This commit is contained in:
2025-11-13 08:57:19 +08:00
parent 430fc90ade
commit ab52ac7611
15 changed files with 55 additions and 3265 deletions

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@@ -1,2 +0,0 @@
fileFormatVersion: 2
guid: 44bc8a9986f966a4ebae93b30342d02f

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@@ -6,41 +6,43 @@ using Tuan.GameFramework;
namespace Tuan.GameScripts.Main
{
public class AssetLoad :Singleton <AssetLoad>
public class AssetLoader :Singleton <AssetLoader>
{
Dictionary<string, AssetHandle> assetHandles = new Dictionary<string, AssetHandle>();
public async UniTask<T> LoadAsync<T>(string name)where T: Object
public async UniTask<T> LoadAsync<T>(string name, LoadingWindow loadingWindow = null) where T : UnityEngine.Object
{
AssetHandle handle = null;
if (!assetHandles.ContainsKey(name))
{
AssetHandle handle = YooAssets.LoadAssetAsync<T>(name);
await handle.ToUniTask();
handle = YooAssets.LoadAssetAsync<T>(name);
await handle.ToUniTask(loadingWindow);
assetHandles.Add(name, handle);
Debug.Log($"AssetLoad:{name}");
return handle.AssetObject as T;
}
else
{
AssetHandle handle = assetHandles[name];
handle = assetHandles[name];
Debug.Log($"AssetLoad:{name}(已缓存handle)");
return handle.AssetObject as T;
}
if (loadingWindow != null)
UIManager.Inst.CloseUI(loadingWindow);
return handle.AssetObject as T;
}
public T Load<T>(string name) where T : Object
public T Load<T>(string name) where T : UnityEngine.Object
{
AssetHandle handle = null;
if (!assetHandles.ContainsKey(name))
{
AssetHandle handle = YooAssets.LoadAssetSync<T>(name);
handle = YooAssets.LoadAssetSync<T>(name);
assetHandles.Add(name, handle);
Debug.Log($"AssetLoad:{name}");
return handle.AssetObject as T;
}
else
{
AssetHandle handle = assetHandles[name];
handle = assetHandles[name];
Debug.Log($"AssetLoad:{name}(已缓存handle)");
return handle.AssetObject as T;
}
return handle.AssetObject as T;
}
public AssetHandle GetHandle(string name)
{

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@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 48a875b73eb969f4fa3a19584bba9262

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@@ -32,7 +32,8 @@ namespace Tuan.GameScripts.Main
async UniTask LoadSceneTest()
{
PatchEvent.ClosePatchWindow();
await GameSceneManager.Inst.LoadSceneAsync("Test");
LoadingWindow loadingWindow = await UIManager.Inst.ShowUIAsync<LoadingWindow>("LoadSceneTest",MainUICanvas.Inst.Medium);
await SceneLoader.Inst.LoadSceneAsync("Test", loadingWindow);
}
}
}

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@@ -6,13 +6,12 @@ using Tuan.GameFramework;
namespace Tuan.GameScripts.Main
{
public class GameSceneManager : Singleton<GameSceneManager>
public class SceneLoader : Singleton<SceneLoader>
{
Dictionary<string, SceneHandle> sceneHandles = new Dictionary<string, SceneHandle>();
public async UniTask LoadSceneAsync(string sceneName)
public async UniTask LoadSceneAsync(string sceneName, LoadingWindow loadingWindow = null)
{
SceneHandle sceneHandle = null;
LoadingWindow loadingWindow = await UIManager.Inst.ShowUIAsync<LoadingWindow>($"Loading{sceneName}", MainUICanvas.Inst.Medium, true);
if (!sceneHandles.ContainsKey(sceneName))
{
sceneHandle = YooAssets.LoadSceneAsync("Test");
@@ -24,13 +23,14 @@ namespace Tuan.GameScripts.Main
sceneHandle = sceneHandles[sceneName];
}
sceneHandle.ActivateScene();
if(loadingWindow != null)
UIManager.Inst.CloseUI(loadingWindow);
}
public async void LoadScene(string sceneName)
public void LoadScene(string sceneName)
{
SceneHandle sceneHandle = null;
if (!sceneHandles.ContainsKey(sceneName))
{
LoadingWindow loadingWindow = await UIManager.Inst.ShowUIAsync<LoadingWindow>($"Loading{sceneName}", MainUICanvas.Inst.Medium, true);
sceneHandle = YooAssets.LoadSceneSync("Test");
sceneHandles[sceneName] = sceneHandle;
}
@@ -40,6 +40,12 @@ namespace Tuan.GameScripts.Main
}
sceneHandle.ActivateScene();
}
public SceneHandle GetHandle(string name)
{
if (sceneHandles.ContainsKey(name))
return sceneHandles[name];
return null;
}
}
}

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@@ -1,16 +1,19 @@
using System;
using UnityEngine;
using UnityEngine.UI;
using Tuan.GameScripts.Main;
public class LoadingWindow : UIBase,IProgress<float>
namespace Tuan.GameScripts.Main
{
public Slider slider;
public Text progressText;
public void Report(float value)
public class LoadingWindow : UIBase, IProgress<float>
{
slider.value = value;
progressText.text = $"{value * 100:F0}%";
Debug.Log($"{gameObject.name};{value}");
public Slider slider;
public Text progressText;
public void Report(float value)
{
slider.value = value;
progressText.text = $"{value * 100:F0}%";
Debug.Log($"{gameObject.name};{value}");
}
}
}

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@@ -30,10 +30,10 @@ namespace Tuan.GameScripts.Main
public void SetParent(RectTransform ui, bool isFull = false)
{
rectTransform.SetParent(ui);
rectTransform.localScale = Vector3.one;
rectTransform.localPosition = Vector3.zero;
rectTransform.localRotation = Quaternion.identity;
rectTransform.SetParent(ui,false);
//rectTransform.localScale = Vector3.one;
//rectTransform.localPosition = Vector3.zero;
//rectTransform.localRotation = Quaternion.identity;
if (isFull)
SetFull();
}

View File

@@ -18,7 +18,7 @@ namespace Tuan.GameScripts.Main
string uiType = typeof(T).Name;
if (!openedUIs.ContainsKey(uiName))
{
GameObject uiPrefab = AssetLoad.Inst.Load<GameObject>(uiType);
GameObject uiPrefab = AssetLoader.Inst.Load<GameObject>(uiType);
ui = CreateUI<T>(uiPrefab, uiName, parent, isFull);
openedUIs[uiName] = ui;
}
@@ -27,7 +27,7 @@ namespace Tuan.GameScripts.Main
ui = openedUIs[uiName] as T;
uiLinkedList.Remove(ui);
}
Debug.Log($"ShowUI====>name:{uiName} type:{typeof(T).Name}");
Debug.Log($"UIManager.ShowUI====>name:{uiName} type:{typeof(T).Name}");
ui.gameObject.SetActive(true);
ui.OnShow();
uiLinkedList.AddLast(ui);
@@ -39,7 +39,7 @@ namespace Tuan.GameScripts.Main
string uiType = typeof(T).Name;
if (!openedUIs.ContainsKey(uiName))
{
GameObject uiPrefab = await AssetLoad.Inst.LoadAsync<GameObject>(uiType);
GameObject uiPrefab = await AssetLoader.Inst.LoadAsync<GameObject>(uiType);
ui = CreateUI<T>(uiPrefab, uiName, parent, isFull);
openedUIs[uiName] = ui;
}
@@ -48,7 +48,7 @@ namespace Tuan.GameScripts.Main
ui = openedUIs[uiName] as T;
uiLinkedList.Remove(ui);
}
Debug.Log($"ShowUIAsync====>name:{uiName} type:{typeof(T).Name}");
Debug.Log($"UIManager.ShowUIAsync====>name:{uiName} type:{typeof(T).Name}");
ui.gameObject.SetActive(true);
ui.OnShow();
uiLinkedList.AddLast(ui);
@@ -56,15 +56,17 @@ namespace Tuan.GameScripts.Main
}
public void CloseUI(string uiName)
{
if (!openedUIs.ContainsKey(uiName))
return;
if (!openedUIs.ContainsKey(uiName)) return;
var ui = openedUIs[uiName];
Debug.Log($"UIManager.CloseUI====>name:{uiName} type:{ui}");
ui.OnHide();
ui.gameObject.SetActive(false);
uiLinkedList.Remove(ui);
}
public void CloseUI(UIBase ui)
{
if (!openedUIs.ContainsKey(ui.gameObject.name)) return;
Debug.Log($"UIManager.CloseUI====>name:{ui.gameObject.name} type:{ui}");
ui.OnHide();
ui.gameObject.SetActive(false);
uiLinkedList.Remove(ui);
@@ -76,7 +78,7 @@ namespace Tuan.GameScripts.Main
T ui = uiObj.GetComponent<T>();
ui.OnCreate();
if (parent) ui.SetParent(parent, isFull);
Debug.Log($"CreateUI====>name:{uiName} type:{typeof(T).Name}");
Debug.Log($"UIManager.CreateUI====>name:{uiName} type:{typeof(T).Name}");
return ui;
}
}