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TuanTuan-Engine/Assets/GameFramework/Runtime/Singleton.cs

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2025-11-03 00:24:36 +08:00
using UnityEngine;
public class Singleton<T> where T:class,new()
{
static T _inst;
static readonly object _lock = new object();
public static T Inst
{
get
{
lock (_lock)
{
if(_inst == null)
{
_inst = new T();
Debug.Log($"[Singleton] 创建 {typeof(T).Name} 实例");
}
return _inst;
}
}
}
}