Files
TaiWan/Assets/Roaming/Extenders/AudioEx/Scripts/AudioData.cs
2025-10-31 15:20:38 +08:00

49 lines
1.0 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class AudioData : MonoBehaviour
{
//public GameObject objAudioManager;
//public List<string> zxAudioNames;
//public string AudioPath = "/Audios/";
//string basePath;
//AudioManager am;
//void Start()
//{
// basePath = CommonData.DataServer + AudioPath;
// am = FindObjectOfType<AudioManager>();
// if (am == null)
// {
// am = Instantiate(objAudioManager).GetComponent<AudioManager>();
// }
// foreach (string auName in zxAudioNames)
// {
// StartCoroutine(AudioLoader.LoadAudio(basePath + auName, AudioLoaderHandler));
// }
//}
//void AudioLoaderHandler(AudioClip auClip)
//{
// if (am != null && auClip != null)
// {
// am.audios.Add(auClip);
// }
//}
//void OnDestroy()
//{
// foreach (string auName in zxAudioNames)
// {
// am.RemoveAudio(auName);
// }
//}
}