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45
Assets/GameScripts/Main/GameSceneManager.cs
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45
Assets/GameScripts/Main/GameSceneManager.cs
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using UnityEngine;
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using System.Collections.Generic;
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using YooAsset;
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using Cysharp.Threading.Tasks;
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using Tuan.GameFramework;
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namespace Tuan.GameScripts.Main
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{
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public class GameSceneManager : Singleton<GameSceneManager>
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{
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Dictionary<string, SceneHandle> sceneHandles = new Dictionary<string, SceneHandle>();
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public async UniTask LoadSceneAsync(string sceneName)
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{
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SceneHandle sceneHandle = null;
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LoadingWindow loadingWindow = await UIManager.Inst.ShowUIAsync<LoadingWindow>($"Loading{sceneName}", MainUICanvas.Inst.Medium, true);
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if (!sceneHandles.ContainsKey(sceneName))
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{
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sceneHandle = YooAssets.LoadSceneAsync("Test");
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await sceneHandle.ToUniTask(loadingWindow);
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sceneHandles[sceneName] = sceneHandle;
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}
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else
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{
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sceneHandle = sceneHandles[sceneName];
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}
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sceneHandle.ActivateScene();
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}
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public async void LoadScene(string sceneName)
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{
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SceneHandle sceneHandle = null;
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if (!sceneHandles.ContainsKey(sceneName))
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{
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LoadingWindow loadingWindow = await UIManager.Inst.ShowUIAsync<LoadingWindow>($"Loading{sceneName}", MainUICanvas.Inst.Medium, true);
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sceneHandle = YooAssets.LoadSceneSync("Test");
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sceneHandles[sceneName] = sceneHandle;
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}
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else
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{
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sceneHandle = sceneHandles[sceneName];
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}
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sceneHandle.ActivateScene();
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}
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}
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}
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