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TuanTuan-Engine/Assets/GameFramework/Runtime/PatchLogic/HotDllLoader.cs

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using Cysharp.Threading.Tasks;
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using HybridCLR;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using UnityEngine;
using YooAsset;
public class HotDllLoader : Singleton<HotDllLoader>
{
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public List<string> DepDlls = new List<string>()
{
"mscorlib.dll",
"System.dll",
"System.Core.dll",
};
public async UniTask LoadDll(ResourcePackage package, string dll)
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{
if (package.GetAssetInfo(dll).Error == string.Empty)
{
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AssetHandle handle = package.LoadAssetAsync<TextAsset>(dll);
await handle.ToUniTask();
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#if UNITY_EDITOR
Assembly hotUpdateAss = System.AppDomain.CurrentDomain.GetAssemblies().First(a => a.GetName().Name == dll.Replace(".dll", ""));
#else
Assembly hotUpdateAss = Assembly.Load((handle.AssetObject as TextAsset).bytes);
#endif
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Debug.Log($"加载{dll}");
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}
}
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public async UniTask LoadDepDll(ResourcePackage package)
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{
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foreach (string dll in DepDlls)
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{
if (package.GetAssetInfo(dll).Error == string.Empty)
{
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AssetHandle handle = package.LoadAssetAsync<TextAsset>(dll);
await handle.ToUniTask();
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RuntimeApi.LoadMetadataForAOTAssembly((handle.AssetObject as TextAsset).bytes, HomologousImageMode.SuperSet);
}
}
}
}