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@@ -2,6 +2,7 @@ using UnityEngine;
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using Cysharp.Threading.Tasks;
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using Tuan.GameFramework;
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using Tuan.GameScripts.Preload;
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using YooAsset;
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namespace Tuan.GameScripts.Main
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{
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@@ -12,8 +13,13 @@ namespace Tuan.GameScripts.Main
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{
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Debug.Log("GameStart");
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GamePreload.Inst.Test("call by GameStart");
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// _ = FrameSplittingTest(1);
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await UIManager.Inst.ShowUIAsync<SimpleR3Test>("test1", MainUICanvas.Inst.Medium);
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_ = LoadSceneTest();
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// _ = FrameSplittingTest(1);
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SimpleR3Test ui = await UIManager.Inst.ShowUIAsync<SimpleR3Test>("test1", MainUICanvas.Inst.Medium);
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UIManager.Inst.CloseUI(ui);
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await UIManager.Inst.ShowUIAsync<SimpleR3Test>("test2", MainUICanvas.Inst.Medium);
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await UIManager.Inst.ShowUIAsync<SimpleR3Test>("test3", MainUICanvas.Inst.Medium);
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await UIManager.Inst.ShowUIAsync<SimpleR3Test>("test1");
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}
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async UniTask FrameSplittingTest(int delayFrame)
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{
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@@ -23,5 +29,10 @@ namespace Tuan.GameScripts.Main
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await UniTask.DelayFrame(delayFrame);
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}
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}
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async UniTask LoadSceneTest()
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{
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PatchEvent.ClosePatchWindow();
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await GameSceneManager.Inst.LoadSceneAsync("Test");
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}
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}
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}
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