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TaiWan/Assets/Roaming/Scripts/Controller/Camera/KeyController.cs
2025-10-31 15:20:38 +08:00

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.AI;
public class KeyController : BaseController
{
/// <summary>
/// 控制对象的Transform
/// 若为空则控制当前脚本所在对象
/// </summary>
[Tooltip("控制对象的Transform默认为当前对象")]
public Transform tran;
/// <summary>
/// 移动速度(米/秒)
/// </summary>
[Tooltip("移动速度(米/秒)")]
public float moveSpeed = 5;
/// <summary>
/// 旋转速度(角度/秒)
/// </summary>
[Tooltip("旋转速度(角度/秒)")]
public float rotateSpeed = 10;
/// <summary>
/// 移动时自动调整视角
/// </summary>
public bool AutoResetView = true;
void Start()
{
if (tran == null)
tran = transform;
}
float h, v;
void Update()
{
// Debug.Log(IsKeyOnControl);
if (CanControl)
{
if (Input.GetKey(KeyCode.Q))
{
tran.Rotate(Vector3.down * rotateSpeed * Time.deltaTime); // 左旋转
}
if (Input.GetKey(KeyCode.E))
{
tran.Rotate(Vector3.up * rotateSpeed * Time.deltaTime); // 右旋转
}
h = Input.GetAxis("Horizontal"); // 获取水平偏移量
v = Input.GetAxis("Vertical"); // 获取垂直偏移量
if (h != 0 || v != 0)
{
ControllWithKey(h, v);
}
else
{
IsKeyOnControl = false;
}
}
}
Vector3 tmp;
/// <summary>
/// 使用键盘控制对象
/// </summary>
/// <param name="h">水平偏移量</param>
/// <param name="v">垂直偏移量</param>
void ControllWithKey(float h, float v)
{
IsKeyOnControl = true;
//tran.position += tran.forward * moveSpeed * Time.deltaTime * v; // 移动
//tran.Rotate(Vector3.up * rotateSpeed * Time.deltaTime * h); // 旋转
tmp.x = h;
tmp.z = v;
if (Input.GetKey(KeyCode.LeftShift))
{
tran.Translate(tmp * moveSpeed * Time.deltaTime * 4f);
}
else
{
tran.Translate(tmp * moveSpeed * Time.deltaTime);
}
}
}