导入R3,简单实现数据绑定UI,以及双向绑定

This commit is contained in:
2025-11-05 05:16:06 +08:00
parent 1ccc7f299d
commit c5c380d170
137 changed files with 6900 additions and 24 deletions

View File

@@ -6,8 +6,6 @@ using static UnityEngine.Rendering.VirtualTexturing.Debugging;
public class Boot : MonoBehaviour
{
public GameObject MainUICanvas;
public Camera UICamera;
public Camera MainCamera;
public EPlayMode PlayMode = EPlayMode.EditorSimulateMode;
void Awake()
@@ -17,14 +15,10 @@ public class Boot : MonoBehaviour
#endif
Application.targetFrameRate = 60;
Application.runInBackground = true;
DontDestroyOnLoad(MainUICanvas);
DontDestroyOnLoad(UICamera);
DontDestroyOnLoad(MainCamera);
}
async void Start()
{
GameManager.Inst.UICamera = UICamera;
GameManager.Inst.MainUICanvas = MainUICanvas;
bool updateSuccess = await PatchManager.Inst.StartOperation(PlayMode);
if (updateSuccess)
await EnterGame();