This commit is contained in:
2025-11-03 12:03:21 +08:00
parent 3ba6a928cd
commit 75fb982872
25 changed files with 616 additions and 16 deletions

View File

@@ -0,0 +1,88 @@
using UnityEditor;
using UnityEngine;
using YooAsset.Editor;
using YooAsset;
using System;
using System.Collections.Generic;
using UnityEditor.Build.Pipeline;
public class BuildTool
{
[MenuItem("Tools/打包Preload")]
public static void BuildPreload()
{
CopyHotDll.CopyPreloadDll2Byte();
ExecuteBuild("Preload",EBuildPipeline.ScriptableBuildPipeline, EditorUserBuildSettings.activeBuildTarget,EFileNameStyle.BundleName,EBuildinFileCopyOption.ClearAndCopyAll);
Debug.Log($"打包Preload结束");
}
[MenuItem("Tools/打包Main %G")]
public static void BuildMain()
{
CopyHotDll.CopyMainDll2Byte();
ExecuteBuild("Main", EBuildPipeline.ScriptableBuildPipeline, EditorUserBuildSettings.activeBuildTarget, EFileNameStyle.BundleName, EBuildinFileCopyOption.None);
Debug.Log($"打包Main结束");
}
[MenuItem("Tools/全部打包")]
public static void BuildAll()
{
BuildPreload();
BuildMain();
}
public static void ExecuteBuild(string PackageName, EBuildPipeline BuildPipeline, BuildTarget BuildTarget, EFileNameStyle fileNameStyle, EBuildinFileCopyOption buildinFileCopyOption)
{
var buildinFileCopyParams = AssetBundleBuilderSetting.GetPackageBuildinFileCopyParams(PackageName, BuildPipeline.ToString());
var compressOption = AssetBundleBuilderSetting.GetPackageCompressOption(PackageName, BuildPipeline.ToString());
var clearBuildCache = AssetBundleBuilderSetting.GetPackageClearBuildCache(PackageName, BuildPipeline.ToString());
var useAssetDependencyDB = AssetBundleBuilderSetting.GetPackageUseAssetDependencyDB(PackageName, BuildPipeline.ToString());
var builtinShaderBundleName = GetBuiltinShaderBundleName(PackageName);
ScriptableBuildParameters buildParameters = new ScriptableBuildParameters();
buildParameters.BuildOutputRoot = AssetBundleBuilderHelper.GetDefaultBuildOutputRoot();
buildParameters.BuildinFileRoot = AssetBundleBuilderHelper.GetStreamingAssetsRoot();
buildParameters.BuildPipeline = BuildPipeline.ToString();
buildParameters.BuildBundleType = (int)EBuildBundleType.AssetBundle;
buildParameters.BuildTarget = BuildTarget;
buildParameters.PackageName = PackageName;
buildParameters.PackageVersion = GetPackageVersion();
buildParameters.EnableSharePackRule = true;
buildParameters.VerifyBuildingResult = true;
buildParameters.FileNameStyle = fileNameStyle;
buildParameters.BuildinFileCopyOption = buildinFileCopyOption;
buildParameters.BuildinFileCopyParams = buildinFileCopyParams;
buildParameters.CompressOption = compressOption;
buildParameters.ClearBuildCacheFiles = clearBuildCache;
buildParameters.UseAssetDependencyDB = useAssetDependencyDB;
buildParameters.BuiltinShadersBundleName = builtinShaderBundleName;
buildParameters.EncryptionServices = CreateEncryptionInstance(PackageName, BuildPipeline);
ScriptableBuildPipeline pipeline = new ScriptableBuildPipeline();
var buildResult = pipeline.Run(buildParameters, true);
if (buildResult.Success)
EditorUtility.RevealInFinder(buildResult.OutputPackageDirectory);
}
public static string GetPackageVersion()
{
int totalMinutes = DateTime.Now.Hour * 60 + DateTime.Now.Minute;
return DateTime.Now.ToString("yyyy-MM-dd") + "-" + totalMinutes;
}
private static string GetBuiltinShaderBundleName(string PackageName)
{
var uniqueBundleName = AssetBundleCollectorSettingData.Setting.UniqueBundleName;
var packRuleResult = DefaultPackRule.CreateShadersPackRuleResult();
return packRuleResult.GetBundleName(PackageName, uniqueBundleName);
}
public static IEncryptionServices CreateEncryptionInstance(string PackageName, EBuildPipeline BuildPipeline)
{
var encyptionClassName = AssetBundleBuilderSetting.GetPackageEncyptionServicesClassName(PackageName, BuildPipeline.ToString());
var encryptionClassTypes = EditorTools.GetAssignableTypes(typeof(IEncryptionServices));
var classType = encryptionClassTypes.Find(x => x.FullName.Equals(encyptionClassName));
if (classType != null)
return (IEncryptionServices)Activator.CreateInstance(classType);
else
return null;
}
}

View File

@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: ef4dc48fe62a00246bf7a5beb87f7c4a

View File

@@ -0,0 +1,63 @@
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
using System;
using System.IO;
using System.Text;
public class CopyHotDll
{
[MenuItem("Tools/更新生成PreloadDll")]
public static void CopyPreloadDll2Byte()
{
HybridCLR.Editor.Commands.CompileDllCommand.CompileDllActiveBuildTarget();
string sourceDir = $"{Application.dataPath.Replace("/Assets", "")}/HybridCLRData/HotUpdateDlls/{UnityEditor.EditorUserBuildSettings.activeBuildTarget}/GameScripts.Preload.dll";
string destDir = $"{Application.dataPath}/GameRes/Preload/HotUpdateDll/GameScripts.Preload.bytes";
if (File.Exists(destDir))
{
File.Delete(destDir);
}
File.Copy(sourceDir, destDir);
AssetDatabase.Refresh();
Debug.Log($"copy {sourceDir} to {destDir}");
}
[MenuItem("Tools/更新生成MainDll")]
public static void CopyMainDll2Byte()
{
HybridCLR.Editor.Commands.CompileDllCommand.CompileDllActiveBuildTarget();
string sourceDir = $"{Application.dataPath.Replace("/Assets", "")}/HybridCLRData/HotUpdateDlls/{UnityEditor.EditorUserBuildSettings.activeBuildTarget}/GameScripts.Main.dll";
string destDir = $"{Application.dataPath}/GameRes/Main/HotUpdateDll/GameScripts.Main.bytes";
if (File.Exists(destDir))
{
File.Delete(destDir);
}
File.Copy(sourceDir, destDir);
AssetDatabase.Refresh();
Debug.Log($"copy {sourceDir} to {destDir}");
}
[MenuItem("Tools/更新生成补充数据源")]
public static void CopyDepDll2Byte()
{
HybridCLR.Editor.Commands.CompileDllCommand.CompileDllActiveBuildTarget();
string sourceDir = $"{Application.dataPath.Replace("/Assets", "")}/HybridCLRData/AssembliesPostIl2CppStrip/{UnityEditor.EditorUserBuildSettings.activeBuildTarget}/";
string destDir = $"{Application.dataPath}/GameRes/Main/HotUpdateDll/";
foreach (string dll in Boot.Inst.DepDlls)
{
string sourcePath = $"{sourceDir}/{dll}";
string destPath = $"{destDir}/{dll}.bytes";
if (File.Exists(sourcePath))
{
if (File.Exists(destPath))
{
File.Delete(destPath);
}
File.Copy(sourcePath, destPath);
AssetDatabase.Refresh();
Debug.Log($"copy {sourcePath} to {destPath}");
}
}
Debug.Log("copy over");
}
}

View File

@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 4a15e4a3e4bbd7c4c9c3783ac0028089

View File

@@ -1,9 +1,16 @@
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
using YooAsset;
public class Boot : MonoBehaviour
public class Boot : SingletonMono<Boot>
{
public List<string> DepDlls = new List<string>()
{
"mscorlib.dll",
"System.dll",
"System.Core.dll",
"Mirror.dll"
};
public GameObject MainUICanvas;
public Camera UICamera;
public EPlayMode PlayMode = EPlayMode.EditorSimulateMode;

View File

@@ -0,0 +1,19 @@
{
"name": "GameFramework.Runtime",
"rootNamespace": "",
"references": [
"GUID:e34a5702dd353724aa315fb8011f08c3",
"GUID:f51ebe6a0ceec4240a699833d6309b23",
"GUID:3fe1a3e70da50184f9897101cad7e4f2",
"GUID:13ba8ce62aa80c74598530029cb2d649"
],
"includePlatforms": [],
"excludePlatforms": [],
"allowUnsafeCode": false,
"overrideReferences": false,
"precompiledReferences": [],
"autoReferenced": true,
"defineConstraints": [],
"versionDefines": [],
"noEngineReferences": false
}

View File

@@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: 63f032f8696ad5b4e99c26f7a9f89060
AssemblyDefinitionImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,34 @@
using HybridCLR;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using UnityEngine;
using YooAsset;
public class HotDllLoader : Singleton<HotDllLoader>
{
public void LoadDll(ResourcePackage package, string dll)
{
if (package.GetAssetInfo(dll).Error == string.Empty)
{
AssetHandle handle = package.LoadAssetSync<TextAsset>(dll);
#if UNITY_EDITOR
Assembly hotUpdateAss = System.AppDomain.CurrentDomain.GetAssemblies().First(a => a.GetName().Name == dll.Replace(".dll", ""));
#else
Assembly hotUpdateAss = Assembly.Load((handle.AssetObject as TextAsset).bytes);
#endif
Debug.Log($"<22><><EFBFBD><EFBFBD>{dll}");
}
}
public void LoadDepDll(ResourcePackage package, List<string> dlls)
{
foreach (string dll in dlls)
{
if (package.GetAssetInfo(dll).Error == string.Empty)
{
AssetHandle handle = package.LoadAssetSync<TextAsset>(dll);
RuntimeApi.LoadMetadataForAOTAssembly((handle.AssetObject as TextAsset).bytes, HomologousImageMode.SuperSet);
}
}
}
}

View File

@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 913490bf1a0079744825742899c17961

View File

@@ -1,4 +1,5 @@
using Cysharp.Threading.Tasks;
using System;
using UnityEngine;
using YooAsset;
@@ -6,7 +7,8 @@ public class MainOperation
{
PatchOperationData data;
PatchOperation operation;
public MainOperation(EPlayMode playMode)
bool autoDownload;
public MainOperation(EPlayMode playMode, bool autoDownload = false)
{
data = new PatchOperationData();
data.packageName = "Main";
@@ -14,12 +16,18 @@ public class MainOperation
data.useBuildinFileSystem = false;
data.downloadingMaxNum = 10;
data.failedTryAgain = 3;
data.downloadUpdate = OnDownloadUpdate;
data.downloadFinish = OnDownloadFinish;
data.downloadError = OnDownloadError;
operation = new PatchOperation(data);
this.autoDownload = autoDownload;
}
public async UniTask Execute()
{
PatchEvent.UpdateProgress(0f);
InitializationOperation initializationOperation = await operation.InitializePackage();
//<2F><>ʼ<EFBFBD><CABC>ʧ<EFBFBD><CAA7>
if (initializationOperation.Status != EOperationStatus.Succeed)
@@ -30,6 +38,8 @@ public class MainOperation
.AddButton("<22>˳<EFBFBD>", (box) => { Application.Quit(); });
return;
}
PatchEvent.UpdateStatus($"<22><>ʼ<EFBFBD><CABC><EFBFBD>ɹ<EFBFBD>{operation.data.packageName}");
Debug.Log($"<22><>ʼ<EFBFBD><CABC><EFBFBD>ɹ<EFBFBD>{operation.data.packageName}");
var PackageVersionOperation = await operation.RequestPackageVersion();
if (PackageVersionOperation.Status != EOperationStatus.Succeed)
{
@@ -40,6 +50,8 @@ public class MainOperation
return;
}
operation.packageVersion = PackageVersionOperation.PackageVersion;
PatchEvent.UpdateStatus($"<22><>ȡ<EFBFBD><EFBFBD>ɹ<EFBFBD>{operation.data.packageName}");
Debug.Log($"<22><>ȡ<EFBFBD><EFBFBD>ɹ<EFBFBD>{operation.data.packageName}<7D><>{operation.packageVersion}");
var PackageManifestOperation = await operation.UpdatePackageManifest();
if (PackageManifestOperation.Status != EOperationStatus.Succeed)
{
@@ -53,25 +65,83 @@ public class MainOperation
if (DownloaderOperation.TotalDownloadCount == 0)
{
operation.SaveVersionToCache();
PatchEvent.UpdateStatus($"<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>{operation.data.packageName}");
Debug.Log($"<22><><EFBFBD><EFBFBD>{operation.data.packageName}<7D><><EFBFBD>ɣ<EFBFBD><C9A3><EFBFBD><E6B1BE>{operation.packageVersion}");
return;
}
else
{
if (autoDownload)
{
if (!await Download(DownloaderOperation)) return;
}
else
{
var completionSource = new UniTaskCompletionSource<bool>();
MessageBox.Show()
.SetTitle(operation.data.packageName)
.SetContent($"<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Դ<EFBFBD><D4B4><EFBFBD><EFBFBD>\n{operation.GetCachedPackageVersion()}=>{operation.packageVersion}: {DownloaderOperation.TotalDownloadBytes / 1024f / 1024f:F1}MB")
.AddButton("<22><><EFBFBD><EFBFBD>", async (box) =>
{
bool success = await Download(DownloaderOperation);
completionSource.TrySetResult(success);
})
.AddButton("<22><><EFBFBD><EFBFBD>", (box) =>
{
DownloaderOperation.CancelDownload();
completionSource.TrySetResult(true);
})
.AddButton("<22>˳<EFBFBD>", (box) =>
{
completionSource.TrySetResult(false);
Application.Quit();
});
bool shouldContinue = await completionSource.Task;
if (!shouldContinue) return;
}
var ClearCacheFilesOperation = await operation.ClearCacheBundle();
if (ClearCacheFilesOperation.Status != EOperationStatus.Succeed)
{
MessageBox.Show()
.SetTitle(operation.data.packageName)
.SetContent($"{ClearCacheFilesOperation.Error}")
.AddButton("<22>˳<EFBFBD>", (box) => { Application.Quit(); });
return;
}
operation.SaveVersionToCache();
PatchEvent.UpdateStatus($"<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>{operation.data.packageName}");
Debug.Log($"<22><><EFBFBD><EFBFBD>{operation.data.packageName}<7D><><EFBFBD>ɣ<EFBFBD><C9A3><EFBFBD><E6B1BE>{operation.packageVersion}");
}
}
public async UniTask<bool> Download(DownloaderOperation downloaderOperation)
{
if (!await operation.DownloadPackageFiles())
{
MessageBox.Show()
.SetTitle(operation.data.packageName)
.SetContent($"{DownloaderOperation.Error}")
.SetContent($"{downloaderOperation.Error}")
.AddButton("<22>˳<EFBFBD>", (box) => { Application.Quit(); });
return;
return false;
}
var ClearCacheFilesOperation = await operation.ClearCacheBundle();
if (ClearCacheFilesOperation.Status != EOperationStatus.Succeed)
{
MessageBox.Show()
.SetTitle(operation.data.packageName)
.SetContent($"{ClearCacheFilesOperation.Error}")
.AddButton("<22>˳<EFBFBD>", (box) => { Application.Quit(); });
return;
}
operation.SaveVersionToCache();
return true;
}
private void OnDownloadUpdate(DownloadUpdateData downloadUpdateData)
{
float progress = (float)downloadUpdateData.CurrentDownloadBytes / downloadUpdateData.TotalDownloadBytes;
string sizeText = $"{(downloadUpdateData.CurrentDownloadBytes / 1024f / 1024f):F1}MB / {(downloadUpdateData.TotalDownloadBytes / 1024f / 1024f):F1}MB";
PatchEvent.UpdateProgress(progress);
PatchEvent.UpdateDownloadSize(sizeText);
PatchEvent.UpdateStatus($"{data.packageName} <20><>Դ<EFBFBD><D4B4><EFBFBD><EFBFBD><EFBFBD><EFBFBD>...");
}
private void OnDownloadFinish(DownloaderFinishData downloaderFinishData)
{
PatchEvent.UpdateStatus("<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>");
}
private void OnDownloadError(DownloadErrorData downloadErrorData)
{
PatchEvent.UpdateStatus($"<22><><EFBFBD><EFBFBD>ʧ<EFBFBD><CAA7>:{downloadErrorData.FileName}\n{downloadErrorData.ErrorInfo}");
}
}

View File

@@ -0,0 +1,24 @@
using System;
using UnityEngine;
public static class PatchEvent
{
public static event Action<string> OnStatusUpdate;
public static event Action<float> OnProgressUpdate;
public static event Action<string> OnDownloadSizeUpdate;
public static void UpdateStatus(string status)
{
OnStatusUpdate?.Invoke(status);
}
public static void UpdateProgress(float progress)
{
OnProgressUpdate?.Invoke(progress);
}
public static void UpdateDownloadSize(string sizeText)
{
OnDownloadSizeUpdate?.Invoke(sizeText);
}
}

View File

@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: e733509362b9e5445b0354a734ec8c10

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 0bd22a8b75fd12a47a8a037cd34776a3
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 4637316722ac8274c9c67684dad27c05
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: e6a52de6997544b428ae088f4b2ee203
TextScriptImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,16 @@
{
"name": "GameScripts.Preload",
"rootNamespace": "",
"references": [
"GUID:63f032f8696ad5b4e99c26f7a9f89060"
],
"includePlatforms": [],
"excludePlatforms": [],
"allowUnsafeCode": false,
"overrideReferences": false,
"precompiledReferences": [],
"autoReferenced": true,
"defineConstraints": [],
"versionDefines": [],
"noEngineReferences": false
}

View File

@@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: 921b262766d31374c8fd93ad67954b9c
AssemblyDefinitionImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -11,5 +11,32 @@ public class PatchWindow : MonoBehaviour
private void Awake()
{
video.targetCamera = GameManager.Inst.UICamera;
PatchEvent.OnStatusUpdate += OnStatusUpdate;
PatchEvent.OnProgressUpdate += OnProgressUpdate;
PatchEvent.OnDownloadSizeUpdate += OnDownloadSizeUpdate;
}
private void OnDestroy()
{
PatchEvent.OnStatusUpdate -= OnStatusUpdate;
PatchEvent.OnProgressUpdate -= OnProgressUpdate;
PatchEvent.OnDownloadSizeUpdate -= OnDownloadSizeUpdate;
}
private void OnStatusUpdate(string status)
{
if (statusText != null)
statusText.text = status;
}
private void OnProgressUpdate(float progress)
{
if (progressBar != null)
progressBar.value = progress;
}
private void OnDownloadSizeUpdate(string sizeText)
{
if (downloadSizeText != null)
downloadSizeText.text = sizeText;
}
}

View File

@@ -5,10 +5,16 @@
<Group GroupActiveRule="EnableGroup" GroupName="UI" GroupDesc="" AssetTags="">
<Collector CollectPath="Assets/GameRes/Preload/UI" CollectGUID="aa8e3d4d97e854440b55d59ed0802eb7" CollectType="MainAssetCollector" AddressRule="AddressByFileName" PackRule="PackDirectory" FilterRule="CollectAll" UserData="" AssetTags="" />
</Group>
<Group GroupActiveRule="EnableGroup" GroupName="HotUpdateDll" GroupDesc="" AssetTags="">
<Collector CollectPath="Assets/GameRes/Preload/HotUpdateDll" CollectGUID="4637316722ac8274c9c67684dad27c05" CollectType="MainAssetCollector" AddressRule="AddressByFileName" PackRule="PackDirectory" FilterRule="CollectAll" UserData="" AssetTags="" />
</Group>
</Package>
<Package PackageName="Main" PackageDesc="主要资源" AutoAddressable="False" SupportExtensionless="True" LocationToLower="False" IncludeAssetGUID="False" IgnoreRuleName="NormalIgnoreRule">
<Group GroupActiveRule="EnableGroup" GroupName="Scenes" GroupDesc="" AssetTags="">
<Collector CollectPath="Assets/GameRes/Main/Scenes" CollectGUID="1a9ac131d48956946937843c2007bf95" CollectType="MainAssetCollector" AddressRule="AddressByFileName" PackRule="PackDirectory" FilterRule="CollectAll" UserData="" AssetTags="" />
</Group>
<Group GroupActiveRule="EnableGroup" GroupName="HotUpdateDll" GroupDesc="" AssetTags="">
<Collector CollectPath="Assets/GameRes/Main/HotUpdateDll" CollectGUID="0bd22a8b75fd12a47a8a037cd34776a3" CollectType="MainAssetCollector" AddressRule="AddressByFileName" PackRule="PackDirectory" FilterRule="CollectAll" UserData="" AssetTags="" />
</Group>
</Package>
</root>

View File

@@ -38,6 +38,19 @@ MonoBehaviour:
FilterRuleName: CollectAll
AssetTags:
UserData:
- GroupName: HotUpdateDll
GroupDesc:
AssetTags:
ActiveRuleName: EnableGroup
Collectors:
- CollectPath: Assets/GameRes/Preload/HotUpdateDll
CollectorGUID: 4637316722ac8274c9c67684dad27c05
CollectorType: 0
AddressRuleName: AddressByFileName
PackRuleName: PackDirectory
FilterRuleName: CollectAll
AssetTags:
UserData:
- PackageName: Main
PackageDesc: "\u4E3B\u8981\u8D44\u6E90"
EnableAddressable: 0
@@ -60,3 +73,16 @@ MonoBehaviour:
FilterRuleName: CollectAll
AssetTags:
UserData:
- GroupName: HotUpdateDll
GroupDesc:
AssetTags:
ActiveRuleName: EnableGroup
Collectors:
- CollectPath: Assets/GameRes/Main/HotUpdateDll
CollectorGUID: 0bd22a8b75fd12a47a8a037cd34776a3
CollectorType: 0
AddressRuleName: AddressByFileName
PackRuleName: PackDirectory
FilterRuleName: CollectAll
AssetTags:
UserData:

View File

@@ -5,6 +5,7 @@ public class AOTGenericReferences : UnityEngine.MonoBehaviour
// {{ AOT assemblies
public static readonly IReadOnlyList<string> PatchedAOTAssemblyList = new List<string>
{
"mscorlib.dll",
};
// }}
@@ -12,6 +13,8 @@ public class AOTGenericReferences : UnityEngine.MonoBehaviour
// }}
// {{ AOT generic types
// System.Action<float>
// System.Action<object>
// }}
public void RefMethods()

View File

@@ -1,2 +1,39 @@
<?xml version="1.0" encoding="utf-8"?>
<linker />
<linker>
<assembly fullname="GameFramework.Runtime">
<type fullname="GameManager" preserve="all" />
<type fullname="PatchEvent" preserve="all" />
<type fullname="Singleton`1" preserve="all" />
</assembly>
<assembly fullname="System">
<type fullname="System.CodeDom.Compiler.GeneratedCodeAttribute" preserve="all" />
<type fullname="System.ComponentModel.EditorBrowsableAttribute" preserve="all" />
<type fullname="System.ComponentModel.EditorBrowsableState" preserve="all" />
</assembly>
<assembly fullname="UnityEngine.CoreModule">
<type fullname="UnityEngine.Camera" preserve="all" />
<type fullname="UnityEngine.MonoBehaviour" preserve="all" />
<type fullname="UnityEngine.Object" preserve="all" />
</assembly>
<assembly fullname="UnityEngine.UI">
<type fullname="UnityEngine.UI.Slider" preserve="all" />
<type fullname="UnityEngine.UI.Text" preserve="all" />
</assembly>
<assembly fullname="UnityEngine.VideoModule">
<type fullname="UnityEngine.Video.VideoPlayer" preserve="all" />
</assembly>
<assembly fullname="mscorlib">
<type fullname="System.Action`1" preserve="all" />
<type fullname="System.Array" preserve="all" />
<type fullname="System.Byte" preserve="all" />
<type fullname="System.Diagnostics.DebuggableAttribute" preserve="all" />
<type fullname="System.Diagnostics.DebuggableAttribute/DebuggingModes" preserve="all" />
<type fullname="System.Object" preserve="all" />
<type fullname="System.Runtime.CompilerServices.CompilationRelaxationsAttribute" preserve="all" />
<type fullname="System.Runtime.CompilerServices.CompilerGeneratedAttribute" preserve="all" />
<type fullname="System.Runtime.CompilerServices.RuntimeCompatibilityAttribute" preserve="all" />
<type fullname="System.Runtime.CompilerServices.RuntimeHelpers" preserve="all" />
<type fullname="System.RuntimeFieldHandle" preserve="all" />
<type fullname="System.ValueType" preserve="all" />
</assembly>
</linker>

View File

@@ -3005,6 +3005,111 @@ MonoBehaviour:
m_XAdvance: 0
m_YAdvance: 0
m_FeatureLookupFlags: 0
- m_FirstAdjustmentRecord:
m_GlyphIndex: 6892
m_GlyphValueRecord:
m_XPlacement: 0
m_YPlacement: 0
m_XAdvance: 0
m_YAdvance: 0
m_SecondAdjustmentRecord:
m_GlyphIndex: 6891
m_GlyphValueRecord:
m_XPlacement: 0
m_YPlacement: 0
m_XAdvance: 0
m_YAdvance: 0
m_FeatureLookupFlags: 891490
- m_FirstAdjustmentRecord:
m_GlyphIndex: 6892
m_GlyphValueRecord:
m_XPlacement: 0
m_YPlacement: 0
m_XAdvance: -1.8000001
m_YAdvance: 0
m_SecondAdjustmentRecord:
m_GlyphIndex: 6911
m_GlyphValueRecord:
m_XPlacement: 0
m_YPlacement: 0
m_XAdvance: 0
m_YAdvance: 0
m_FeatureLookupFlags: 891490
- m_FirstAdjustmentRecord:
m_GlyphIndex: 6892
m_GlyphValueRecord:
m_XPlacement: 0
m_YPlacement: 0
m_XAdvance: -1.8000001
m_YAdvance: 0
m_SecondAdjustmentRecord:
m_GlyphIndex: 6912
m_GlyphValueRecord:
m_XPlacement: 0
m_YPlacement: 0
m_XAdvance: 0
m_YAdvance: 0
m_FeatureLookupFlags: 891490
- m_FirstAdjustmentRecord:
m_GlyphIndex: 75
m_GlyphValueRecord:
m_XPlacement: 0
m_YPlacement: 0
m_XAdvance: -4.5
m_YAdvance: 0
m_SecondAdjustmentRecord:
m_GlyphIndex: 21
m_GlyphValueRecord:
m_XPlacement: 0
m_YPlacement: 0
m_XAdvance: 0
m_YAdvance: 0
m_FeatureLookupFlags: 0
- m_FirstAdjustmentRecord:
m_GlyphIndex: 6954
m_GlyphValueRecord:
m_XPlacement: 0
m_YPlacement: 0
m_XAdvance: 3.6000001
m_YAdvance: 0
m_SecondAdjustmentRecord:
m_GlyphIndex: 11
m_GlyphValueRecord:
m_XPlacement: 0
m_YPlacement: 0
m_XAdvance: 0
m_YAdvance: 0
m_FeatureLookupFlags: 891490
- m_FirstAdjustmentRecord:
m_GlyphIndex: 6954
m_GlyphValueRecord:
m_XPlacement: 0
m_YPlacement: 0
m_XAdvance: 3.6000001
m_YAdvance: 0
m_SecondAdjustmentRecord:
m_GlyphIndex: 63
m_GlyphValueRecord:
m_XPlacement: 0
m_YPlacement: 0
m_XAdvance: 0
m_YAdvance: 0
m_FeatureLookupFlags: 891490
- m_FirstAdjustmentRecord:
m_GlyphIndex: 76
m_GlyphValueRecord:
m_XPlacement: 0
m_YPlacement: 0
m_XAdvance: -4.5
m_YAdvance: 0
m_SecondAdjustmentRecord:
m_GlyphIndex: 21
m_GlyphValueRecord:
m_XPlacement: 0
m_YPlacement: 0
m_XAdvance: 0
m_YAdvance: 0
m_FeatureLookupFlags: 0
m_MarkToBaseAdjustmentRecords: []
m_MarkToMarkAdjustmentRecords: []
m_ShouldReimportFontFeatures: 0

View File

@@ -0,0 +1,30 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &1
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: e189374413a3f00468e49d51d8b27a09, type: 3}
m_Name:
m_EditorClassIdentifier:
enable: 1
useGlobalIl2cpp: 0
hybridclrRepoURL: https://gitee.com/focus-creative-games/hybridclr
il2cppPlusRepoURL: https://gitee.com/focus-creative-games/il2cpp_plus
hotUpdateAssemblyDefinitions:
- {fileID: 5897886265953266890, guid: 921b262766d31374c8fd93ad67954b9c, type: 3}
hotUpdateAssemblies: []
preserveHotUpdateAssemblies: []
hotUpdateDllCompileOutputRootDir: HybridCLRData/HotUpdateDlls
externalHotUpdateAssembliyDirs: []
strippedAOTDllOutputRootDir: HybridCLRData/AssembliesPostIl2CppStrip
patchAOTAssemblies: []
outputLinkFile: HybridCLRGenerate/link.xml
outputAOTGenericReferenceFile: HybridCLRGenerate/AOTGenericReferences.cs
maxGenericReferenceIteration: 10
maxMethodBridgeGenericIteration: 10