Files
TaiWan/Assets/Roaming/Extenders/VideoPlayerEx/Scripts/SliderEvent.cs
2025-10-31 15:20:38 +08:00

43 lines
905 B
C#

using System;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
public class SliderEvent : MonoBehaviour, IEndDragHandler, IBeginDragHandler
{
public VideoPlayerEx vpEx;
private Slider _slider;
void Start()
{
_slider = GetComponent<Slider>();
InvokeRepeating("UpdateSlider", 0, 0.1f);
}
// Update is called once per frame
void UpdateSlider()
{
if ( vpEx.isPlaying && !vpEx.isDrag)
{
_slider.value = vpEx.VideoProgress;
}
}
public void OnEndDrag(PointerEventData eventData)
{
vpEx.SetTime(_slider.value * vpEx.VideoTime);
Invoke("SetDrag", 0.5f); // ÑÓʱʵÏÖ½ø¶ÈÌõµÄͬ²½
}
void SetDrag()
{
vpEx.isDrag = false;
}
public void OnBeginDrag(PointerEventData eventData)
{
vpEx.isDrag = true;
vpEx.Pause();
}
}