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TuanTuan-Engine/Assets/GameFramework/Runtime/PatchLogic/PatchManager.cs

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2025-11-03 00:24:36 +08:00
using UnityEngine;
using Cysharp.Threading.Tasks;
using YooAsset;
public class PatchManager : Singleton<PatchManager>
{
public async UniTask<bool> StartOperation(EPlayMode playMode)
{
YooAssets.Initialize();
PreloadOperation _preloadOperation = new PreloadOperation(playMode);
await _preloadOperation.Execute();
MainOperation _mainOperation = new MainOperation(playMode);
await _mainOperation.Execute();
return true;
}
}