52 lines
1.5 KiB
C#
52 lines
1.5 KiB
C#
using UnityEngine;
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using UnityEditor;
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using System.Linq;
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using System.Collections.Generic;
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using System.Text;
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public class PrefabReset : EditorWindow
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{
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[MenuItem("Tools/PrefabReset Tool")]
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public static void ShowWindow()
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{
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EditorWindow.GetWindow(typeof(PrefabReset));
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}
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string jsonText;
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void OnGUI()
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{
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GUILayout.Label("Generate Prefab Tool", EditorStyles.boldLabel); //在编辑器窗口中显示标题
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jsonText = EditorGUILayout.TextField("Json:", jsonText); //添加文本框,以便用户输入前缀
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if (GUILayout.Button("Generate Prefab String"))
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{
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GeneratePrefab(); //添加一个按钮,以便用户单击以开始对选择的物体进行重命名
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}
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}
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Dictionary<string, string> dicNodes = new Dictionary<string, string>();
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private void GeneratePrefab()
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{
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dicNodes = JsonTools.DicFromJson<string, string>(jsonText);
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foreach (string key in dicNodes.Keys)
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{
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GameObject obj = GameObject.Find(key);
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if (obj == null)
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{
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obj = Instantiate(new GameObject());
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obj.name = key;
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obj.transform.parent = GameObject.Find(key.Substring(0, 2)).transform;
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}
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string[] subobjs = dicNodes[key].Split('|');
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foreach (string keysub in subobjs)
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{
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GameObject tmp = GameObject.Find(keysub);
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if(tmp != null)
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{
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tmp.transform.parent = obj.transform;
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}
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}
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}
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}
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} |