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TuanTuan-Engine/Assets/GameScripts/Main/UI/UIBase.cs

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using UnityEngine;
public class UIBase : MonoBehaviour
{
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public RectTransform rectTransform
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{
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get
{
if (_rectTransform == null)
_rectTransform = GetComponent<RectTransform>();
return _rectTransform;
}
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}
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RectTransform _rectTransform;
public UIBase parent;
public virtual void OnCreate() { }
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public virtual void OnShow() { }
public virtual void OnHide() { }
public void SetFull()
{
rectTransform.anchorMin = Vector2.zero;
rectTransform.anchorMax = Vector2.one;
rectTransform.offsetMin = Vector2.zero;
rectTransform.offsetMax = Vector2.zero;
rectTransform.sizeDelta = Vector2.zero;
}
public void SetParent(RectTransform ui, bool isFull = false)
{
rectTransform.SetParent(ui);
rectTransform.localScale = Vector3.one;
rectTransform.localPosition = Vector3.zero;
rectTransform.localRotation = Quaternion.identity;
if (isFull)
SetFull();
}
}