2025-11-03 00:24:36 +08:00
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using UnityEngine;
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2025-11-12 07:04:31 +08:00
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namespace Tuan.GameFramework
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2025-11-03 00:24:36 +08:00
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{
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2025-11-12 07:04:31 +08:00
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public class SingletonMono<T> : MonoBehaviour where T : MonoBehaviour
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{
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private static T _instance;
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private static readonly object _lock = new object();
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public static T Inst
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{
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get
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{
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lock (_lock)
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2025-11-03 00:24:36 +08:00
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{
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if (_instance == null)
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{
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_instance = FindAnyObjectByType<T>();
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if (_instance == null)
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{
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GameObject singletonObject = new GameObject(typeof(T).Name);
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DontDestroyOnLoad(singletonObject);
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_instance = singletonObject.AddComponent<T>();
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Debug.Log($"实例化{singletonObject.name}");
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}
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}
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return _instance;
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2025-11-03 00:24:36 +08:00
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}
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}
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}
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}
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}
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