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TuanTuan-Engine/Assets/GameFramework/Runtime/Asset.cs

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2025-11-12 07:04:31 +08:00
using Cysharp.Threading.Tasks;
using UnityEngine;
using YooAsset;
namespace Tuan.GameFramework
{
public class Asset : MonoBehaviour
{
async UniTask LoadAsync(string name)
{
AssetHandle handle = YooAssets.LoadAssetAsync(name);
await handle.ToUniTask();
}
}
}