This commit is contained in:
2025-11-12 18:39:09 +08:00
parent f615d8ddb0
commit 430fc90ade
37 changed files with 671 additions and 151 deletions

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@@ -0,0 +1,52 @@
using Cysharp.Threading.Tasks;
using System.Collections.Generic;
using UnityEngine;
using YooAsset;
using Tuan.GameFramework;
namespace Tuan.GameScripts.Main
{
public class AssetLoad :Singleton <AssetLoad>
{
Dictionary<string, AssetHandle> assetHandles = new Dictionary<string, AssetHandle>();
public async UniTask<T> LoadAsync<T>(string name)where T: Object
{
if (!assetHandles.ContainsKey(name))
{
AssetHandle handle = YooAssets.LoadAssetAsync<T>(name);
await handle.ToUniTask();
assetHandles.Add(name, handle);
Debug.Log($"AssetLoad:{name}");
return handle.AssetObject as T;
}
else
{
AssetHandle handle = assetHandles[name];
Debug.Log($"AssetLoad:{name}(已缓存handle)");
return handle.AssetObject as T;
}
}
public T Load<T>(string name) where T : Object
{
if (!assetHandles.ContainsKey(name))
{
AssetHandle handle = YooAssets.LoadAssetSync<T>(name);
assetHandles.Add(name, handle);
Debug.Log($"AssetLoad:{name}");
return handle.AssetObject as T;
}
else
{
AssetHandle handle = assetHandles[name];
Debug.Log($"AssetLoad:{name}(已缓存handle)");
return handle.AssetObject as T;
}
}
public AssetHandle GetHandle(string name)
{
if (assetHandles.ContainsKey(name))
return assetHandles[name];
return null;
}
}
}

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fileFormatVersion: 2
guid: 44bc8a9986f966a4ebae93b30342d02f

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using UnityEngine;
using System.Collections.Generic;
using YooAsset;
using Cysharp.Threading.Tasks;
using Tuan.GameFramework;
namespace Tuan.GameScripts.Main
{
public class GameSceneManager : Singleton<GameSceneManager>
{
Dictionary<string, SceneHandle> sceneHandles = new Dictionary<string, SceneHandle>();
public async UniTask LoadSceneAsync(string sceneName)
{
SceneHandle sceneHandle = null;
LoadingWindow loadingWindow = await UIManager.Inst.ShowUIAsync<LoadingWindow>($"Loading{sceneName}", MainUICanvas.Inst.Medium, true);
if (!sceneHandles.ContainsKey(sceneName))
{
sceneHandle = YooAssets.LoadSceneAsync("Test");
await sceneHandle.ToUniTask(loadingWindow);
sceneHandles[sceneName] = sceneHandle;
}
else
{
sceneHandle = sceneHandles[sceneName];
}
sceneHandle.ActivateScene();
}
public async void LoadScene(string sceneName)
{
SceneHandle sceneHandle = null;
if (!sceneHandles.ContainsKey(sceneName))
{
LoadingWindow loadingWindow = await UIManager.Inst.ShowUIAsync<LoadingWindow>($"Loading{sceneName}", MainUICanvas.Inst.Medium, true);
sceneHandle = YooAssets.LoadSceneSync("Test");
sceneHandles[sceneName] = sceneHandle;
}
else
{
sceneHandle = sceneHandles[sceneName];
}
sceneHandle.ActivateScene();
}
}
}

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fileFormatVersion: 2
guid: ce14e279825befb4e8d30f8929445030

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@@ -2,6 +2,7 @@ using UnityEngine;
using Cysharp.Threading.Tasks;
using Tuan.GameFramework;
using Tuan.GameScripts.Preload;
using YooAsset;
namespace Tuan.GameScripts.Main
{
@@ -12,8 +13,13 @@ namespace Tuan.GameScripts.Main
{
Debug.Log("GameStart");
GamePreload.Inst.Test("call by GameStart");
// _ = FrameSplittingTest(1);
await UIManager.Inst.ShowUIAsync<SimpleR3Test>("test1", MainUICanvas.Inst.Medium);
_ = LoadSceneTest();
// _ = FrameSplittingTest(1);
SimpleR3Test ui = await UIManager.Inst.ShowUIAsync<SimpleR3Test>("test1", MainUICanvas.Inst.Medium);
UIManager.Inst.CloseUI(ui);
await UIManager.Inst.ShowUIAsync<SimpleR3Test>("test2", MainUICanvas.Inst.Medium);
await UIManager.Inst.ShowUIAsync<SimpleR3Test>("test3", MainUICanvas.Inst.Medium);
await UIManager.Inst.ShowUIAsync<SimpleR3Test>("test1");
}
async UniTask FrameSplittingTest(int delayFrame)
{
@@ -23,5 +29,10 @@ namespace Tuan.GameScripts.Main
await UniTask.DelayFrame(delayFrame);
}
}
async UniTask LoadSceneTest()
{
PatchEvent.ClosePatchWindow();
await GameSceneManager.Inst.LoadSceneAsync("Test");
}
}
}

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using System;
using UnityEngine;
using UnityEngine.UI;
using Tuan.GameScripts.Main;
public class LoadingWindow : UIBase,IProgress<float>
{
public Slider slider;
public Text progressText;
public void Report(float value)
{
slider.value = value;
progressText.text = $"{value * 100:F0}%";
Debug.Log($"{gameObject.name};{value}");
}
}

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@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: b0cfeb8d9ed2b7d45841727433c72b07

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@@ -10,8 +10,7 @@ namespace Tuan.GameScripts.Main
public class UIManager : Singleton<UIManager>
{
Dictionary<string, UIBase> openedUIs = new Dictionary<string, UIBase>();
Dictionary<string, AssetHandle> assetHandles = new Dictionary<string, AssetHandle>();
Stack<UIBase> uiStack = new Stack<UIBase>();
LinkedList<UIBase> uiLinkedList = new LinkedList<UIBase>();
public T ShowUI<T>(string uiName, RectTransform parent = null, bool isFull = false) where T : UIBase
{
@@ -19,17 +18,19 @@ namespace Tuan.GameScripts.Main
string uiType = typeof(T).Name;
if (!openedUIs.ContainsKey(uiName))
{
GameObject uiPrefab = LoadUI(uiType);
GameObject uiPrefab = AssetLoad.Inst.Load<GameObject>(uiType);
ui = CreateUI<T>(uiPrefab, uiName, parent, isFull);
openedUIs[uiName] = ui;
uiStack.Push(ui);
}
else
{
ui = openedUIs[uiName] as T;
uiLinkedList.Remove(ui);
}
Debug.Log($"ShowUI====>name:{uiName} type:{typeof(T).Name}");
ui.gameObject.SetActive(true);
ui.OnShow();
uiLinkedList.AddLast(ui);
return ui;
}
public async UniTask<T> ShowUIAsync<T>(string uiName, RectTransform parent = null, bool isFull = false) where T : UIBase
@@ -38,19 +39,36 @@ namespace Tuan.GameScripts.Main
string uiType = typeof(T).Name;
if (!openedUIs.ContainsKey(uiName))
{
GameObject uiPrefab = await LoadUIAsync(uiType);
GameObject uiPrefab = await AssetLoad.Inst.LoadAsync<GameObject>(uiType);
ui = CreateUI<T>(uiPrefab, uiName, parent, isFull);
openedUIs[uiName] = ui;
uiStack.Push(ui);
}
else
{
ui = openedUIs[uiName] as T;
uiLinkedList.Remove(ui);
}
Debug.Log($"ShowUIAsync====>name:{uiName} type:{typeof(T).Name}");
ui.gameObject.SetActive(true);
ui.OnShow();
uiLinkedList.AddLast(ui);
return ui;
}
public void CloseUI(string uiName)
{
if (!openedUIs.ContainsKey(uiName))
return;
var ui = openedUIs[uiName];
ui.OnHide();
ui.gameObject.SetActive(false);
uiLinkedList.Remove(ui);
}
public void CloseUI(UIBase ui)
{
ui.OnHide();
ui.gameObject.SetActive(false);
uiLinkedList.Remove(ui);
}
T CreateUI<T>(GameObject uiPrefab, string uiName, RectTransform parent = null, bool isFull = false) where T : UIBase
{
GameObject uiObj = GameObject.Instantiate(uiPrefab);
@@ -61,100 +79,5 @@ namespace Tuan.GameScripts.Main
Debug.Log($"CreateUI====>name:{uiName} type:{typeof(T).Name}");
return ui;
}
GameObject LoadUI(string uiType)
{
if (!assetHandles.ContainsKey(uiType))
{
AssetHandle uiHandle = YooAssets.LoadAssetSync<GameObject>(uiType);
assetHandles.Add(uiType, uiHandle);
return (GameObject)uiHandle.AssetObject;
}
else
{
AssetHandle uiHandle = assetHandles[uiType];
return (GameObject)uiHandle.AssetObject;
}
}
async UniTask<GameObject> LoadUIAsync(string uiType)
{
if (!assetHandles.ContainsKey(uiType))
{
AssetHandle uiHandle = YooAssets.LoadAssetAsync<GameObject>(uiType);
await uiHandle.ToUniTask();
assetHandles.Add(uiType, uiHandle);
return (GameObject)uiHandle.AssetObject;
}
else
{
AssetHandle uiHandle = assetHandles[uiType];
return (GameObject)uiHandle.AssetObject;
}
}
#region UIBase的
Dictionary<string, GameObject> testOpenedUIs = new Dictionary<string, GameObject>();
Stack<GameObject> testUIStack = new Stack<GameObject>();
public GameObject TestShowUI(string path, string uiName, RectTransform parent = null, bool isFull = false)
{
GameObject ui = null;
if (!testOpenedUIs.ContainsKey(uiName))
{
GameObject uiPrefab = LoadUI(path);
ui = TestCreateUI(uiPrefab, uiName, parent, isFull);
testOpenedUIs[uiName] = ui;
testUIStack.Push(ui);
}
else
{
ui = testOpenedUIs[uiName];
}
Debug.Log($"TestShowUI====>name:{uiName}");
return ui;
}
public async UniTask<GameObject> TestShowUIAsync(string path, string uiName, RectTransform parent = null, bool isFull = false)
{
GameObject ui = null;
if (!testOpenedUIs.ContainsKey(uiName))
{
GameObject uiPrefab = await LoadUIAsync(path);
ui = TestCreateUI(uiPrefab, uiName, parent, isFull);
testOpenedUIs[uiName] = ui;
testUIStack.Push(ui);
}
else
{
ui = testOpenedUIs[uiName];
}
Debug.Log($"TestShowUI====>name:{uiName}");
return ui;
}
GameObject TestCreateUI(GameObject uiPrefab, string uiName, RectTransform parent = null, bool isFull = false)
{
GameObject uiObj = GameObject.Instantiate(uiPrefab);
uiObj.name = uiName;
RectTransform ui = uiObj.GetComponent<RectTransform>();
if (parent) TestSetParent(ui, parent, isFull);
Debug.Log($"TestCreateUI====>name:{uiName}");
return uiObj;
}
void TestSetFull(RectTransform rectTransform)
{
rectTransform.anchorMin = Vector2.zero;
rectTransform.anchorMax = Vector2.one;
rectTransform.offsetMin = Vector2.zero;
rectTransform.offsetMax = Vector2.zero;
rectTransform.sizeDelta = Vector2.zero;
}
void TestSetParent(RectTransform ui, RectTransform parent, bool isFull = false)
{
ui.SetParent(parent);
ui.localScale = Vector3.one;
ui.localPosition = Vector3.zero;
ui.localRotation = Quaternion.identity;
if (isFull)
TestSetFull(ui);
}
#endregion
}
}