This commit is contained in:
2025-11-05 20:56:21 +08:00
parent c5c380d170
commit 5b31b629cd
10 changed files with 15 additions and 83 deletions

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@@ -1,10 +1,6 @@
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
using System;
using System.IO;
using System.Text;
public class CopyHotDll

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@@ -1,8 +1,6 @@
using Cysharp.Threading.Tasks;
using System.Collections.Generic;
using UnityEngine;
using YooAsset;
using static UnityEngine.Rendering.VirtualTexturing.Debugging;
public class Boot : MonoBehaviour
{

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@@ -1,6 +1,4 @@
using Cysharp.Threading.Tasks;
using System;
using UnityEngine;
using YooAsset;
public class MainOperation
@@ -48,7 +46,7 @@ public class MainOperation
private void OnDownloadUpdate(DownloadUpdateData downloadUpdateData)
{
float progress = (float)downloadUpdateData.CurrentDownloadBytes / downloadUpdateData.TotalDownloadBytes;
string sizeText = $"{(downloadUpdateData.CurrentDownloadBytes / 1024f / 1024f):F1}MB / {(downloadUpdateData.TotalDownloadBytes / 1024f / 1024f):F1}MB";
string sizeText = $"{operation.FormatFileSize(downloadUpdateData.CurrentDownloadBytes)} / {operation.FormatFileSize(downloadUpdateData.TotalDownloadBytes)}";
PatchEvent.UpdateProgress(progress);
PatchEvent.UpdateDownloadSize(sizeText);
PatchEvent.UpdateStatus($"{data.packageName} 资源下载中...");

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@@ -1,5 +1,4 @@
using System;
using UnityEngine;
public static class PatchEvent
{

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@@ -1,4 +1,3 @@
using UnityEngine;
using Cysharp.Threading.Tasks;
using YooAsset;
public class PatchManager : Singleton<PatchManager>

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@@ -1,6 +1,4 @@
using Cysharp.Threading.Tasks;
using System;
using System.Threading;
using System.Threading.Tasks;
using UnityEngine;
using YooAsset;

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@@ -1,4 +1,3 @@
using UnityEngine;
public class Singleton<T> where T:class,new()

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@@ -1,11 +1,10 @@
using R3;
using System;
using UnityEngine;
using UnityEngine.UI;
public class SimpleR3Test : MonoBehaviour
{
BindableReactiveProperty<float> value = new(0);
public SerializableReactiveProperty<float> value = new(0);
public InputField inputField;
public Scrollbar scrollbar;

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@@ -8,15 +8,15 @@ namespace R3
{
public static class UnityUIBindings
{
public static IDisposable SubscribeToScrollbar(this Observable<float> source, Scrollbar scrollbar)
public static IDisposable SubscribeToScrollbar(this ReactiveProperty<float> source, Scrollbar scrollbar)
{
return source.Subscribe(scrollbar, static (x, s) => s.value = x);
}
public static IDisposable SubscribeToText(this Observable<float> source, InputField inputField)
public static IDisposable SubscribeToText(this ReactiveProperty<float> source, InputField inputField)
{
return source.Subscribe(inputField, static (x, t) => t.text = x.ToString());
}
public static IDisposable BindToScrollbar(this BindableReactiveProperty<float> source, Scrollbar scrollbar)
public static IDisposable BindToScrollbar(this ReactiveProperty<float> source, Scrollbar scrollbar)
{
var disposable = new CompositeDisposable();
@@ -28,7 +28,7 @@ namespace R3
return disposable;
}
public static IDisposable BindToInputField(this BindableReactiveProperty<float> source, InputField inputField)
public static IDisposable BindToInputField(this ReactiveProperty<float> source, InputField inputField)
{
var disposable = new CompositeDisposable();

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