using static UnityEngine.InputSystem.InputAction;
using UnityEngine;
using R3;

public class ThirdCharacterController : MonoBehaviour
{
    public CharacterController characterController;
    public Animator animator;
    public Transform forward;
    public Transform model;

    public float moveSpeed = 5f;
    public float turnSpeed = 10f;
    public float jumpSpeed = 8f;
    public float gravity = 20f;
    public float minCameraDistance = 2f;
    public float maxCameraDistance = 10f;
    public float cameraZoomSpeed = 0.1f;

    Vector2 moveInput;

    public void OnMove(CallbackContext context)
    {
        moveInput = context.ReadValue<Vector2>();
    }
}
