49 lines
1.0 KiB
C#
49 lines
1.0 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class AudioData : MonoBehaviour
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{
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//public GameObject objAudioManager;
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//public List<string> zxAudioNames;
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//public string AudioPath = "/Audios/";
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//string basePath;
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//AudioManager am;
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//void Start()
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//{
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// basePath = CommonData.DataServer + AudioPath;
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// am = FindObjectOfType<AudioManager>();
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// if (am == null)
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// {
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// am = Instantiate(objAudioManager).GetComponent<AudioManager>();
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// }
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// foreach (string auName in zxAudioNames)
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// {
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// StartCoroutine(AudioLoader.LoadAudio(basePath + auName, AudioLoaderHandler));
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// }
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//}
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//void AudioLoaderHandler(AudioClip auClip)
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//{
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// if (am != null && auClip != null)
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// {
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// am.audios.Add(auClip);
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// }
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//}
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//void OnDestroy()
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//{
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// foreach (string auName in zxAudioNames)
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// {
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// am.RemoveAudio(auName);
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// }
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//}
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}
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