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TuanTuan-Engine/Assets/GameScripts/Main/GameStart.cs

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using UnityEngine;
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using Cysharp.Threading.Tasks;
using Tuan.GameFramework;
using Tuan.GameScripts.Preload;
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namespace Tuan.GameScripts.Main
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{
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public class GameStart : MonoBehaviour
{
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// Start is called once before the first execution of Update after the MonoBehaviour is created
async void Start()
{
Debug.Log("GameStart");
GamePreload.Inst.Test("call by GameStart");
// _ = FrameSplittingTest(1);
await UIManager.Inst.ShowUIAsync<SimpleR3Test>("test1", MainUICanvas.Inst.Medium);
}
async UniTask FrameSplittingTest(int delayFrame)
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{
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for (int i = 0; i < 100; i++)
{
Debug.Log(i);
await UniTask.DelayFrame(delayFrame);
}
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}
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}
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}