This commit is contained in:
2025-11-03 00:24:36 +08:00
parent 23eecc60c8
commit 3ba6a928cd
1030 changed files with 218646 additions and 0 deletions

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fileFormatVersion: 2
guid: 67d50bf5cda5e4a44a5fc4f7dad11aba
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

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fileFormatVersion: 2
guid: 83541de392f5489438a81cb60f751e9c
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

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fileFormatVersion: 2
guid: b1774501eb8484d47b6c9d61585b4cd4
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

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using System;
using System.IO;
using UnityEditor;
using UnityEngine;
namespace YooAsset.Editor
{
internal class ClearBuildCacheWindow
{
[MenuItem("Tools/Clear Build Cache", false, 2)]
public static void OpenWindow()
{
// 清空SBP构建缓存
UnityEditor.Build.Pipeline.Utilities.BuildCache.PurgeCache(false);
// 删除AssetDependDB文件
string projectPath = YooAsset.Editor.EditorTools.GetProjectPath();
string databaseFilePath = $"{projectPath}/Library/AssetDependencyDB";
if (File.Exists(databaseFilePath))
{
File.Delete(databaseFilePath);
}
}
}
}

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fileFormatVersion: 2
guid: 8bf2d0ddd780f1746b7f1c7e0f9959e0
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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fileFormatVersion: 2
guid: f450f29c62aedae4390edc923f71811d
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

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using System.IO;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEditor;
namespace YooAsset.Editor
{
public class CreateBuildinCatalogWindow : EditorWindow
{
static CreateBuildinCatalogWindow _thisInstance;
[MenuItem("Tools/内置清单生成工具Catalog", false, 101)]
static void ShowWindow()
{
if (_thisInstance == null)
{
_thisInstance = EditorWindow.GetWindow(typeof(CreateBuildinCatalogWindow), false, "内置清单生成工具", true) as CreateBuildinCatalogWindow;
_thisInstance.minSize = new Vector2(800, 600);
}
_thisInstance.Show();
}
private string _directoryRoot = string.Empty;
private void OnGUI()
{
GUILayout.Space(10);
EditorGUILayout.BeginHorizontal();
if (GUILayout.Button("选择内置资源目录", GUILayout.MaxWidth(150)))
{
string resultPath = EditorUtility.OpenFolderPanel("Find", "Assets/", "StreamingAssets");
if (!string.IsNullOrEmpty(resultPath))
_directoryRoot = resultPath;
}
EditorGUILayout.LabelField(_directoryRoot);
EditorGUILayout.EndHorizontal();
if (string.IsNullOrEmpty(_directoryRoot) == false)
{
if (GUILayout.Button("生成Catalog文件", GUILayout.MaxWidth(150)))
{
CreateCatalogFile(_directoryRoot);
}
}
}
private void CreateCatalogFile(string directoryRoot)
{
// 搜索所有Package目录
List<string> packageRoots = GetPackageRoots(directoryRoot);
foreach (var packageRoot in packageRoots)
{
DirectoryInfo directoryInfo = new DirectoryInfo(packageRoot);
string packageName = directoryInfo.Name;
try
{
bool result = CatalogTools.CreateCatalogFile(null, packageName, packageRoot); //TODO 自行处理解密
if (result == false)
{
Debug.LogError($"Create package {packageName} catalog file failed ! See the detail error in console !");
}
}
catch (System.Exception ex)
{
Debug.LogError($"Create package {packageName} catalog file failed ! {ex.Message}");
}
}
}
private List<string> GetPackageRoots(string rootPath)
{
// 检查目录是否存在
if (Directory.Exists(rootPath) == false)
{
throw new DirectoryNotFoundException($"目录不存在: {rootPath}");
}
// 搜索所有 .version 文件(包含子目录)
string[] versionFiles = Directory.GetFiles(
rootPath,
"*.version",
SearchOption.AllDirectories
);
// 提取文件所在目录路径并去重
return versionFiles
.Select(file => Path.GetDirectoryName(file))
.Distinct()
.ToList();
}
}
}

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fileFormatVersion: 2
guid: 16ab831593388974fa7e8f8c7e8199a8
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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fileFormatVersion: 2
guid: e8f5ca9e913008d4988fe0f4a2f4a443
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

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using System;
using System.IO;
using System.Linq;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
using UnityEditor.UIElements;
using UnityEngine.UIElements;
using YooAsset.Editor;
[BuildPipelineAttribute("CustomBuildPipeline")]
internal class CustomBuildPipelineViewer : BuiltinBuildPipelineViewer
{
protected override string GetDefaultPackageVersion()
{
return "v1.0.0";
}
}

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fileFormatVersion: 2
guid: e721201eb2cad4e4ca207b9c99208055
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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fileFormatVersion: 2
guid: 73ef838ec60c36249ba05eaa3c96273e
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

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using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using UnityEngine;
using YooAsset.Editor;
[DisplayName("定位地址: 文件名.智能尾缀")]
public class AddressByFileNameAndExt : IAddressRule
{
public string GetAssetAddress(AddressRuleData data)
{
var ext = Path.GetExtension(data.AssetPath);
if (ext == ".asset")
{
var a = UnityEditor.AssetDatabase.LoadAssetAtPath<UnityEngine.Object>(data.AssetPath);
if (a == null) return ".errortype";
var type = a.GetType();
var dt = Path.GetFileNameWithoutExtension(data.AssetPath);
return dt + $".{type.Name.ToLowerInvariant()}";
}
return Path.GetFileName(data.AssetPath);
}
}

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fileFormatVersion: 2
guid: 73aae15a0e1aec742a7e8f05755a2013
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using UnityEngine;
using YooAsset.Editor;
[DisplayName("打包特效纹理(自定义)")]
public class PackEffectTexture : IPackRule
{
private const string PackDirectory = "Assets/Effect/Textures/";
PackRuleResult IPackRule.GetPackRuleResult(PackRuleData data)
{
string assetPath = data.AssetPath;
if (assetPath.StartsWith(PackDirectory) == false)
throw new Exception($"Only support folder : {PackDirectory}");
string assetName = Path.GetFileName(assetPath).ToLower();
string firstChar = assetName.Substring(0, 1);
string bundleName = $"{PackDirectory}effect_texture_{firstChar}";
var packRuleResult = new PackRuleResult(bundleName, DefaultPackRule.AssetBundleFileExtension);
return packRuleResult;
}
}
[DisplayName("打包视频(自定义)")]
public class PackVideo : IPackRule
{
public PackRuleResult GetPackRuleResult(PackRuleData data)
{
string bundleName = RemoveExtension(data.AssetPath);
string fileExtension = Path.GetExtension(data.AssetPath);
fileExtension = fileExtension.Remove(0, 1);
PackRuleResult result = new PackRuleResult(bundleName, fileExtension);
return result;
}
private string RemoveExtension(string str)
{
if (string.IsNullOrEmpty(str))
return str;
int index = str.LastIndexOf(".");
if (index == -1)
return str;
else
return str.Remove(index); //"assets/config/test.unity3d" --> "assets/config/test"
}
}

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fileFormatVersion: 2
guid: ff1eb84d9996ca1409e37f45617b1bdb
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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fileFormatVersion: 2
guid: bf6b81dffd4995e42a500ffc0025ec18
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

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using System.Collections.Generic;
#if YOO_MACRO_SUPPORT
namespace YooAsset.Editor
{
public class MacroDefine
{
/// <summary>
/// YooAsset版本宏定义
/// </summary>
public static readonly List<string> Macros = new List<string>()
{
"YOO_ASSET_2",
"YOO_ASSET_2_3",
"YOO_ASSET_2_3_OR_NEWER",
};
}
}
#endif

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fileFormatVersion: 2
guid: a61e5c2ca04aab647b1ed0492086aa8f
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Xml;
using UnityEditor;
#if YOO_MACRO_SUPPORT
namespace YooAsset.Editor
{
[InitializeOnLoad]
public class MacroProcessor : AssetPostprocessor
{
static string OnGeneratedCSProject(string path, string content)
{
XmlDocument xmlDoc = new XmlDocument();
xmlDoc.LoadXml(content);
if (IsCSProjectReferenced(xmlDoc.DocumentElement) == false)
return content;
if (ProcessDefineConstants(xmlDoc.DocumentElement) == false)
return content;
// 将修改后的XML结构重新输出为文本
using (var memoryStream = new MemoryStream())
{
var writerSettings = new XmlWriterSettings
{
Indent = true,
Encoding = new UTF8Encoding(false), //无BOM
OmitXmlDeclaration = false
};
using (var xmlWriter = XmlWriter.Create(memoryStream, writerSettings))
{
xmlDoc.Save(xmlWriter);
}
return Encoding.UTF8.GetString(memoryStream.ToArray());
}
}
/// <summary>
/// 处理宏定义
/// </summary>
private static bool ProcessDefineConstants(XmlElement element)
{
if (element == null)
return false;
bool processed = false;
foreach (XmlNode node in element.ChildNodes)
{
if (node.Name != "PropertyGroup")
continue;
foreach (XmlNode childNode in node.ChildNodes)
{
if (childNode.Name != "DefineConstants")
continue;
string[] defines = childNode.InnerText.Split(';');
HashSet<string> hashSets = new HashSet<string>(defines);
foreach (string yooMacro in MacroDefine.Macros)
{
string tmpMacro = yooMacro.Trim();
if (hashSets.Contains(tmpMacro) == false)
hashSets.Add(tmpMacro);
}
childNode.InnerText = string.Join(";", hashSets.ToArray());
processed = true;
}
}
return processed;
}
/// <summary>
/// 检测工程是否引用了YooAsset
/// </summary>
private static bool IsCSProjectReferenced(XmlElement element)
{
if (element == null)
return false;
foreach (XmlNode node in element.ChildNodes)
{
if (node.Name != "ItemGroup")
continue;
foreach (XmlNode childNode in node.ChildNodes)
{
if (childNode.Name != "Reference" && childNode.Name != "ProjectReference")
continue;
string include = childNode.Attributes["Include"].Value;
if (include.Contains("YooAsset"))
return true;
}
}
return false;
}
}
}
#endif

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fileFormatVersion: 2
guid: 88d5a41d078a82e40b82265ed4c3631a
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Xml;
using UnityEditor;
using UnityEngine;
#if YOO_MACRO_SUPPORT
namespace YooAsset.Editor.Experiment
{
[InitializeOnLoad]
public class RspGenerator
{
// csc.rsp文件路径
private static string RspFilePath => Path.Combine(Application.dataPath, "csc.rsp");
static RspGenerator()
{
UpdateRspFile(MacroDefine.Macros, null);
}
/// <summary>
/// 更新csc.rsp文件
/// </summary>
private static void UpdateRspFile(List<string> addMacros, List<string> removeMacros)
{
var existingDefines = new HashSet<string>();
var otherLines = new List<string>();
// 1. 读取现有内容
ReadRspFile(existingDefines, otherLines);
// 2. 添加新宏
if (addMacros != null && addMacros.Count > 0)
{
addMacros.ForEach(x =>
{
if (existingDefines.Contains(x) == false)
existingDefines.Add(x);
});
}
// 3. 移除指定宏
if (removeMacros != null && removeMacros.Count > 0)
{
removeMacros.ForEach(x =>
{
existingDefines.Remove(x);
});
}
// 4. 重新生成内容
WriteRspFile(existingDefines, otherLines);
// 5. 刷新AssetDatabase
AssetDatabase.Refresh();
EditorUtility.RequestScriptReload();
}
/// <summary>
/// 读取csc.rsp文件,返回宏定义和其他行
/// </summary>
private static void ReadRspFile(HashSet<string> defines, List<string> others)
{
if (defines == null)
defines = new HashSet<string>();
if (others == null)
others = new List<string>();
if (File.Exists(RspFilePath) == false)
return;
foreach (string line in File.ReadAllLines(RspFilePath))
{
if (line.StartsWith("-define:"))
{
string[] parts = line.Split(new[] { ':' }, 2);
if (parts.Length == 2)
{
defines.Add(parts[1].Trim());
}
}
else
{
others.Add(line);
}
}
}
/// <summary>
/// 重新写入csc.rsp文件
/// </summary>
private static void WriteRspFile(HashSet<string> defines, List<string> others)
{
StringBuilder sb = new StringBuilder();
if (others != null && others.Count > 0)
{
others.ForEach(o => sb.AppendLine(o));
}
if (defines != null && defines.Count > 0)
{
foreach (string define in defines)
{
sb.AppendLine($"-define:{define}");
}
}
File.WriteAllText(RspFilePath, sb.ToString());
}
}
}
#endif

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fileFormatVersion: 2
guid: c2662e1d33b1eea469695b68d18b1739
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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fileFormatVersion: 2
guid: c0b4ccec8007a6047aade899b4b74fcf
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

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using System.IO;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEditor;
namespace YooAsset.Editor
{
public class PackageComparatorWindow : EditorWindow
{
static PackageComparatorWindow _thisInstance;
[MenuItem("Tools/补丁包比对工具", false, 102)]
static void ShowWindow()
{
if (_thisInstance == null)
{
_thisInstance = EditorWindow.GetWindow(typeof(PackageComparatorWindow), false, "补丁包比对工具", true) as PackageComparatorWindow;
_thisInstance.minSize = new Vector2(800, 600);
}
_thisInstance.Show();
}
private string _manifestPath1 = string.Empty;
private string _manifestPath2 = string.Empty;
private readonly List<PackageBundle> _changeList = new List<PackageBundle>();
private readonly List<PackageBundle> _newList = new List<PackageBundle>();
private Vector2 _scrollPos1;
private Vector2 _scrollPos2;
private void OnGUI()
{
GUILayout.Space(10);
EditorGUILayout.BeginHorizontal();
if (GUILayout.Button("选择补丁包1", GUILayout.MaxWidth(150)))
{
string resultPath = EditorUtility.OpenFilePanel("Find", "Assets/", "bytes");
if (string.IsNullOrEmpty(resultPath))
return;
_manifestPath1 = resultPath;
}
EditorGUILayout.LabelField(_manifestPath1);
EditorGUILayout.EndHorizontal();
GUILayout.Space(10);
EditorGUILayout.BeginHorizontal();
if (GUILayout.Button("选择补丁包2", GUILayout.MaxWidth(150)))
{
string resultPath = EditorUtility.OpenFilePanel("Find", "Assets/", "bytes");
if (string.IsNullOrEmpty(resultPath))
return;
_manifestPath2 = resultPath;
}
EditorGUILayout.LabelField(_manifestPath2);
EditorGUILayout.EndHorizontal();
if (string.IsNullOrEmpty(_manifestPath1) == false && string.IsNullOrEmpty(_manifestPath2) == false)
{
if (GUILayout.Button("比对差异", GUILayout.MaxWidth(150)))
{
ComparePackage(_changeList, _newList);
}
}
EditorGUILayout.Space();
using (new EditorGUI.DisabledScope(false))
{
int totalCount = _changeList.Count;
EditorGUILayout.Foldout(true, $"差异列表 ( {totalCount} )");
EditorGUI.indentLevel = 1;
_scrollPos1 = EditorGUILayout.BeginScrollView(_scrollPos1);
{
foreach (var bundle in _changeList)
{
EditorGUILayout.LabelField($"{bundle.BundleName} | {(bundle.FileSize / 1024)}K");
}
}
EditorGUILayout.EndScrollView();
EditorGUI.indentLevel = 0;
}
EditorGUILayout.Space();
using (new EditorGUI.DisabledScope(false))
{
int totalCount = _newList.Count;
EditorGUILayout.Foldout(true, $"新增列表 ( {totalCount} )");
EditorGUI.indentLevel = 1;
_scrollPos2 = EditorGUILayout.BeginScrollView(_scrollPos2);
{
foreach (var bundle in _newList)
{
EditorGUILayout.LabelField($"{bundle.BundleName}");
}
}
EditorGUILayout.EndScrollView();
EditorGUI.indentLevel = 0;
}
}
private void ComparePackage(List<PackageBundle> changeList, List<PackageBundle> newList)
{
changeList.Clear();
newList.Clear();
// 加载补丁清单1
byte[] bytesData1 = FileUtility.ReadAllBytes(_manifestPath1);
PackageManifest manifest1 = ManifestTools.DeserializeFromBinary(bytesData1, null); //TODO 自行处理解密
// 加载补丁清单1
byte[] bytesData2 = FileUtility.ReadAllBytes(_manifestPath2);
PackageManifest manifest2 = ManifestTools.DeserializeFromBinary(bytesData2, null); //TODO 自行处理解密
// 拷贝文件列表
foreach (var bundle2 in manifest2.BundleList)
{
if (manifest1.TryGetPackageBundleByBundleName(bundle2.BundleName, out PackageBundle bundle1))
{
if (bundle2.FileHash != bundle1.FileHash)
{
changeList.Add(bundle2);
}
}
else
{
newList.Add(bundle2);
}
}
// 按字母重新排序
changeList.Sort((x, y) => string.Compare(x.BundleName, y.BundleName));
newList.Sort((x, y) => string.Compare(x.BundleName, y.BundleName));
Debug.Log("资源包差异比对完成!");
}
}
}

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fileFormatVersion: 2
guid: 6ff3c700b7f108b48998aa1630a769e1
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: fa6624433c5d8e445b1426dcdf0763ba
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

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using System.IO;
using UnityEngine;
using UnityEditor;
namespace YooAsset.Editor
{
public class PackageImporterWindow : EditorWindow
{
static PackageImporterWindow _thisInstance;
[MenuItem("Tools/补丁包导入工具", false, 101)]
static void ShowWindow()
{
if (_thisInstance == null)
{
_thisInstance = EditorWindow.GetWindow(typeof(PackageImporterWindow), false, "补丁包导入工具", true) as PackageImporterWindow;
_thisInstance.minSize = new Vector2(800, 600);
}
_thisInstance.Show();
}
private string _manifestPath = string.Empty;
private string _packageName = "DefaultPackage";
private void OnGUI()
{
GUILayout.Space(10);
EditorGUILayout.BeginHorizontal();
if (GUILayout.Button("选择补丁包", GUILayout.MaxWidth(150)))
{
string resultPath = EditorUtility.OpenFilePanel("Find", "Assets/", "bytes");
if (!string.IsNullOrEmpty(resultPath))
_manifestPath = resultPath;
}
EditorGUILayout.LabelField(_manifestPath);
EditorGUILayout.EndHorizontal();
if (string.IsNullOrEmpty(_manifestPath) == false)
{
if (GUILayout.Button("导入补丁包(全部文件)", GUILayout.MaxWidth(150)))
{
string streamingAssetsRoot = AssetBundleBuilderHelper.GetStreamingAssetsRoot();
EditorTools.ClearFolder(streamingAssetsRoot);
CopyPackageFiles(_manifestPath);
}
}
}
private void CopyPackageFiles(string manifestFilePath)
{
string manifestFileName = Path.GetFileNameWithoutExtension(manifestFilePath);
string outputDirectory = Path.GetDirectoryName(manifestFilePath);
// 拷贝核心文件
{
string sourcePath = $"{outputDirectory}/{manifestFileName}.bytes";
string destPath = $"{AssetBundleBuilderHelper.GetStreamingAssetsRoot()}/{_packageName}/{manifestFileName}.bytes";
EditorTools.CopyFile(sourcePath, destPath, true);
}
{
string sourcePath = $"{outputDirectory}/{manifestFileName}.hash";
string destPath = $"{AssetBundleBuilderHelper.GetStreamingAssetsRoot()}/{_packageName}/{manifestFileName}.hash";
EditorTools.CopyFile(sourcePath, destPath, true);
}
{
string fileName = YooAssetSettingsData.GetPackageVersionFileName(_packageName);
string sourcePath = $"{outputDirectory}/{fileName}";
string destPath = $"{AssetBundleBuilderHelper.GetStreamingAssetsRoot()}/{_packageName}/{fileName}";
EditorTools.CopyFile(sourcePath, destPath, true);
}
// 加载补丁清单
byte[] bytesData = FileUtility.ReadAllBytes(manifestFilePath);
PackageManifest manifest = ManifestTools.DeserializeFromBinary(bytesData, null); //TODO 自行处理解密
// 拷贝文件列表
int fileCount = 0;
foreach (var packageBundle in manifest.BundleList)
{
fileCount++;
string sourcePath = $"{outputDirectory}/{packageBundle.FileName}";
string destPath = $"{AssetBundleBuilderHelper.GetStreamingAssetsRoot()}/{_packageName}/{packageBundle.FileName}";
EditorTools.CopyFile(sourcePath, destPath, true);
}
Debug.Log($"补丁包拷贝完成,一共拷贝了{fileCount}个资源文件");
AssetDatabase.Refresh();
}
}
}

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fileFormatVersion: 2
guid: 699068f8f637708409436199baa62c1f
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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fileFormatVersion: 2
guid: 36626e333f5e25c4581bc91db0189714
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

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using System.Collections.Generic;
using System.IO;
using UnityEngine;
namespace YooAsset
{
public class PreprocessBuildCatalog : UnityEditor.Build.IPreprocessBuildWithReport
{
public int callbackOrder { get { return 0; } }
/// <summary>
/// 在构建应用程序前自动生成内置资源目录文件。
/// 原理搜索StreamingAssets目录下的所有资源文件将这些文件信息写入文件然后在运行时做查询用途。
/// </summary>
public void OnPreprocessBuild(UnityEditor.Build.Reporting.BuildReport report)
{
YooLogger.Log("Begin to create catalog file !");
string rootPath = YooAssetSettingsData.GetYooDefaultBuildinRoot();
DirectoryInfo rootDirectory = new DirectoryInfo(rootPath);
if (rootDirectory.Exists == false)
{
Debug.LogWarning($"Can not found StreamingAssets root directory : {rootPath}");
return;
}
// 搜索所有Package目录
DirectoryInfo[] subDirectories = rootDirectory.GetDirectories();
foreach (var subDirectory in subDirectories)
{
string packageName = subDirectory.Name;
string pacakgeDirectory = subDirectory.FullName;
try
{
bool result = CatalogTools.CreateCatalogFile(null, packageName, pacakgeDirectory); //TODO 自行处理解密
if (result == false)
{
Debug.LogError($"Create package {packageName} catalog file failed ! See the detail error in console !");
}
}
catch (System.Exception ex)
{
Debug.LogError($"Create package {packageName} catalog file failed ! {ex.Message}");
}
}
}
}
}

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fileFormatVersion: 2
guid: 6b5abe115ebfe1344b674db78b2edf6c
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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fileFormatVersion: 2
guid: dcb9955c15609744a9666bd76f6af3d9
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

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using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using UnityEngine;
using UnityEngine.Rendering;
using UnityEditor;
using YooAsset.Editor;
public static class ShaderVariantCollectionHelper
{
public static void ClearCurrentShaderVariantCollection()
{
EditorTools.InvokeNonPublicStaticMethod(typeof(ShaderUtil), "ClearCurrentShaderVariantCollection");
}
public static void SaveCurrentShaderVariantCollection(string savePath)
{
EditorTools.InvokeNonPublicStaticMethod(typeof(ShaderUtil), "SaveCurrentShaderVariantCollection", savePath);
}
public static int GetCurrentShaderVariantCollectionShaderCount()
{
return (int)EditorTools.InvokeNonPublicStaticMethod(typeof(ShaderUtil), "GetCurrentShaderVariantCollectionShaderCount");
}
public static int GetCurrentShaderVariantCollectionVariantCount()
{
return (int)EditorTools.InvokeNonPublicStaticMethod(typeof(ShaderUtil), "GetCurrentShaderVariantCollectionVariantCount");
}
/// <summary>
/// 获取着色器的变种总数量
/// </summary>
public static string GetShaderVariantCount(string assetPath)
{
Shader shader = AssetDatabase.LoadAssetAtPath<Shader>(assetPath);
var variantCount = EditorTools.InvokeNonPublicStaticMethod(typeof(ShaderUtil), "GetVariantCount", shader, true);
return variantCount.ToString();
}
}

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fileFormatVersion: 2
guid: ab74d4ff4a2805147883de70a1559a0a
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using UnityEngine;
using UnityEngine.Rendering;
using UnityEditor;
[Serializable]
public class ShaderVariantCollectionManifest
{
[Serializable]
public class ShaderVariantElement : IComparable<ShaderVariantElement>
{
public string SortValue { private set; get; }
/// <summary>
/// Pass type to use in this variant.
/// </summary>
public PassType PassType;
/// <summary>
/// Array of shader keywords to use in this variant.
/// </summary>
public string[] Keywords;
public void MakeSortValue()
{
string combineKeyword = string.Empty;
for (int i = 0; i < Keywords.Length; i++)
{
if (i == 0)
combineKeyword = Keywords[0];
else
combineKeyword = $"{combineKeyword}+{Keywords[0]}";
}
SortValue = $"{PassType}+{combineKeyword}";
}
public int CompareTo(ShaderVariantElement other)
{
return SortValue.CompareTo(other.SortValue);
}
}
[Serializable]
public class ShaderVariantInfo : IComparable<ShaderVariantInfo>
{
public string SortValue { private set; get; }
/// <summary>
/// 着色器资源路径.
/// </summary>
public string AssetPath;
/// <summary>
/// 着色器名称
/// </summary>
public string ShaderName;
/// <summary>
/// 着色器变种总数
/// </summary>
public int ShaderVariantCount = 0;
/// <summary>
/// 着色器变种列表
/// </summary>
public List<ShaderVariantElement> ShaderVariantElements = new List<ShaderVariantElement>(1000);
public void MakeSortValue()
{
SortValue = AssetPath + "+" + ShaderName;
}
public int CompareTo(ShaderVariantInfo other)
{
return SortValue.CompareTo(other.SortValue);
}
}
/// <summary>
/// Number of shaders in this collection
/// </summary>
public int ShaderTotalCount;
/// <summary>
/// Number of total varians in this collection
/// </summary>
public int VariantTotalCount;
/// <summary>
/// Shader variants info list.
/// </summary>
public List<ShaderVariantInfo> ShaderVariantInfos = new List<ShaderVariantInfo>(1000);
/// <summary>
/// 添加着色器变种信息
/// </summary>
public void AddShaderVariant(string assetPath, string shaderName, PassType passType, string[] keywords)
{
// 排序Keyword列表
List<string> temper = new List<string>(keywords);
temper.Sort();
var info = GetOrCreateShaderVariantInfo(assetPath, shaderName);
ShaderVariantElement element = new ShaderVariantElement();
element.PassType = passType;
element.Keywords = temper.ToArray();
element.MakeSortValue();
info.ShaderVariantElements.Add(element);
info.ShaderVariantCount++;
}
private ShaderVariantInfo GetOrCreateShaderVariantInfo(string assetPath, string shaderName)
{
var selectList = ShaderVariantInfos.Where(t => t.ShaderName == shaderName && t.AssetPath == assetPath).ToList();
if (selectList.Count == 0)
{
ShaderVariantInfo newInfo = new ShaderVariantInfo();
newInfo.AssetPath = assetPath;
newInfo.ShaderName = shaderName;
newInfo.MakeSortValue();
ShaderVariantInfos.Add(newInfo);
return newInfo;
}
if (selectList.Count != 1)
throw new Exception("Should never get here !");
return selectList[0];
}
/// <summary>
/// 解析SVC文件并将数据写入到清单
/// </summary>
public static ShaderVariantCollectionManifest Extract(ShaderVariantCollection svc)
{
var manifest = new ShaderVariantCollectionManifest();
manifest.ShaderTotalCount = ShaderVariantCollectionHelper.GetCurrentShaderVariantCollectionShaderCount();
manifest.VariantTotalCount = ShaderVariantCollectionHelper.GetCurrentShaderVariantCollectionVariantCount();
using (var so = new SerializedObject(svc))
{
var shaderArray = so.FindProperty("m_Shaders.Array");
if (shaderArray != null && shaderArray.isArray)
{
for (int i = 0; i < shaderArray.arraySize; ++i)
{
var shaderRef = shaderArray.FindPropertyRelative($"data[{i}].first");
var shaderVariantsArray = shaderArray.FindPropertyRelative($"data[{i}].second.variants");
if (shaderRef != null && shaderRef.propertyType == SerializedPropertyType.ObjectReference && shaderVariantsArray != null && shaderVariantsArray.isArray)
{
var shader = shaderRef.objectReferenceValue as Shader;
if (shader == null)
{
throw new Exception("Invalid shader in ShaderVariantCollection file.");
}
string shaderAssetPath = AssetDatabase.GetAssetPath(shader);
string shaderName = shader.name;
// 添加变种信息
for (int j = 0; j < shaderVariantsArray.arraySize; ++j)
{
var propKeywords = shaderVariantsArray.FindPropertyRelative($"Array.data[{j}].keywords");
var propPassType = shaderVariantsArray.FindPropertyRelative($"Array.data[{j}].passType");
if (propKeywords != null && propPassType != null && propKeywords.propertyType == SerializedPropertyType.String)
{
string[] keywords = propKeywords.stringValue.Split(' ');
PassType pathType = (PassType)propPassType.intValue;
manifest.AddShaderVariant(shaderAssetPath, shaderName, pathType, keywords);
}
}
}
}
}
}
// 重新排序
manifest.ShaderVariantInfos.Sort();
foreach (var shaderVariantInfo in manifest.ShaderVariantInfos)
{
shaderVariantInfo.ShaderVariantElements.Sort();
}
return manifest;
}
}

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fileFormatVersion: 2
guid: 97098b04691f5c046ac4829f1d72f425
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.IO;
using UnityEngine;
using UnityEditor;
using UnityEditor.SceneManagement;
using YooAsset.Editor;
public static class ShaderVariantCollector
{
private enum ESteps
{
None,
Prepare,
CollectAllMaterial,
CollectVariants,
CollectSleeping,
WaitingDone,
}
private const float WaitMilliseconds = 3000f;
private const float SleepMilliseconds = 3000f;
private static string _savePath;
private static string _packageName;
private static int _processMaxNum;
private static Action _completedCallback;
private static ESteps _steps = ESteps.None;
private static Stopwatch _elapsedTime;
private static List<string> _allMaterials;
private static List<GameObject> _allSpheres = new List<GameObject>(1000);
/// <summary>
/// 开始收集
/// </summary>
public static void Run(string savePath, string packageName, int processMaxNum, Action completedCallback)
{
if (_steps != ESteps.None)
return;
if (Path.HasExtension(savePath) == false)
savePath = $"{savePath}.shadervariants";
if (Path.GetExtension(savePath) != ".shadervariants")
throw new System.Exception("Shader variant file extension is invalid.");
if (string.IsNullOrEmpty(packageName))
throw new System.Exception("Package name is null or empty !");
// 注意先删除再保存否则ShaderVariantCollection内容将无法及时刷新
AssetDatabase.DeleteAsset(savePath);
EditorTools.CreateFileDirectory(savePath);
_savePath = savePath;
_packageName = packageName;
_processMaxNum = processMaxNum;
_completedCallback = completedCallback;
// 聚焦到游戏窗口
EditorTools.FocusUnityGameWindow();
// 创建临时测试场景
CreateTempScene();
_steps = ESteps.Prepare;
EditorApplication.update += EditorUpdate;
}
private static void EditorUpdate()
{
if (_steps == ESteps.None)
return;
if (_steps == ESteps.Prepare)
{
ShaderVariantCollectionHelper.ClearCurrentShaderVariantCollection();
_steps = ESteps.CollectAllMaterial;
return; //等待一帧
}
if (_steps == ESteps.CollectAllMaterial)
{
_allMaterials = GetAllMaterials();
_steps = ESteps.CollectVariants;
return; //等待一帧
}
if (_steps == ESteps.CollectVariants)
{
int count = Mathf.Min(_processMaxNum, _allMaterials.Count);
List<string> range = _allMaterials.GetRange(0, count);
_allMaterials.RemoveRange(0, count);
CollectVariants(range);
if (_allMaterials.Count > 0)
{
_elapsedTime = Stopwatch.StartNew();
_steps = ESteps.CollectSleeping;
}
else
{
_elapsedTime = Stopwatch.StartNew();
_steps = ESteps.WaitingDone;
}
}
if (_steps == ESteps.CollectSleeping)
{
if (ShaderUtil.anythingCompiling)
return;
if (_elapsedTime.ElapsedMilliseconds > SleepMilliseconds)
{
DestroyAllSpheres();
_elapsedTime.Stop();
_steps = ESteps.CollectVariants;
}
}
if (_steps == ESteps.WaitingDone)
{
// 注意:一定要延迟保存才会起效
if (_elapsedTime.ElapsedMilliseconds > WaitMilliseconds)
{
_elapsedTime.Stop();
_steps = ESteps.None;
// 保存结果并创建清单
ShaderVariantCollectionHelper.SaveCurrentShaderVariantCollection(_savePath);
CreateManifest();
UnityEngine.Debug.Log($"搜集SVC完毕");
EditorApplication.update -= EditorUpdate;
_completedCallback?.Invoke();
}
}
}
private static void CreateTempScene()
{
EditorSceneManager.NewScene(NewSceneSetup.DefaultGameObjects);
}
private static List<string> GetAllMaterials()
{
// 获取所有打包的资源
CollectResult collectResult = AssetBundleCollectorSettingData.Setting.BeginCollect(_packageName, false, false);
// 搜集所有材质球
int progressValue = 0;
HashSet<string> result = new HashSet<string>();
foreach (var collectAssetInfo in collectResult.CollectAssets)
{
if (collectAssetInfo.AssetInfo.AssetType == typeof(UnityEngine.Material))
{
string assetPath = collectAssetInfo.AssetInfo.AssetPath;
if (result.Contains(assetPath) == false)
result.Add(assetPath);
}
foreach(var dependAssetInfo in collectAssetInfo.DependAssets)
{
if (dependAssetInfo.AssetType == typeof(UnityEngine.Material))
{
string assetPath = dependAssetInfo.AssetPath;
if (result.Contains(assetPath) == false)
result.Add(assetPath);
}
}
EditorTools.DisplayProgressBar("搜集所有材质球", ++progressValue, collectResult.CollectAssets.Count);
}
EditorTools.ClearProgressBar();
// 返回结果
return result.ToList();
}
private static void CollectVariants(List<string> materials)
{
Camera camera = Camera.main;
if (camera == null)
throw new System.Exception("Not found main camera.");
// 设置主相机
float aspect = camera.aspect;
int totalMaterials = materials.Count;
float height = Mathf.Sqrt(totalMaterials / aspect) + 1;
float width = Mathf.Sqrt(totalMaterials / aspect) * aspect + 1;
float halfHeight = Mathf.CeilToInt(height / 2f);
float halfWidth = Mathf.CeilToInt(width / 2f);
camera.orthographic = true;
camera.orthographicSize = halfHeight;
camera.transform.position = new Vector3(0f, 0f, -10f);
// 创建测试球体
int xMax = (int)(width - 1);
int x = 0, y = 0;
int progressValue = 0;
for (int i = 0; i < materials.Count; i++)
{
var material = materials[i];
var position = new Vector3(x - halfWidth + 1f, y - halfHeight + 1f, 0f);
var go = CreateSphere(material, position, i);
if (go != null)
_allSpheres.Add(go);
if (x == xMax)
{
x = 0;
y++;
}
else
{
x++;
}
EditorTools.DisplayProgressBar("照射所有材质球", ++progressValue, materials.Count);
}
EditorTools.ClearProgressBar();
}
private static GameObject CreateSphere(string assetPath, Vector3 position, int index)
{
var material = AssetDatabase.LoadAssetAtPath<Material>(assetPath);
var shader = material.shader;
if (shader == null)
return null;
var go = GameObject.CreatePrimitive(PrimitiveType.Sphere);
go.GetComponent<Renderer>().sharedMaterial = material;
go.transform.position = position;
go.name = $"Sphere_{index} | {material.name}";
return go;
}
private static void DestroyAllSpheres()
{
foreach (var go in _allSpheres)
{
GameObject.DestroyImmediate(go);
}
_allSpheres.Clear();
// 尝试释放编辑器加载的资源
EditorUtility.UnloadUnusedAssetsImmediate(true);
}
private static void CreateManifest()
{
AssetDatabase.Refresh(ImportAssetOptions.ForceUpdate);
ShaderVariantCollection svc = AssetDatabase.LoadAssetAtPath<ShaderVariantCollection>(_savePath);
if (svc != null)
{
var wrapper = ShaderVariantCollectionManifest.Extract(svc);
string jsonData = JsonUtility.ToJson(wrapper, true);
string savePath = _savePath.Replace(".shadervariants", ".json");
File.WriteAllText(savePath, jsonData);
}
AssetDatabase.Refresh(ImportAssetOptions.ForceUpdate);
}
}

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fileFormatVersion: 2
guid: 21b4cc6bf4c0c064d8e2687024e24c86
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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using UnityEngine;
using UnityEditor;
public class ShaderVariantCollectorSetting : ScriptableObject
{
private const string DefaultSavePath = "Assets/MyShaderVariants.shadervariants";
public static string GeFileSavePath(string packageName)
{
string key = $"{Application.productName}_{packageName}_GeFileSavePath";
return EditorPrefs.GetString(key, DefaultSavePath);
}
public static void SetFileSavePath(string packageName, string savePath)
{
string key = $"{Application.productName}_{packageName}_GeFileSavePath";
EditorPrefs.SetString(key, savePath);
}
public static int GeProcessCapacity(string packageName)
{
string key = $"{Application.productName}_{packageName}_GeProcessCapacity";
return EditorPrefs.GetInt(key, 1000);
}
public static void SetProcessCapacity(string packageName, int capacity)
{
string key = $"{Application.productName}_{packageName}_GeProcessCapacity";
EditorPrefs.SetInt(key, capacity);
}
}

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fileFormatVersion: 2
guid: 44454e58a49818040a1aef5799e71b30
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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#if UNITY_2019_4_OR_NEWER
using System;
using System.Linq;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
using UnityEditor.UIElements;
using UnityEngine.UIElements;
using YooAsset.Editor;
public class ShaderVariantCollectorWindow : EditorWindow
{
[MenuItem("Tools/着色器变种收集器", false, 100)]
public static void OpenWindow()
{
ShaderVariantCollectorWindow window = GetWindow<ShaderVariantCollectorWindow>("着色器变种收集工具", true);
window.minSize = new Vector2(800, 600);
}
private Button _collectButton;
private TextField _collectOutputField;
private Label _currentShaderCountField;
private Label _currentVariantCountField;
private SliderInt _processCapacitySlider;
private PopupField<string> _packageField;
private List<string> _packageNames;
private string _currentPackageName;
public void CreateGUI()
{
try
{
VisualElement root = this.rootVisualElement;
// 加载布局文件
var visualAsset = UxmlLoader.LoadWindowUXML<ShaderVariantCollectorWindow>();
if (visualAsset == null)
return;
visualAsset.CloneTree(root);
// 包裹名称列表
_packageNames = GetBuildPackageNames();
_currentPackageName = _packageNames[0];
// 文件输出目录
_collectOutputField = root.Q<TextField>("CollectOutput");
_collectOutputField.SetValueWithoutNotify(ShaderVariantCollectorSetting.GeFileSavePath(_currentPackageName));
_collectOutputField.RegisterValueChangedCallback(evt =>
{
ShaderVariantCollectorSetting.SetFileSavePath(_currentPackageName, _collectOutputField.value);
});
// 收集的包裹
var packageContainer = root.Q("PackageContainer");
if (_packageNames.Count > 0)
{
int defaultIndex = GetDefaultPackageIndex(_currentPackageName);
_packageField = new PopupField<string>(_packageNames, defaultIndex);
_packageField.label = "Package";
_packageField.style.width = 350;
_packageField.RegisterValueChangedCallback(evt =>
{
_currentPackageName = _packageField.value;
});
packageContainer.Add(_packageField);
}
else
{
_packageField = new PopupField<string>();
_packageField.label = "Package";
_packageField.style.width = 350;
packageContainer.Add(_packageField);
}
// 容器值
_processCapacitySlider = root.Q<SliderInt>("ProcessCapacity");
_processCapacitySlider.SetValueWithoutNotify(ShaderVariantCollectorSetting.GeProcessCapacity(_currentPackageName));
#if !UNITY_2020_3_OR_NEWER
_processCapacitySlider.label = $"Capacity ({_processCapacitySlider.value})";
_processCapacitySlider.RegisterValueChangedCallback(evt =>
{
ShaderVariantCollectorSetting.SetProcessCapacity(_currentPackageName, _processCapacitySlider.value);
_processCapacitySlider.label = $"Capacity ({_processCapacitySlider.value})";
});
#else
_processCapacitySlider.RegisterValueChangedCallback(evt =>
{
ShaderVariantCollectorSetting.SetProcessCapacity(_currentPackageName, _processCapacitySlider.value);
});
#endif
_currentShaderCountField = root.Q<Label>("CurrentShaderCount");
_currentVariantCountField = root.Q<Label>("CurrentVariantCount");
// 变种收集按钮
_collectButton = root.Q<Button>("CollectButton");
_collectButton.clicked += CollectButton_clicked;
}
catch (Exception e)
{
Debug.LogError(e.ToString());
}
}
private void Update()
{
if (_currentShaderCountField != null)
{
int currentShaderCount = ShaderVariantCollectionHelper.GetCurrentShaderVariantCollectionShaderCount();
_currentShaderCountField.text = $"Current Shader Count : {currentShaderCount}";
}
if (_currentVariantCountField != null)
{
int currentVariantCount = ShaderVariantCollectionHelper.GetCurrentShaderVariantCollectionVariantCount();
_currentVariantCountField.text = $"Current Variant Count : {currentVariantCount}";
}
}
private void CollectButton_clicked()
{
string savePath = ShaderVariantCollectorSetting.GeFileSavePath(_currentPackageName);
int processCapacity = _processCapacitySlider.value;
ShaderVariantCollector.Run(savePath, _currentPackageName, processCapacity, null);
}
// 构建包裹相关
private int GetDefaultPackageIndex(string packageName)
{
for (int index = 0; index < _packageNames.Count; index++)
{
if (_packageNames[index] == packageName)
{
return index;
}
}
return 0;
}
private List<string> GetBuildPackageNames()
{
List<string> result = new List<string>();
foreach (var package in AssetBundleCollectorSettingData.Setting.Packages)
{
result.Add(package.PackageName);
}
return result;
}
}
#endif

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fileFormatVersion: 2
guid: 70401cc80b9807e46bd8283e01b4302f
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" editor-extension-mode="False">
<uie:Toolbar name="Toolbar" style="display: flex; flex-direction: row-reverse;" />
<ui:VisualElement name="CollectContainer">
<ui:TextField picking-mode="Ignore" label="文件保存路径" name="CollectOutput" style="height: 22px;" />
<ui:VisualElement name="PackageContainer" style="height: 24px;" />
<ui:Label text="Current Shader Count" display-tooltip-when-elided="true" name="CurrentShaderCount" style="height: 20px; padding-left: 4px;" />
<ui:Label text="Current Variant Count" display-tooltip-when-elided="true" name="CurrentVariantCount" style="height: 20px; padding-left: 4px;" />
<ui:SliderInt picking-mode="Ignore" label="Capacity" value="9999" high-value="1000" name="ProcessCapacity" low-value="10" show-input-field="true" />
<ui:Button text="开始搜集" display-tooltip-when-elided="true" name="CollectButton" style="height: 50px; background-color: rgb(40, 106, 42); margin-top: 10px;" />
</ui:VisualElement>
</ui:UXML>

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fileFormatVersion: 2
guid: 9bff4878063eaf04dab8713e1e662ac5
ScriptedImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 2
userData:
assetBundleName:
assetBundleVariant:
script: {fileID: 13804, guid: 0000000000000000e000000000000000, type: 0}

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fileFormatVersion: 2
guid: 6816dd00c9cfdce4d9386c0b3088b843
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

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fileFormatVersion: 2
guid: 5d7171aa14ba0e649900533bfeed0edb
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using YooAsset;
public static class AssetHandleExtension
{
/// <summary>
/// 等待异步执行完毕
/// </summary>
public static AssetHandle WaitForAsyncOperationComplete(this AssetHandle thisHandle)
{
thisHandle.WaitForAsyncComplete();
return thisHandle;
}
}

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fileFormatVersion: 2
guid: c0893ac05d109894e9acb6deeb688ee5
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using YooAsset;
public static class HandleBaseExtension
{
public static bool IsSucceed(this HandleBase thisHandle)
{
return thisHandle.IsDone && thisHandle.Status == EOperationStatus.Succeed;
}
}

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fileFormatVersion: 2
guid: 03c367406c5062c41ba3290201be20c2
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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fileFormatVersion: 2
guid: f63bfdaa2e1fd3d48b604787fd1a8c99
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

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using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using YooAsset;
/// <summary>
/// 拷贝内置清单文件到沙盒目录
/// </summary>
public class CopyBuildinManifestOperation : GameAsyncOperation
{
private enum ESteps
{
None,
CheckHashFile,
UnpackHashFile,
CheckManifestFile,
UnpackManifestFile,
Done,
}
private readonly string _packageName;
private readonly string _packageVersion;
private ESteps _steps = ESteps.None;
private UnityWebFileRequestOperation _hashFileRequestOp;
private UnityWebFileRequestOperation _manifestFileRequestOp;
public CopyBuildinManifestOperation(string packageName, string packageVersion)
{
_packageName = packageName;
_packageVersion = packageVersion;
}
protected override void OnStart()
{
_steps = ESteps.CheckHashFile;
}
protected override void OnUpdate()
{
if (_steps == ESteps.None || _steps == ESteps.Done)
return;
if (_steps == ESteps.CheckHashFile)
{
string hashFilePath = GetCacheHashFilePath();
if (File.Exists(hashFilePath))
{
_steps = ESteps.CheckManifestFile;
return;
}
_steps = ESteps.UnpackHashFile;
}
if (_steps == ESteps.UnpackHashFile)
{
if(_hashFileRequestOp == null)
{
string sourcePath = GetBuildinHashFilePath();
string destPath = GetCacheHashFilePath();
string url = DownloadSystemHelper.ConvertToWWWPath(sourcePath);
_hashFileRequestOp = new UnityWebFileRequestOperation(url, destPath, 60);
OperationSystem.StartOperation(_packageName, _hashFileRequestOp);
}
if (_hashFileRequestOp.IsDone == false)
return;
if (_hashFileRequestOp.Status == EOperationStatus.Succeed)
{
_steps = ESteps.CheckManifestFile;
}
else
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = _hashFileRequestOp.Error;
}
}
if (_steps == ESteps.CheckManifestFile)
{
string manifestFilePath = GetCacheManifestFilePath();
if (File.Exists(manifestFilePath))
{
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
return;
}
_steps = ESteps.UnpackManifestFile;
}
if (_steps == ESteps.UnpackManifestFile)
{
if (_manifestFileRequestOp == null)
{
string sourcePath = GetBuildinManifestFilePath();
string destPath = GetCacheManifestFilePath();
string url = DownloadSystemHelper.ConvertToWWWPath(sourcePath);
_manifestFileRequestOp = new UnityWebFileRequestOperation(url, destPath, 60);
OperationSystem.StartOperation(_packageName, _manifestFileRequestOp);
}
if (_manifestFileRequestOp.IsDone == false)
return;
if (_manifestFileRequestOp.Status == EOperationStatus.Succeed)
{
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
}
else
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = _manifestFileRequestOp.Error;
}
}
}
protected override void OnAbort()
{
}
private string GetBuildinYooRoot()
{
return YooAssetSettingsData.GetYooDefaultBuildinRoot();
}
private string GetBuildinHashFilePath()
{
string fileRoot = GetBuildinYooRoot();
string fileName = YooAssetSettingsData.GetPackageHashFileName(_packageName, _packageVersion);
return PathUtility.Combine(fileRoot, _packageName, fileName);
}
private string GetBuildinManifestFilePath()
{
string fileRoot = GetBuildinYooRoot();
string fileName = YooAssetSettingsData.GetManifestBinaryFileName(_packageName, _packageVersion);
return PathUtility.Combine(fileRoot, _packageName, fileName);
}
private string GetCacheYooRoot()
{
return YooAssetSettingsData.GetYooDefaultCacheRoot();
}
private string GetCacheHashFilePath()
{
string fileRoot = GetCacheYooRoot();
string fileName = YooAssetSettingsData.GetPackageHashFileName(_packageName, _packageVersion);
return PathUtility.Combine(fileRoot, _packageName, fileName);
}
private string GetCacheManifestFilePath()
{
string fileRoot = GetCacheYooRoot();
string fileName = YooAssetSettingsData.GetManifestBinaryFileName(_packageName, _packageVersion);
return PathUtility.Combine(fileRoot, _packageName, fileName);
}
}

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fileFormatVersion: 2
guid: 41ab464f315df234fb40b0c24e97ee23
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using YooAsset;
/// <summary>
/// 获取包体里的内置资源清单版本
/// </summary>
public class GetBuildinPackageVersionOperation : GameAsyncOperation
{
private enum ESteps
{
None,
GetPackageVersion,
Done,
}
private readonly string _packageName;
private UnityWebTextRequestOperation _versionFileRequestOp;
private ESteps _steps = ESteps.None;
/// <summary>
/// 内置资源清单版本
/// </summary>
public string PackageVersion { private set; get; }
public GetBuildinPackageVersionOperation(string packageName)
{
_packageName = packageName;
}
protected override void OnStart()
{
_steps = ESteps.GetPackageVersion;
}
protected override void OnUpdate()
{
if (_steps == ESteps.None || _steps == ESteps.Done)
return;
if (_steps == ESteps.GetPackageVersion)
{
if (_versionFileRequestOp == null)
{
string filePath = GetBuildinPackageVersionFilePath();
string url = DownloadSystemHelper.ConvertToWWWPath(filePath);
_versionFileRequestOp = new UnityWebTextRequestOperation(url, 60);
OperationSystem.StartOperation(_packageName, _versionFileRequestOp);
}
if (_versionFileRequestOp.IsDone == false)
return;
if (_versionFileRequestOp.Status == EOperationStatus.Succeed)
{
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
PackageVersion = _versionFileRequestOp.Result;
}
else
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = _versionFileRequestOp.Error;
}
}
}
protected override void OnAbort()
{
}
private string GetBuildinYooRoot()
{
return YooAssetSettingsData.GetYooDefaultBuildinRoot();
}
private string GetBuildinPackageVersionFilePath()
{
string fileRoot = GetBuildinYooRoot();
string fileName = YooAssetSettingsData.GetPackageVersionFileName(_packageName);
return PathUtility.Combine(fileRoot, _packageName, fileName);
}
}

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fileFormatVersion: 2
guid: 609e1ce54918dab40900d532704b1187
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,70 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using YooAsset;
/// <summary>
/// 获取沙盒目录里缓存文件大小
/// </summary>
public class GetCacheBundleSizeOperation : GameAsyncOperation
{
private enum ESteps
{
None,
GetCacheFiles,
Done,
}
private readonly string _packageName;
private ESteps _steps = ESteps.None;
/// <summary>
/// 总大小(单位:字节)
/// </summary>
public long TotalSize = 0;
public GetCacheBundleSizeOperation(string packageName)
{
_packageName = packageName;
}
protected override void OnStart()
{
_steps = ESteps.GetCacheFiles;
}
protected override void OnUpdate()
{
if (_steps == ESteps.None || _steps == ESteps.Done)
return;
if (_steps == ESteps.GetCacheFiles)
{
long totalSize = 0;
string directoryRoot = GetCacheDirectoryRoot();
var directoryInfo = new DirectoryInfo(directoryRoot);
if (directoryInfo.Exists)
{
FileInfo[] fileInfos = directoryInfo.GetFiles("*", SearchOption.AllDirectories);
foreach (FileInfo fileInfo in fileInfos)
{
totalSize += fileInfo.Length;
}
}
TotalSize = totalSize;
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
}
}
protected override void OnAbort()
{
}
private string GetCacheDirectoryRoot()
{
string rootDirectory = YooAssetSettingsData.GetYooDefaultCacheRoot();
string packageRoot = PathUtility.Combine(rootDirectory, _packageName);
return PathUtility.Combine(packageRoot, DefaultCacheFileSystemDefine.BundleFilesFolderName);
}
}

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fileFormatVersion: 2
guid: 8790bf5eb17db6843b696018a2b1ce6a
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using YooAsset;
public class LoadAssetsByTagOperation<TObject> : GameAsyncOperation where TObject : UnityEngine.Object
{
private enum ESteps
{
None,
LoadAssets,
CheckResult,
Done,
}
private readonly string _tag;
private ESteps _steps = ESteps.None;
private List<AssetHandle> _handles;
/// <summary>
/// 资源对象集合
/// </summary>
public List<TObject> AssetObjects { private set; get; }
public LoadAssetsByTagOperation(string tag)
{
_tag = tag;
}
protected override void OnStart()
{
_steps = ESteps.LoadAssets;
}
protected override void OnUpdate()
{
if (_steps == ESteps.None || _steps == ESteps.Done)
return;
if (_steps == ESteps.LoadAssets)
{
AssetInfo[] assetInfos = YooAssets.GetAssetInfos(_tag);
_handles = new List<AssetHandle>(assetInfos.Length);
foreach (var assetInfo in assetInfos)
{
var handle = YooAssets.LoadAssetAsync(assetInfo);
_handles.Add(handle);
}
_steps = ESteps.CheckResult;
}
if (_steps == ESteps.CheckResult)
{
int index = 0;
foreach (var handle in _handles)
{
if (handle.IsDone == false)
{
Progress = (float)index / _handles.Count;
return;
}
index++;
}
AssetObjects = new List<TObject>(_handles.Count);
foreach (var handle in _handles)
{
if (handle.Status == EOperationStatus.Succeed)
{
var assetObject = handle.AssetObject as TObject;
if (assetObject != null)
{
AssetObjects.Add(assetObject);
}
else
{
string error = $"资源类型转换失败:{handle.AssetObject.name}";
Debug.LogError($"{error}");
AssetObjects.Clear();
SetFinish(false, error);
return;
}
}
else
{
Debug.LogError($"{handle.LastError}");
AssetObjects.Clear();
SetFinish(false, handle.LastError);
return;
}
}
SetFinish(true);
}
}
protected override void OnAbort()
{
}
private void SetFinish(bool succeed, string error = "")
{
Error = error;
Status = succeed ? EOperationStatus.Succeed : EOperationStatus.Failed;
_steps = ESteps.Done;
}
/// <summary>
/// 释放资源句柄
/// </summary>
public void ReleaseHandle()
{
foreach (var handle in _handles)
{
handle.Release();
}
_handles.Clear();
}
}

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fileFormatVersion: 2
guid: 35cd25a83a43dfb4093399183b31a0d0
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using YooAsset;
public static class YooAssetsExtension
{
public static LoadGameObjectOperation LoadGameObjectAsync(this ResourcePackage resourcePackage, string location, Vector3 position, Quaternion rotation, Transform parent, bool destroyGoOnRelease = false)
{
var operation = new LoadGameObjectOperation(location, position, rotation, parent, destroyGoOnRelease);
YooAssets.StartOperation(operation);
return operation;
}
}
public class LoadGameObjectOperation : GameAsyncOperation
{
private enum ESteps
{
None,
LoadAsset,
Done,
}
private readonly string _location;
private readonly Vector3 _positon;
private readonly Quaternion _rotation;
private readonly Transform _parent;
private readonly bool _destroyGoOnRelease;
private AssetHandle _handle;
private ESteps _steps = ESteps.None;
/// <summary>
/// 加载的游戏对象
/// </summary>
public GameObject Go { private set; get; }
public LoadGameObjectOperation(string location, Vector3 position, Quaternion rotation, Transform parent, bool destroyGoOnRelease = false)
{
_location = location;
_positon = position;
_rotation = rotation;
_parent = parent;
_destroyGoOnRelease = destroyGoOnRelease;
}
protected override void OnStart()
{
_steps = ESteps.LoadAsset;
}
protected override void OnUpdate()
{
if (_steps == ESteps.None || _steps == ESteps.Done)
return;
if (_steps == ESteps.LoadAsset)
{
if (_handle == null)
{
_handle = YooAssets.LoadAssetAsync<GameObject>(_location);
}
Progress = _handle.Progress;
if (_handle.IsDone == false)
return;
if (_handle.Status != EOperationStatus.Succeed)
{
Error = _handle.LastError;
Status = EOperationStatus.Failed;
_steps = ESteps.Done;
}
else
{
Go = _handle.InstantiateSync(_positon, _rotation, _parent);
Status = EOperationStatus.Succeed;
_steps = ESteps.Done;
}
}
}
protected override void OnAbort()
{
}
/// <summary>
/// 释放资源句柄
/// </summary>
public void ReleaseHandle()
{
if (_handle != null)
{
_handle.Release();
if (_destroyGoOnRelease)
{
if (Go != null)
GameObject.Destroy(Go);
}
}
}
}

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fileFormatVersion: 2
guid: 55478908ad5dc5541af1529a3faccee7
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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using UnityEngine;
using YooAsset;
#if UNITY_EDITOR
[UnityEditor.CustomEditor(typeof(GameObjectAssetReference), true)]
public class GameObjectAssetReferenceInspector : UnityEditor.Editor
{
private bool _init = false;
private GameObject _cacheObject;
public override void OnInspectorGUI()
{
GameObjectAssetReference mono = (GameObjectAssetReference)target;
if (_init == false)
{
_init = true;
if (string.IsNullOrEmpty(mono.AssetGUID) == false)
{
string assetPath = UnityEditor.AssetDatabase.GUIDToAssetPath(mono.AssetGUID);
if (string.IsNullOrEmpty(assetPath) == false)
{
_cacheObject = UnityEditor.AssetDatabase.LoadAssetAtPath<GameObject>(assetPath);
}
}
}
GameObject go = (GameObject)UnityEditor.EditorGUILayout.ObjectField(_cacheObject, typeof(GameObject), false);
if (go != _cacheObject)
{
_cacheObject = go;
string assetPath = UnityEditor.AssetDatabase.GetAssetPath(go);
mono.AssetGUID = UnityEditor.AssetDatabase.AssetPathToGUID(assetPath);
UnityEditor.EditorUtility.SetDirty(target);
}
UnityEditor.EditorGUILayout.LabelField("Asset GUID", mono.AssetGUID);
}
}
#endif
public class GameObjectAssetReference : MonoBehaviour
{
[HideInInspector]
public string AssetGUID = "";
private AssetHandle _handle;
public void Start()
{
var package = YooAssets.GetPackage("DefaultPackage");
var assetInfo = package.GetAssetInfoByGUID(AssetGUID);
_handle = package.LoadAssetAsync(assetInfo);
_handle.Completed += Handle_Completed;
}
public void OnDestroy()
{
if (_handle != null)
{
_handle.Release();
_handle = null;
}
}
private void Handle_Completed(AssetHandle handle)
{
if (handle.Status == EOperationStatus.Succeed)
{
handle.InstantiateSync(this.transform);
}
}
}

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fileFormatVersion: 2
guid: 1534f1a1b207ad542bf1fc73da8b4316
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: c0c72b92f8bf3db4b9920e968e43b2df
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

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@@ -0,0 +1,21 @@
using System;
using UnityEngine;
using YooAsset;
public static class OperationMonitor
{
public static void RegisterOperationCallback()
{
OperationSystem.RegisterStartCallback(OperationStartCallback);
OperationSystem.RegisterFinishCallback(OperationFinishCallback);
}
private static void OperationStartCallback(string packageName, AsyncOperationBase operation)
{
Debug.Log($"Operation start : {operation.GetType().Name}");
}
private static void OperationFinishCallback(string packageName, AsyncOperationBase operation)
{
Debug.Log($"Operation finish : {operation.GetType().Name}");
}
}

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@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: fecc774089972ae4eaecb16bdaf9d319
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 67ce0f6fc08b0724d95a9f86697bbde3
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

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@@ -0,0 +1,12 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.U2D;
public class PanelManifest : MonoBehaviour
{
/// <summary>
/// 面板自动引用的图集
/// </summary>
public List<SpriteAtlas> ReferencesAtlas = new List<SpriteAtlas>();
}

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@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: e2537124b11b52a458e01629f6b18f55
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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@@ -0,0 +1,141 @@
#if UNITY_EDITOR && UNITY_2021_3_OR_NEWER
using System.IO;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.U2D;
public static class UIPanelSettings
{
/// <summary>
/// 是否开启面板监测
/// </summary>
public static bool EnablePanelMonitor = false;
/// <summary>
/// 面板文件夹GUID
/// </summary>
private const string UIPanelDirectoryGUID = "12d33f33f3a55224c9c747d7bffa1c68";
/// <summary>
/// 精灵文件夹GUID
/// </summary>
private const string UISpriteDirectoryGUID = "935d7f20c085cc141a3daf9cacfabfae";
/// <summary>
/// 图集文件夹GUID
/// </summary>
private const string UIAtlasDirectoryGUID = "c355c783476322b4cacac98c5e1b46d8";
public static string GetPanelDirecotry()
{
string result = UnityEditor.AssetDatabase.GUIDToAssetPath(UIPanelDirectoryGUID);
if (string.IsNullOrEmpty(result))
{
throw new System.Exception($"Can not found panel direcotry : {UIPanelDirectoryGUID}");
}
return result;
}
public static string GetSpriteDirecotry()
{
string result = UnityEditor.AssetDatabase.GUIDToAssetPath(UISpriteDirectoryGUID);
if (string.IsNullOrEmpty(result))
{
throw new System.Exception($"Can not found sprite direcotry : {UISpriteDirectoryGUID}");
}
return result;
}
public static string GetAtlasDirecotry()
{
string result = UnityEditor.AssetDatabase.GUIDToAssetPath(UIAtlasDirectoryGUID);
if (string.IsNullOrEmpty(result))
{
throw new System.Exception($"Can not found atlas direcotry : {UIAtlasDirectoryGUID}");
}
return result;
}
}
public class UIPanelMonitor : UnityEditor.Editor
{
[UnityEditor.InitializeOnLoadMethod]
static void StartInitializeOnLoadMethod()
{
UnityEditor.SceneManagement.PrefabStage.prefabSaving += OnPrefabSaving;
}
static void OnPrefabSaving(GameObject go)
{
if (UIPanelSettings.EnablePanelMonitor == false)
return;
UnityEditor.SceneManagement.PrefabStage stage = UnityEditor.SceneManagement.PrefabStageUtility.GetCurrentPrefabStage();
if (stage != null)
{
string panelDirectory = UIPanelSettings.GetPanelDirecotry();
if (stage.assetPath.StartsWith(panelDirectory))
{
PanelManifest manifest = go.GetComponent<PanelManifest>();
if (manifest == null)
manifest = go.AddComponent<PanelManifest>();
RefreshPanelManifest(manifest);
}
}
}
/// <summary>
/// 刷新面板清单
/// </summary>
private static void RefreshPanelManifest(PanelManifest manifest)
{
manifest.ReferencesAtlas.Clear();
string spriteDirectory = UIPanelSettings.GetSpriteDirecotry();
string altasDirectory = UIPanelSettings.GetAtlasDirecotry();
// 获取依赖的图集名称
Transform root = manifest.transform;
Image[] allImage = root.GetComponentsInChildren<Image>(true);
for (int i = 0; i < allImage.Length; i++)
{
Image image = allImage[i];
if (image.sprite == null)
continue;
// 文件路径
string spriteAssetPath = UnityEditor.AssetDatabase.GetAssetPath(image.sprite);
// 跳过系统内置资源
if (spriteAssetPath.Contains("_builtin_"))
continue;
// 跳过非图集精灵
if (spriteAssetPath.StartsWith(spriteDirectory) == false)
continue;
string atlasAssetPath = GetAtlasPath(altasDirectory, spriteAssetPath);
SpriteAtlas spriteAtlas = UnityEditor.AssetDatabase.LoadAssetAtPath<SpriteAtlas>(atlasAssetPath);
if (spriteAtlas == null)
{
throw new System.Exception($"Not found SpriteAtlas : {atlasAssetPath}");
}
else
{
if (manifest.ReferencesAtlas.Contains(spriteAtlas) == false)
manifest.ReferencesAtlas.Add(spriteAtlas);
}
}
}
/// <summary>
/// 获取精灵所属图集
/// </summary>
private static string GetAtlasPath(string atlasDirectory, string assetPath)
{
string directory = Path.GetDirectoryName(assetPath);
DirectoryInfo directoryInfo = new DirectoryInfo(directory);
string atlasName = directoryInfo.Name;
return $"{atlasDirectory}/{atlasName}.spriteatlas";
}
}
#endif

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@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 6bed3b2eaa555ec4e9aaa22a888b504c
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: eee88a2a10c99aa49b12a0fbff4084f0
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,46 @@
using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.U2D;
using YooAsset;
public class SpriteAtlasLoader : MonoBehaviour
{
private Dictionary<string, SpriteAtlas> _loadedAtlas = new Dictionary<string, SpriteAtlas>(1000);
private List<AssetHandle> _loadHandles = new List<AssetHandle>(1000);
public void Awake()
{
SpriteAtlasManager.atlasRequested += RequestAtlas;
}
public void OnDestroy()
{
foreach (var handle in _loadHandles)
{
handle.Release();
}
}
private void RequestAtlas(string atlasName, Action<SpriteAtlas> callback)
{
if (_loadedAtlas.TryGetValue(atlasName, out var value))
{
callback.Invoke(value);
}
else
{
var package = YooAssets.GetPackage("DefaultPackage");
var loadHandle = package.LoadAssetSync<SpriteAtlas>(atlasName);
if (loadHandle.Status != EOperationStatus.Succeed)
{
Debug.LogWarning($"Failed to load sprite atlas : {atlasName} ! {loadHandle.LastError}");
return;
}
var atlas = loadHandle.AssetObject as SpriteAtlas;
_loadedAtlas.Add(atlasName, atlas);
_loadHandles.Add(loadHandle);
callback.Invoke(atlas);
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: a506251ccc863fe4182436d24685c181
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
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# UniTask 扩展
### 代码示例
```csharp
using System;
using UnityEngine;
using YooAsset;
using Cysharp.Threading.Tasks;
public class TestTask : MonoBehaviour
{
private async void Start()
{
var assetHandle = YooAssets.LoadAssetAsync<GameObject>("UIHome");
await assetHandle.ToUniTask();
Debug.Log($"{assetHandle.Status}");
}
}
```
### 使用教程A
1. 下载 [UniTask](https://github.com/Cysharp/UniTask) 源码并导入到工程内。
2. 修改UniTask源码
UniTask/Runtime/_InternalVisibleTo.cs
```csharp
using System.Runtime.CompilerServices;
[assembly: InternalsVisibleTo("UniTask.Linq")]
[assembly: InternalsVisibleTo("UniTask.Addressables")]
[assembly: InternalsVisibleTo("UniTask.DOTween")]
[assembly: InternalsVisibleTo("UniTask.TextMeshPro")]
[assembly: InternalsVisibleTo("UniTask.YooAsset")] //增加此行代码
```
3. 拷贝YOO提供的扩展脚本到工程内。
YooAssets/Samples/UniTask Sample/UniTask目录
4. 添加引擎里的宏定义(在宏定义未生效的情况下)
Project Settings --> Player --> Scripting Define Symbols
```
UNITASK_YOOASSET_SUPPORT
```
5. 重启Unity引擎
重新打开工程后用上面的代码示例验证,看下是否有编译错误!
### 使用教程B
1. 通过Package导入UniTask插件
2. 拷贝YOO提供的扩展脚本到工程内。
YooAssets/Samples/UniTask Sample/UniTask目录
YooAssets/Samples/UniTask Sample/UniTaskRef目录
3. 添加引擎里的宏定义(在宏定义未生效的情况下)
Project Settings --> Player --> Scripting Define Symbols
```
UNITASK_YOOASSET_SUPPORT
```
4. 重启Unity引擎
重新打开工程后用上面的代码示例验证,看下是否有编译错误!
### 注意事项
- 注意检测程序集引用是否丢失
![image](./README-IMG.png)

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#if UNITASK_YOOASSET_SUPPORT
using System;
using YooAsset;
using static Cysharp.Threading.Tasks.Internal.Error;
namespace Cysharp.Threading.Tasks
{
public static class AsyncOperationBaseExtensions
{
public static UniTask.Awaiter GetAwaiter(this AsyncOperationBase handle)
{
return ToUniTask(handle).GetAwaiter();
}
public static UniTask ToUniTask(this AsyncOperationBase handle, IProgress<float> progress = null, PlayerLoopTiming timing = PlayerLoopTiming.Update)
{
ThrowArgumentNullException(handle, nameof(handle));
if (handle.IsDone)
{
return UniTask.CompletedTask;
}
return new UniTask(
AsyncOperationBaserConfiguredSource.Create(handle, timing, progress, out var token),
token
);
}
sealed class AsyncOperationBaserConfiguredSource : IUniTaskSource, IPlayerLoopItem, ITaskPoolNode<AsyncOperationBaserConfiguredSource>
{
private static TaskPool<AsyncOperationBaserConfiguredSource> _pool;
private AsyncOperationBaserConfiguredSource _nextNode;
private readonly Action<AsyncOperationBase> _continuationAction;
private AsyncOperationBase _handle;
private IProgress<float> _progress;
private bool _completed;
private UniTaskCompletionSourceCore<AsyncUnit> _core;
public ref AsyncOperationBaserConfiguredSource NextNode => ref _nextNode;
static AsyncOperationBaserConfiguredSource()
{
TaskPool.RegisterSizeGetter(typeof(AsyncOperationBaserConfiguredSource), () => _pool.Size);
}
AsyncOperationBaserConfiguredSource() { _continuationAction = Continuation; }
public static IUniTaskSource Create(AsyncOperationBase handle, PlayerLoopTiming timing, IProgress<float> progress, out short token)
{
if (!_pool.TryPop(out var result))
{
result = new AsyncOperationBaserConfiguredSource();
}
result._handle = handle;
result._progress = progress;
result._completed = false;
TaskTracker.TrackActiveTask(result, 3);
if (progress != null)
{
PlayerLoopHelper.AddAction(timing, result);
}
handle.Completed += result._continuationAction;
token = result._core.Version;
return result;
}
private void Continuation(AsyncOperationBase _)
{
_handle.Completed -= _continuationAction;
if (_completed)
{
TryReturn();
}
else
{
_completed = true;
if (_handle.Status == EOperationStatus.Failed)
{
_core.TrySetException(new Exception(_handle.Error));
}
else
{
_core.TrySetResult(AsyncUnit.Default);
}
}
}
private bool TryReturn()
{
TaskTracker.RemoveTracking(this);
_core.Reset();
_handle = default;
_progress = default;
return _pool.TryPush(this);
}
public UniTaskStatus GetStatus(short token) => _core.GetStatus(token);
public void OnCompleted(Action<object> continuation, object state, short token)
{
_core.OnCompleted(continuation, state, token);
}
public void GetResult(short token) { _core.GetResult(token); }
public UniTaskStatus UnsafeGetStatus() => _core.UnsafeGetStatus();
public bool MoveNext()
{
if (_completed)
{
TryReturn();
return false;
}
if (!_handle.IsDone)
{
_progress?.Report(_handle.Progress);
}
return true;
}
}
}
}
#endif

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#if UNITASK_YOOASSET_SUPPORT
#if UNITY_2020_1_OR_NEWER && ! UNITY_2021
#define UNITY_2020_BUG
#endif
using System;
using System.Runtime.CompilerServices;
using YooAsset;
using static Cysharp.Threading.Tasks.Internal.Error;
namespace Cysharp.Threading.Tasks
{
public static class HandleBaseExtensions
{
public static UniTask.Awaiter GetAwaiter(this HandleBase handle)
{
return ToUniTask(handle).GetAwaiter();
}
public static UniTask ToUniTask(this HandleBase handle, IProgress<float> progress = null, PlayerLoopTiming timing = PlayerLoopTiming.Update)
{
ThrowArgumentNullException(handle, nameof(handle));
if (!handle.IsValid)
{
return UniTask.CompletedTask;
}
return new UniTask(
HandleBaserConfiguredSource.Create(handle, timing, progress, out var token),
token
);
}
sealed class HandleBaserConfiguredSource : IUniTaskSource, IPlayerLoopItem, ITaskPoolNode<HandleBaserConfiguredSource>
{
private static TaskPool<HandleBaserConfiguredSource> _pool;
private HandleBaserConfiguredSource _nextNode;
private readonly Action<HandleBase> _continuationAction;
private HandleBase _handle;
private IProgress<float> _progress;
private bool _completed;
private UniTaskCompletionSourceCore<AsyncUnit> _core;
public ref HandleBaserConfiguredSource NextNode => ref _nextNode;
static HandleBaserConfiguredSource()
{
TaskPool.RegisterSizeGetter(typeof(HandleBaserConfiguredSource), () => _pool.Size);
}
HandleBaserConfiguredSource() { _continuationAction = Continuation; }
public static IUniTaskSource Create(HandleBase handle, PlayerLoopTiming timing, IProgress<float> progress, out short token)
{
if (!_pool.TryPop(out var result))
{
result = new HandleBaserConfiguredSource();
}
result._handle = handle;
result._progress = progress;
result._completed = false;
TaskTracker.TrackActiveTask(result, 3);
if (progress != null)
{
PlayerLoopHelper.AddAction(timing, result);
}
// BUG 在 Unity 2020.3.36 版本测试中, IL2Cpp 会报 如下错误
// BUG ArgumentException: Incompatible Delegate Types. First is System.Action`1[[YooAsset.AssetHandle, YooAsset, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] second is System.Action`1[[YooAsset.OperationHandleBase, YooAsset, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]
// BUG 也可能报的是 Action '1' Action '1' 的 InvalidCastException
// BUG 此处不得不这么修改, 如果后续 Unity 修复了这个问题, 可以恢复之前的写法
#if UNITY_2020_BUG
switch (handle)
{
case AssetHandle asset_handle:
asset_handle.Completed += result.AssetContinuation;
break;
case SceneHandle scene_handle:
scene_handle.Completed += result.SceneContinuation;
break;
case SubAssetsHandle sub_asset_handle:
sub_asset_handle.Completed += result.SubContinuation;
break;
case RawFileHandle raw_file_handle:
raw_file_handle.Completed += result.RawFileContinuation;
break;
case AllAssetsHandle all_assets_handle:
all_assets_handle.Completed += result.AllAssetsContinuation;
break;
}
#else
switch (handle)
{
case AssetHandle asset_handle:
asset_handle.Completed += result.continuationAction;
break;
case SceneHandle scene_handle:
scene_handle.Completed += result.continuationAction;
break;
case SubAssetsHandle sub_asset_handle:
sub_asset_handle.Completed += result.continuationAction;
break;
case RawFileHandle raw_file_handle:
raw_file_handle.Completed += result.continuationAction;
break;
case AllAssetsHandle all_assets_handle:
all_assets_handle.Completed += result.continuationAction;
break;
}
#endif
token = result._core.Version;
return result;
}
#if UNITY_2020_BUG
private void AssetContinuation(AssetHandle handle)
{
handle.Completed -= AssetContinuation;
BaseContinuation();
}
private void SceneContinuation(SceneHandle handle)
{
handle.Completed -= SceneContinuation;
BaseContinuation();
}
private void SubContinuation(SubAssetsHandle handle)
{
handle.Completed -= SubContinuation;
BaseContinuation();
}
private void RawFileContinuation(RawFileHandle handle)
{
handle.Completed -= RawFileContinuation;
BaseContinuation();
}
private void AllAssetsContinuation(AllAssetsHandle handle)
{
handle.Completed -= AllAssetsContinuation;
BaseContinuation();
}
#endif
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private void BaseContinuation()
{
if (_completed)
{
TryReturn();
}
else
{
_completed = true;
if (_handle.Status == EOperationStatus.Failed)
{
_core.TrySetException(new Exception(_handle.LastError));
}
else
{
_core.TrySetResult(AsyncUnit.Default);
}
}
}
private void Continuation(HandleBase _)
{
switch (_handle)
{
case AssetHandle asset_handle:
asset_handle.Completed -= _continuationAction;
break;
case SceneHandle scene_handle:
scene_handle.Completed -= _continuationAction;
break;
case SubAssetsHandle sub_asset_handle:
sub_asset_handle.Completed -= _continuationAction;
break;
case RawFileHandle raw_file_handle:
raw_file_handle.Completed -= _continuationAction;
break;
case AllAssetsHandle all_assets_handle:
all_assets_handle.Completed -= _continuationAction;
break;
}
BaseContinuation();
}
private bool TryReturn()
{
TaskTracker.RemoveTracking(this);
_core.Reset();
_handle = default;
_progress = default;
return _pool.TryPush(this);
}
public UniTaskStatus GetStatus(short token) => _core.GetStatus(token);
public void OnCompleted(Action<object> continuation, object state, short token)
{
_core.OnCompleted(continuation, state, token);
}
public void GetResult(short token) { _core.GetResult(token); }
public UniTaskStatus UnsafeGetStatus() => _core.UnsafeGetStatus();
public bool MoveNext()
{
if (_completed)
{
TryReturn();
return false;
}
if (_handle.IsValid)
{
_progress?.Report(_handle.Progress);
}
return true;
}
}
}
}
#endif

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{
"name": "UniTask.YooAsset",
"rootNamespace": "",
"references": [
"GUID:f51ebe6a0ceec4240a699833d6309b23",
"GUID:e34a5702dd353724aa315fb8011f08c3"
],
"includePlatforms": [],
"excludePlatforms": [],
"allowUnsafeCode": false,
"overrideReferences": false,
"precompiledReferences": [],
"autoReferenced": true,
"defineConstraints": [],
"versionDefines": [
{
"name": "com.cysharp.unitask",
"expression": "",
"define": "UNITASK_YOOASSET_SUPPORT"
}
],
"noEngineReferences": false
}

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fileFormatVersion: 2
guid: 1278a46ce459c5a46b4eaeda148684ef
AssemblyDefinitionImporter:
externalObjects: {}
userData:
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assetBundleVariant:

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fileFormatVersion: 2
guid: f4f000ae8d64e444fa5bf1090b648f76
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
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{
"reference": "GUID:f51ebe6a0ceec4240a699833d6309b23"
}

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fileFormatVersion: 2
guid: fb1a9972a41e10f40a752774a402830a
AssemblyDefinitionReferenceImporter:
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using System.Runtime.CompilerServices;
[assembly: InternalsVisibleTo("UniTask.YooAsset")]

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