(BuildTarget.iOS);
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}
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[MenuItem("댔관/WebGL/끝쒼")]
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public static void BuildScenesWebGL()
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{
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BuildScenes(BuildTarget.WebGL);
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}
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// 댔관AssetBundle뵨Scenes
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public static void BuildAbsAndScenes(BuildTarget platform)
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{
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BuildAssetBundles(platform);
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BuildScenes(platform);
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}
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// 댔관AssetBundles
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private static void BuildAssetBundles(BuildTarget platform)
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{
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// 渴놔쨌쓺
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//string outPath = Application.streamingAssetsPath + "/Abs";
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if (!Directory.Exists(outPath)) Directory.CreateDirectory(outPath);
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EditorUtility.DisplayProgressBar("斤口", "댔관栗都관", 0f);
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BuildPipeline.BuildAssetBundles(outPath, BuildAssetBundleOptions.DeterministicAssetBundle, platform);
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AssetDatabase.Refresh();
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Debug.Log("杰唐栗都관댔관供귄");
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}
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// 댔관Scenes
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private static void BuildScenes(BuildTarget platform)
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{
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// 寧땍끝쒼匡숭셸뵨渴놔쨌쓺
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string scenePath = Application.dataPath + "/AbResources/Scenes";
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//string outPath = Application.streamingAssetsPath + "/Abs/";
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if (Directory.Exists(scenePath))
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{
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// 눼쉔渴놔匡숭셸
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if (!Directory.Exists(outPath)) Directory.CreateDirectory(outPath);
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// 꿴冷寧땍커쩌苟돨끝쒼匡숭
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string[] scenes = GetAllFiles(scenePath, "*.unity");
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for (int i = 0; i < scenes.Length; i++)
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{
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string url = scenes[i].Replace("\\", "/");
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int index = url.LastIndexOf("/");
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string scene = url.Substring(index + 1, url.Length - index - 1);
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string msg = string.Format("댔관끝쒼{0}", scene);
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EditorUtility.DisplayProgressBar("斤口", msg, 0f);
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scene = scene.Replace(".unity", ".scene");
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Debug.Log(string.Format("댔관끝쒼{0}돕{1}", url, outPath + scene));
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BuildPipeline.BuildPlayer(scenes, outPath + scene, BuildTarget.StandaloneWindows, BuildOptions.BuildAdditionalStreamedScenes);
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AssetDatabase.Refresh();
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}
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EditorUtility.ClearProgressBar();
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Debug.Log("杰唐끝쒼댔관供귄");
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}
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}
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/// <summary> 삿혤匡숭셸뵨綾匡숭셸苟杰唐寧땍잚謹匡숭 </summary>
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private static string[] GetAllFiles(string directory, params string[] types)
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{
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if (!Directory.Exists(directory)) return new string[0];
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string searchTypes = (types == null || types.Length == 0) ? "*.*" : string.Join("|", types);
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string[] names = Directory.GetFiles(directory, searchTypes, SearchOption.AllDirectories);
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return names;
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}
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} |