init
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15
Assets/GameScripts/Preload/PatchWindow.cs
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15
Assets/GameScripts/Preload/PatchWindow.cs
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using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.Video;
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public class PatchWindow : MonoBehaviour
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{
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public Text statusText;
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public Slider progressBar;
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public Text downloadSizeText;
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public VideoPlayer video;
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private void Awake()
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{
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video.targetCamera = GameManager.Inst.UICamera;
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}
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}
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