This commit is contained in:
2025-11-10 16:59:40 +08:00
parent 2aaa0e32b0
commit 481ed2345d
5 changed files with 53 additions and 23 deletions

View File

@@ -1,5 +1,11 @@
using Cysharp.Threading.Tasks;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net.NetworkInformation;
using System.Threading;
using UnityEngine;
using UnityEngine.Networking;
using YooAsset;
public class GameStart : MonoBehaviour
@@ -9,15 +15,15 @@ public class GameStart : MonoBehaviour
{
Debug.Log("GameStart");
GamePreload.Inst.Test("call by GameStart");
await LoadSimpleR3Test();
_=FrameSplittingTest(1);
await UIManager.Inst.ShowUIAsync<SimpleR3Test>("test1", MainUICanvas.Inst.Medium);
}
async UniTask LoadSimpleR3Test()
async UniTask FrameSplittingTest(int delayFrame)
{
UIManager.Inst.ShowUI<SimpleR3Test>("test1", MainUICanvas.Inst.Medium);
await UIManager.Inst.ShowUIAsync<SimpleR3Test>("test2", MainUICanvas.Inst.Medium);
await UIManager.Inst.ShowUIAsync<SimpleR3Test>("test2");
await UIManager.Inst.ShowUIAsync<SimpleR3Test>("test3");
await UIManager.Inst.TestShowUIAsync("FullTest", "test4", MainUICanvas.Inst.Medium,true);
UIManager.Inst.TestShowUI("FullTest","test5", MainUICanvas.Inst.Medium);
for (int i = 0; i < 100; i++)
{
Debug.Log(i);
await UniTask.DelayFrame(delayFrame);
}
}
}
}

View File

@@ -11,7 +11,6 @@ public class SimpleR3Test : UIBase
public override void OnCreate()
{
base.OnCreate();
value.BindToScrollbar(scrollbar).AddTo(this);
value.BindToInputField(inputField).AddTo(this);
}

View File

@@ -2,12 +2,18 @@ using UnityEngine;
public class UIBase : MonoBehaviour
{
public RectTransform rectTransform;
public UIBase parent;
public virtual void OnCreate()
public RectTransform rectTransform
{
rectTransform = GetComponent<RectTransform>();
get
{
if (_rectTransform == null)
_rectTransform = GetComponent<RectTransform>();
return _rectTransform;
}
}
RectTransform _rectTransform;
public UIBase parent;
public virtual void OnCreate() { }
public virtual void OnShow() { }
public virtual void OnHide() { }

View File

@@ -6,7 +6,8 @@ using YooAsset;
public class UIManager : Singleton<UIManager>
{
public Dictionary<string, UIBase> openedUIs = new Dictionary<string, UIBase>();
Dictionary<string, UIBase> openedUIs = new Dictionary<string, UIBase>();
Dictionary<string, AssetHandle> assetHandles = new Dictionary<string, AssetHandle>();
Stack<UIBase> uiStack = new Stack<UIBase>();
public T ShowUI<T>(string uiName, RectTransform parent = null, bool isFull = false) where T : UIBase
@@ -59,18 +60,36 @@ public class UIManager : Singleton<UIManager>
}
GameObject LoadUI(string uiType)
{
AssetHandle uiHandle = YooAssets.LoadAssetSync<GameObject>(uiType);
return (GameObject)uiHandle.AssetObject;
if (!assetHandles.ContainsKey(uiType))
{
AssetHandle uiHandle = YooAssets.LoadAssetSync<GameObject>(uiType);
assetHandles.Add(uiType, uiHandle);
return (GameObject)uiHandle.AssetObject;
}
else
{
AssetHandle uiHandle = assetHandles[uiType];
return (GameObject)uiHandle.AssetObject;
}
}
async UniTask<GameObject> LoadUIAsync(string uiType)
{
AssetHandle uiHandle = YooAssets.LoadAssetAsync<GameObject>(uiType);
await uiHandle.ToUniTask();
return (GameObject)uiHandle.AssetObject;
if (!assetHandles.ContainsKey(uiType))
{
AssetHandle uiHandle = YooAssets.LoadAssetAsync<GameObject>(uiType);
await uiHandle.ToUniTask();
assetHandles.Add(uiType, uiHandle);
return (GameObject)uiHandle.AssetObject;
}
else
{
AssetHandle uiHandle = assetHandles[uiType];
return (GameObject)uiHandle.AssetObject;
}
}
#region UIBase的
public Dictionary<string, GameObject> testOpenedUIs = new Dictionary<string, GameObject>();
Dictionary<string, GameObject> testOpenedUIs = new Dictionary<string, GameObject>();
Stack<GameObject> testUIStack = new Stack<GameObject>();
public GameObject TestShowUI(string path, string uiName, RectTransform parent = null, bool isFull = false)
{

View File

@@ -12,7 +12,7 @@ namespace R3
{
return source.Subscribe(scrollbar, static (x, s) => s.value = x);
}
public static IDisposable SubscribeToText(this ReactiveProperty<float> source, InputField inputField)
public static IDisposable SubscribeToInputField(this ReactiveProperty<float> source, InputField inputField)
{
return source.Subscribe(inputField, static (x, t) => t.text = x.ToString());
}
@@ -33,7 +33,7 @@ namespace R3
var disposable = new CompositeDisposable();
// 值 → InputField
source.SubscribeToText(inputField).AddTo(disposable);
source.SubscribeToInputField(inputField).AddTo(disposable);
// InputField → 值
inputField.OnValueChangedAsObservable().Subscribe(_value =>