17 lines
370 B
C#
17 lines
370 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[System.Serializable]
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public class GuidePoint
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{
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public int Index;
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public Vector3 Position;
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public Vector3 Rotation;
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public float StopTime;
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public float MoveTime;
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public string MoveAudioName;
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public string StopAudioName;
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public string[] InteractiveObjects;
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}
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