热更系统修改并测试
This commit is contained in:
@@ -247,6 +247,76 @@ Transform:
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Father: {fileID: 1171471948}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 0, y: 0}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!1 &330585543
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@@ -773,6 +843,9 @@ RectTransform:
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m_ConstrainProportionsScale: 0
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m_Children:
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- {fileID: 1144573927}
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- {fileID: 246745093}
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- {fileID: 251580318}
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- {fileID: 1592395654}
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m_Father: {fileID: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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@@ -794,7 +867,7 @@ PrefabInstance:
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objectReference: {fileID: 0}
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- target: {fileID: 22400762, guid: 67117722a812a2e46ab8cb8eafbf5f5e, type: 3}
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- target: {fileID: 22426080, guid: 67117722a812a2e46ab8cb8eafbf5f5e, type: 3}
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@@ -804,6 +877,10 @@ PrefabInstance:
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propertyPath: m_AnchorMax.y
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@@ -1121,6 +1198,41 @@ PrefabInstance:
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m_AddedComponents: []
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m_SourcePrefab: {fileID: 100100000, guid: 67117722a812a2e46ab8cb8eafbf5f5e, type: 3}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1592395653}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 1171471948}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 0, y: 0}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!1660057539 &9223372036854775807
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SceneRoots:
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m_ObjectHideFlags: 0
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@@ -13,7 +13,7 @@ public class Boot : MonoBehaviour
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void Awake()
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{
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#if UNITY_EDITOR
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PlayerPrefs.DeleteAll();
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//PlayerPrefs.DeleteAll();
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#endif
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Application.targetFrameRate = 60;
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Application.runInBackground = true;
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@@ -35,6 +35,9 @@ public class Boot : MonoBehaviour
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var assetHandle = YooAssets.TryGetPackage("Main").LoadSceneAsync("Test");
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await assetHandle.ToUniTask();
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if (assetHandle.Status == EOperationStatus.Succeed)
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{
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assetHandle.ActivateScene();
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PatchEvent.ClosePatchWindow();
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}
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}
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}
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@@ -33,7 +33,7 @@ public class MessageBox : MonoBehaviour
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return null;
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}
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var go = Instantiate(prefab, GameManager.Inst.MainUICanvas.transform);
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var go = Instantiate(prefab, GameManager.Inst.MainUICanvas.transform.Find("Top"));
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go.name = "MessageBox";
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var messageBox = go.GetComponent<MessageBox>();
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return messageBox;
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@@ -6,6 +6,7 @@ public static class PatchEvent
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public static event Action<string> OnStatusUpdate;
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public static event Action<float> OnProgressUpdate;
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public static event Action<string> OnDownloadSizeUpdate;
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public static event Action OnClosePatchWindow;
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public static void UpdateStatus(string status)
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{
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@@ -21,4 +22,8 @@ public static class PatchEvent
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{
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OnDownloadSizeUpdate?.Invoke(sizeText);
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}
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public static void ClosePatchWindow()
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{
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OnClosePatchWindow?.Invoke();
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}
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}
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@@ -27,6 +27,9 @@ public class PatchOperation
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{
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this.data = data;
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PkgVersionKey = $"{Application.productName}_{data.packageName}";
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#if !UNITY_EDITOR
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PkgVersionKey = $"Editor_{Application.productName}_{data.packageName}";
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#endif
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}
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#region 初始化相关
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public async UniTask<bool> InitializePackage()
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@@ -179,10 +182,15 @@ public class PatchOperation
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{
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if (showBox)
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{
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MessageBox.Show()
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.SetTitle($"{data.packageName}请求版本")
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.SetContent($"{operation.Error}")
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.AddButton("退出", (box) => { Application.Quit(); });
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if(await CheckUseLocalVersion(operation))
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{
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string cachedVersion = GetCachedPackageVersion();
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if (!string.IsNullOrEmpty(cachedVersion))
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{
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packageVersion = cachedVersion;
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return true;
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}
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}
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}
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}
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else
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@@ -193,6 +201,24 @@ public class PatchOperation
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}
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return operation.Status == EOperationStatus.Succeed;
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}
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public async UniTask<bool> CheckUseLocalVersion(RequestPackageVersionOperation operation)
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{
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var completionSource = new UniTaskCompletionSource<bool>();
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MessageBox.Show()
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.SetTitle($"{data.packageName}请求版本")
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.SetContent($"{operation.Error}")
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.AddButton("继续", (box) =>
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{
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completionSource.TrySetResult(true);
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})
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.AddButton("退出", (box) =>
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{
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completionSource.TrySetResult(false);
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Application.Quit();
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});
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bool shouldContinue = await completionSource.Task;
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return shouldContinue;
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}
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public async Task<string> GetBuildinPackageVersion()
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{
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var operation = new GetBuildinPackageVersionOperation(data.packageName);
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@@ -218,10 +244,8 @@ public class PatchOperation
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public void SaveVersionToCache()
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{
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#if !UNITY_EDITOR
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PlayerPrefs.SetString(PkgVersionKey, packageVersion);
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PlayerPrefs.Save();
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#endif
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PatchEvent.UpdateStatus($"更新完成{data.packageName}");
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Debug.Log($"更新{data.packageName}完成,版本号{packageVersion}");
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@@ -263,21 +287,28 @@ public class PatchOperation
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var completionSource = new UniTaskCompletionSource<bool>();
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MessageBox.Show()
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.SetTitle($"{data.packageName}发现更新")
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.SetContent($"发现资源更新\n{GetCachedPackageVersion()}=>{packageVersion}: {downloader.TotalDownloadBytes / 1024f / 1024f:F1}MB")
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.SetContent($"发现资源更新\n{GetCachedPackageVersion()}=>{packageVersion}: {FormatFileSize(downloader.TotalDownloadBytes)}")
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.AddButton("下载", async (box) =>
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{
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bool success = await DownloadPackageFiles();
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completionSource.TrySetResult(success);
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})
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.AddButton("跳过", (box) =>
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.AddButton("跳过", async (box) =>
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{
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downloader.CancelDownload();
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packageVersion = GetCachedPackageVersion();
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await UpdatePackageManifest();
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completionSource.TrySetResult(true);
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})
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.AddButton("退出", (box) =>
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{
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downloader.CancelDownload();
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completionSource.TrySetResult(false);
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#if UNITY_EDITOR
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UnityEditor.EditorApplication.isPlaying = false;
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#else
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Application.Quit();
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#endif
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});
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bool shouldContinue = await completionSource.Task;
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return shouldContinue;
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@@ -318,5 +349,12 @@ public class PatchOperation
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}
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return operation.Status == EOperationStatus.Succeed;
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}
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public string FormatFileSize(long size)
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{
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if (size < 1024 * 1024)
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return $"{(size / 1024f):F1}KB";
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else
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return $"{size / 1024f / 1024f:F1}MB";
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}
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#endregion 下载相关
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}
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@@ -71,7 +71,7 @@ public class PreloadOperation
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var assetHandle = operation.package.LoadAssetAsync<GameObject>("PatchWindow");
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await assetHandle.ToUniTask();
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if (assetHandle.Status == EOperationStatus.Succeed)
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GameObject.Instantiate(assetHandle.AssetObject, GameManager.Inst.MainUICanvas.transform);
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GameObject.Instantiate(assetHandle.AssetObject, GameManager.Inst.MainUICanvas.transform.Find("Bottom"));
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Debug.Log("创建热更信息界面");
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}
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private async UniTask UpdatePreloadPackage()
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@@ -119,6 +119,116 @@ NavMeshSettings:
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debug:
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_Material: {fileID: 0}
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m_IncludeLayers:
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m_ExcludeLayers:
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m_RayTracingAccelStructBuildFlags: 1
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--- !u!33 &215814088
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m_GameObject: {fileID: 215814085}
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m_Mesh: {fileID: 10208, guid: 0000000000000000e000000000000000, type: 0}
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--- !u!4 &215814089
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@@ -227,6 +338,18 @@ Transform:
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9
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Normal file
9
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Normal file
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Reference in New Issue
Block a user