init
This commit is contained in:
@@ -0,0 +1,46 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.U2D;
|
||||
using YooAsset;
|
||||
|
||||
public class SpriteAtlasLoader : MonoBehaviour
|
||||
{
|
||||
private Dictionary<string, SpriteAtlas> _loadedAtlas = new Dictionary<string, SpriteAtlas>(1000);
|
||||
private List<AssetHandle> _loadHandles = new List<AssetHandle>(1000);
|
||||
|
||||
public void Awake()
|
||||
{
|
||||
SpriteAtlasManager.atlasRequested += RequestAtlas;
|
||||
}
|
||||
public void OnDestroy()
|
||||
{
|
||||
foreach (var handle in _loadHandles)
|
||||
{
|
||||
handle.Release();
|
||||
}
|
||||
}
|
||||
|
||||
private void RequestAtlas(string atlasName, Action<SpriteAtlas> callback)
|
||||
{
|
||||
if (_loadedAtlas.TryGetValue(atlasName, out var value))
|
||||
{
|
||||
callback.Invoke(value);
|
||||
}
|
||||
else
|
||||
{
|
||||
var package = YooAssets.GetPackage("DefaultPackage");
|
||||
var loadHandle = package.LoadAssetSync<SpriteAtlas>(atlasName);
|
||||
if (loadHandle.Status != EOperationStatus.Succeed)
|
||||
{
|
||||
Debug.LogWarning($"Failed to load sprite atlas : {atlasName} ! {loadHandle.LastError}");
|
||||
return;
|
||||
}
|
||||
|
||||
var atlas = loadHandle.AssetObject as SpriteAtlas;
|
||||
_loadedAtlas.Add(atlasName, atlas);
|
||||
_loadHandles.Add(loadHandle);
|
||||
callback.Invoke(atlas);
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user