51 lines
1.1 KiB
C#
51 lines
1.1 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class MaterialShow : BaseShow
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{
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/// <summary>
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/// ÏÔʾµÄ²ÄÖÊ
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/// </summary>
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Material matShow;
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Texture textureDefault;
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void Start()
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{
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Renderer renderer = GetComponent<Renderer>();
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if (renderer != null)
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{
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matShow = renderer.material;
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// matShow = renderer.sharedMaterial;
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textureDefault = matShow.mainTexture;
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LoadImage();
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}
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}
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private void OnDestroy()
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{
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DisposeImage();
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}
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/// <summary>
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/// ¼ÓÔØÍ¼Æ¬
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/// </summary>
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public void LoadImage()
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{
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StartCoroutine(
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ImageLoader<Material>.LoadImage(CommonData.HighImageFullPath + info.ImageName, matShow)
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);
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}
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public void DisposeImage()
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{
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matShow.mainTexture = textureDefault;
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if (matShow.IsKeywordEnabled("_EMISSION"))
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{
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matShow.SetTexture("_EmissionMap", textureDefault);
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}
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ImageLoader<Material>.RemoveImage(CommonData.HighImageFullPath + info.ImageName);
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}
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}
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