using System;
using UnityEngine;
using UnityEngine.UI;

namespace Tuan.GameScripts.Main
{
    public class LoadingWindow : UIBase, IProgress<float>
    {
        public Slider slider;
        public Text progressText;
        public void Report(float value)
        {
            slider.value = value;
            progressText.text = $"{value * 100:F0}%";
            Debug.Log($"{gameObject.name};{value}");
        }
    }
}

